Well ... if the expertease was there, intermittent points of inserting oneself into the story would be there!
an expert programmer, capable of doing great things
The hassle comes from checking all them places and rooms,
players might lose focus of the ongoing quests overlapping in the same week.
there will be even less grind
Grind comes from repetition - we grind them balls busting tasks to get to the honey.
you must look at the missions to be completed
That would mean being able to put the spot light through game dialogues and/or game mechanics
on any given quest active at one time, not overlapping many quests in the quest tracker.
Any GUI feat is appreciated, some devs present chapter starting points in the menu.
Others leave saves in their distro so players can start on specific quests.
Some provide save archives in their distros, players having to insert them in their game.
There are those that check the persistents and grab the latest save from player”s PCs.
This game has some intriguing interactions worth a replay,
That being said, still players can get entangled in the weekly grind mid game and give up.
Game oN!