Interesting that you bring up Indiana Jones. I believe those situations were what lead Lucasarts to institute a policy where it was impossible to fail in their games. I don't mean that the games played themselves, but more that you would never find yourself in a situation where you couldn't complete a puzzle because you forgot to pick up a stick in zone you no longer have access to. I've always thought this lead to smarter game design from them.
I am talking about decisions or actions you take that get you to the bad ending, not about forgetting to pick up an item.
Well I played almost every Adventure that came after these games, that I had access to, and I can name some that lead to bad ends too, as far as my memory serves of the bat: Baphomets Curse, Last Horizon, Secret Files: Tunguska, Sherlock Holmes, Shadow of Memories, The Moment of Silence... And in all of these you get the Bad Ends not because you forgot to pick up a stick but do a wrong decision.
I like having choices about what to do, who to interact with and where/when, in porn games.
But I don't like fail states, or missing content because of "wrong" choices.
Well I can understand you, but I saw a few games here now too, where you miss content, because you choose not to go for one specific girl. DmD for example. Or Starship Inanna: Korina Outpost, where you choose to go with or to specific characters, getting theyr content but missing out on content for others that way. And honestly I am ok with that, since I don't play these games only for the porn but for the story too. Otherwise I could just download the Render-Sets and let the game untouched.
On the other side, I don't require to fuck every girl in one playthrough in every game, but that is and that I have to state clearly, just my preference. It would get boring in the long run, as I see it.