@mgomez0077 The best advice I can give to you is this; spend as much time and energy on developing the playability of the game itself as you did trying to pick the perfect pussy for Jess. that is to say, consider the experience the average player receives while going through your game such as, are they into the same kinks as you, will they enjoy muscle cramps in both their hands/forearms being forced to play a mini-game they don't want to complete a scene they didn't have a choice to avoid. You will find that only a certain small group of your average player truly enjoys femdom, and you risk alienating your entire fan base this way, which leads to less financial support and it scares off players like myself who would otherwise gladly pay to support you. Instead consider the approach that this dev took when dealing with the topic of different kinks..
You must be registered to see the links
View attachment 244018
You will find that this level of commitment will net you a much greater return for you efforts.. Perhaps talk to them and find out how they implemented these options in the code and try it out.
Hi
@CaptMorgan76,
I really appreciate your opinion and I'll take it into account
About the mini-game, I can't do much more, I know that was the great disappointment for many people who played the initial versions 0.2, but this is already corrected in the current 0.2c, and I assure you that I have learned the lesson (lol)... not make difficult games, and that not require two hands to play (lmao)
On the scene with "Mistress Cooper", maybe it's more BDSM than pure femdom, the intention was to show the two faces of the teacher and make them known to the player (that's why it's not an avoidable scene) ... what we have in mind for future versions is that Tony can choose what kind of scene he wants, "soft" or "strong", so to speak.
Regarding also the choice of content, thank you for the reference, I've already seen it in other games and I think there would be no programming problem in introducing it. The real problem is that we don't have so much time to give several options in each scene, we have other daily work and we can not devote as many hours as we would like to the game, we do it in free time and weekends, and we have a hard time creating what we have thought without much delay in the updates.
As new versions are released there will be more options to choose from than the current ones.
Note that this is our first game, a year ago we didn't know anything about daz, renpy, python, etc, etc...
It's a lot harder work than we had imagined (lol)
But we really like to do it and we are delighted with the people who support us (financially and morally). And we appreciate any comment that helps us to improve
Thanks!