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3.80 star(s) 45 Votes

Mr.Shark

Member
May 5, 2017
105
97
says 19 new animations does anyone have any idea?
So far I seen a missionary position with the big boss guy, and then I think a new vaginal animation with a zombie.
So far boss has 3 animations, dog 2, and zombies 4? am i missing any, are there any new creatures? And do different basic zombies and different animations?
If you are near the wall you get different animation and also there are like 2 or 3 different types of zombies and each has different animations. I'm not sure how to tell them apart to be honest tho. There are skiny zombies and then there are more muscular ones but those muscular zombies have 2 sets of animations and i just don't know how to tell them apart.
 

joncik

Member
May 7, 2017
116
117
If you are near the wall you get different animation and also there are like 2 or 3 different types of zombies and each has different animations. I'm not sure how to tell them apart to be honest tho. There are skiny zombies and then there are more muscular ones but those muscular zombies have 2 sets of animations and i just don't know how to tell them apart.
boss guy have doggy and standing with leg up too
 

Deleted member 1017199

Well-Known Member
Nov 17, 2018
1,382
1,380
Are there any cheat codes for this game?:giggle:
Unreal engine unlocker allows using console commands. A link is somewhere in this thread but I can't find it. You can just get it from google and instructions are pretty simple though you will need to do it every time you launch the game.
 
Jul 12, 2017
163
187
In addition the the 9 (I think) existing animations, 3 each for front, back, and bj, so far I've seen these new animations

Zombie
3 front ground
3 back ground
2 front wall
3 back wall

Boss zombie
1 front wall
1 back wall

Also I've noticed ground animations only trigger in certain areas. I tried both full and low stamina but doesn't seem to trigger in some areas. Or maybe my RNG is just off I'm not sure.
Edit: I'm definitely sure now. There are specific areas where certain animations trigger eg. there are spots on the walls inside the mansion where only 1 set of wall animations are triggered

Has anyone fully tried out the new release? Maybe found all 19 animations mentioned in the update log?

Would've been cool if ground animations were triggered by shooting zombies in the legs forcing them to crawl while attacking and grabbing the player character.
 
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Deleted member 1017199

Well-Known Member
Nov 17, 2018
1,382
1,380
Old fantasy cards doesn't seem to work anymore

Edit: sorry old ones probably don't work anymore because there are new fantasy cards does anyone know them?
 
Last edited:
Jul 12, 2017
163
187
New animations (so far)

Best option to see at least 2 new animations -> Go to Mission 4 (aka Mission 3 old release) and run straight to the part where you can climp up the roof with the ladder. Ignore the first Zombie and face the green one with the metalplate on face.
-> there is a doggystyle anal animation which looks bonetastic and also a front attack vaginal on the ground. Keep distance to other zombies to trigger that one, or increase the chance for this.
There is also a third doggy ground animation when you are in the first mission with the 3 minutes timer, but i can´t recall which kind of zombies trigger that one. No new dog animations so far, but maybe the is a new one too.

Edit: Fatty got also ground doggy anal

Good luck, guys.
Have you found a specific trigger for the fat zombie's ground animation or is it random? I kept getting the old standing animations
 

Balial42

Well-Known Member
May 3, 2018
1,155
1,292
Have you found a specific trigger for the fat zombie's ground animation or is it random? I kept getting the old standing animations
Can't remember, only had that once. But it should work, when he is behind you. There is also anal and vaginal at ground. Too bad, that the dogs only had their two animation.
 
Jul 12, 2017
163
187
Can't remember, only had that once. But it should work, when he is behind you. There is also anal and vaginal at ground. Too bad, that the dogs only had their two animation.
I was hoping dogs' got new ones too. It's gonna be a hustle just to see those ground animations since there's no getting loose once sexattacked by the fat guy. So far I've found 13 new animations, add those two fat guy ground anims once I've seen them myself that makes 15. I'm wondering if the other new anims I'm missing are area specific. Someone in an earlier comment mentioned there might be waist high barrier animations also I haven't checked out the cave level in this new build
 

Jacky1x5

Member
May 8, 2019
220
128
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Ahh, so they are just going to pretend that it was the player's fault for them not being able to beat it when it was designed poorly and relied on...
-rng critical chance(can be bought with a F.C.)
-if the player completed the mission once
-planning a route
-retrying+(newgame+ basically)
Because that is how an arcade mode in RE games are designed, to be impossible to beat by 99% of the player base with the only people beating it being lucky skilled players, hackers, and skilled players with cheat codes. I guess I will try this one and see these "improvements."
 

Memosa

New Member
Sep 14, 2020
4
0
I have after downloading and installing the game at startup gives an error fatal error, I tried to Google, but something does not fit:cautious:
 

bubblebobble5

Newbie
Jun 2, 2018
61
60
Between the fact that this is by far one of the better looking, better playing, and just all around more inspired and actually fleshed out 3D h-games around, it just makes it sad how abysmally slow the rate of updates for the thing is. I'm as much for throwing money into the Patreon sinkhole as the next guy, but damn, gotta' be adding content faster than this.
 

Jacky1x5

Member
May 8, 2019
220
128
So tested the "improved" m1 it seems that the developer learnt nothing or simply thinks that when people pick up RE mercenaries mode they want a calculated speed runner style experience. To understand my points I will refer to the guide and my experience actually running the game, in vanilla.
- States you should have spend money, to get a fantasy card code basically, to make the first mission (the equivalent of a pilot episode) bearable as they can increase ammo drops, critical rate and apparently reduce the cost of weapons in the level.
- States that you should spend a few run getting the layout and enemy positions and target locations to developed a route.
- All guns or at least more than one thing is not very possible to unlock in one run and if you don't make it to the goal the unlock doesn't save.
- Some targets appear when close and etc but interestingly some targets will not appear if you don't unlock certain weapons.
- All targets hit for 50, 100 and 300 regardless if some are harder to hit than others or have smaller bullseyes.
- The max you can get in targets is 30,300 just enough to get the RPG with a few mistakes if not made up with new kill points and remember some targets are locked so the cap is smaller if you don't have anything unlocked, retry+.
- Killing enemies net you only 50 points regardless of critical headshots.
- Killing dogs is a better way to make time than zombies since it takes two to the head to kill them while zombie can be anywhere from one bullet to one clip in the head.
- Not sure if this is an actual thing but for some odd reason I get more critical headshots when my flashlight is on, I guess they are fans of .
- The fat guys accord to the blog can't enter roofed areas but lets face it your better off just heading straight for the goal as run two will remove the two normal fat guy along the left that will confront you in run one as they are around the targets you have to shoot.
- Because of the new nude damage debuff you are easily killed when naked, but you need to be naked in the "first actually run" in m1 to avoid the fat man from charging you so you have a better chance at making those perfect aim shots at targets close by him.
- A quick run through of easy mode shows that the target values are the same and the prices are too, it just has more targets or more revealed in the beginning with some kind of "high value target" that I didn't bother finding as it seemed like it would just be a sightly less annoying m1 run but at the same time insulting to the player by making it seem like they are required to use a mode that is meant for people that don't play games or someone that wants to relax and play(which given the structure m1 has, it would fail to do that).

So as it stands it seems more possible than before but it only seems like it so it feels like a waste of a mega download unless the fixes to other missions bugs were good.
 

martin.lai

New Member
Jul 15, 2020
3
0
[QUOTE =“ joncik,帖子:5180760,成员:26921”]
我认为他们是在页面上发布的,请检查一下
[/引用]
where?
 
3.80 star(s) 45 Votes