Judging by the NetworkApi section of the Assembly-CSharp.dll, it looks like the way he's doing copy-protection is by not including the dialog lines in the main MEGA download; those are downloaded dynamically at run-time as a response to the username/password. In order to 'crack' it, someone is going to have to run Wireshark or some other packet sniffer and send one of the crackers (not me; try eightset) the log.
I'm not certain whether the dialog is saved or not after running it once, but I'd expect not otherwise it's a terrible copy protection scheme - but that does make it online-only DRM, and include somewhat-hefty load times as it downloads the script from the server each time you run the game.
EDIT: Also, unless you want everyone to know your username/password, don't just post the log on the interwebs for all to see.