Oh, ok, my bad xD I was under the impression that you and @ikaruga did the GF fix and basic mod together... xDI don't mod and the only one I use for testing is this one with the GF bug fix.You must be registered to see the links
Ain't argue with that. That's true. But in this game for this particular developer their opinion is crucial and decisive. Watch this thread for a while and if you see some demand being popular enough to repeat a couple of time it will be implemented into BB after 2-3 updates even if that will make other parts of the game abandoned. If he notice some demand of 40$ payers on his page he will do itNo, they may be able to participate in polls, but that doesn't mean they have anything meaningful to contribute. Someone's opinion is worth no more as the opinion of the developer, no matter how much they pay.
Well, I didn't know that. My first version was 0.8, and I don't really visit Patreon. So, I suppose DS is to blame after all, then, for not believing in his own viewsIf he notice some demand of 40$ payers on his page he will do it
DS needs to be be more selective in what he listens to. Listening to his fans about Eric was a good thing, because it was killing the game. Listening to every single little request now is bad. And it's not that he's actually being intentionally responsive. Recently he's just using fan requests as a way to delay the "true" progress of the game. As long as someone has asked for it, he can add it to the game while delaying things with Ann and Lisa. It's like the band on stage saying that they're taking requests, and ignoring everything until they hear the song they want to play. Maybe they know everyone is waiting for their most famous song and then they're going to leave, so they're saving it for last.Well, I didn't know that. My first version was 0.8, and I don't really visit Patreon. So, I suppose DS is to blame after all, then, for not believing in his own views
That is a relationship sim not a game....The merging of the paths isn't a good thing. This isn't a game any more. A game implies choices, and consequences. You make one choice, then you may simultaneously open up one opportunity while closing another.
Mm.. if this keeps up, Max is going to need a bigger bed, king size. Screw the twin(s).:FuckYea:I don't think it's necessarily a bad choice to merge the Lisa and Olivia paths...
Yes, looks like he will never get it rightDS needs to be be more selective in what he listens to... he still just picks and chooses what he wants to put in.
That is a relationship sim not a game....
A game doesn't deny you the chance of finding the content based on a bad choice it just gives you multiple paths to figure out to get it....
What you are suggesting might as well have Eric Kill Max and force you to start over for picking to be his enemy.
Not even a game like DOOM will ever leave you with a situation where you get stuck and can't move on without starting over again.
Also what you suggest is fine for a game that is complete and no further development is being done.
But when you are paying Monthly and expect a lot of content you will not be able to satisfy all your subscribers with enough content since you are splitting development time between three or four different paths!
The thing is, branching stories are limited by the medium, as well as the game play. I like a good branching story as much as the next guy, but when I am putting hours and hours of boring ass clicking into a game having a choice that I made in the first hour cut off a ton of content kinda blows. A telltale game can get away with branches because a) the actual story is at least competent. b) Even at their longest we are looking at maybe 6-8 hours of gameplay and c) the choices are well choreographed and meaningful.You don't have permission to view the spoiler content. Log in or register now.
I see that more as a problem with BB itself than branching storylines. I get that the game doesn't have replay value. It doesn't really have play value in the first place. I'm speaking from the perspective of someone who actively seeks out save files to see the new content, because I'm so burnt out on the grind and seeing the same events over and over again. If DS wants to drag out BB more and more, he should address the grind and the slow pacing of the game, where weeks can pass between new events in-game. But that's a whole other discussion.The thing is, branching stories are limited by the medium, as well as the game play. I like a good branching story as much as the next guy, but when I am putting hours and hours of boring ass clicking into a game having a choice that I made in the first hour cut off a ton of content kinda blows. A telltale game can get away with branches because a) the actual story is at least competent. b) Even at their longest we are looking at maybe 6-8 hours of gameplay and c) the choices are well choreographed and meaningful.
Even in games that handle choices badly like Babysitter, they at least have the advantage of being really fast on replays. You can see all the new scenes in a matter of minutes once you've beaten the game once. A game like BB though, requires HOURS of clicking on each play through. I mean the Lisa questline alone, in either case takes hours of clicking waiting for dialogue to pop up, hoping you hit the right number of BJ points or what have you. The others can be the same way.
He said that it is not a game anymore.He should have said it the game he doesn't like.It's still a game bro.well, there were some choices until around 0.7
-Keeping Eric or got to war
-Lisa or Olivia
Well Lisa and Olivia are in the same school they would have become friends in the future.I think @DarkSilver should have implemented it differently but merging path is also fine and i was right it's a game you don't like.I see that more as a problem with BB itself than branching storylines. I get that the game doesn't have replay value. It doesn't really have play value in the first place. I'm speaking from the perspective of someone who actively seeks out save files to see the new content, because I'm so burnt out on the grind and seeing the same events over and over again. If DS wants to drag out BB more and more, he should address the grind and the slow pacing of the game, where weeks can pass between new events in-game. But that's a whole other discussion.
The problem with making the game more linear is that he's going to merge disparate sections of the game. Is the Lisa in the Olivia path the same as GF Lisa in personality or history? I'm assuming not, but somehow they're going to be now. Based on past updates, I see people liking either path not being happy with the final result as something particular to that path is lost or changed. The game is also going in directions that just don't interest me, with Alice being Dom and Lisa being blackmailed into camming. I'm sure there are people who love that, but there's many others that would love the chance to go a different route, or to go different routes on any number of things that happened in the past.
more like a VNHe said that it is not a game anymore.He should have said it the game he doesn't like.It's still a game bro.
yeeeahhh, kinda i guess, i´m too tired to make a fuss about itIt's a sandbox game not a VN.
He said that it is not a game anymore.He should have said it the game he doesn't like.It's still a game bro.
Well Lisa and Olivia are in the same school they would have become friends in the future.I think @DarkSilver should have implemented it differently but merging path is also fine and i was right it's a game you don't like.