- Apr 28, 2021
- 70
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Totally agree with you...If it will be completed (someday) maybe I will like it more than the original gamethe game really needs to be spread around more. It has insane amount of potential.
Totally agree with you...If it will be completed (someday) maybe I will like it more than the original gamethe game really needs to be spread around more. It has insane amount of potential.
This postDoes anyone have a save or who knows a way to open all the options for character customization?
Depends what was the last version you tried. If its anything else than what's uploaded in the front page then you likely don't have the newest version if its the same then there's nothing new for you.I don’t even understand, are there any new versions at all?
The problem is they have so many projects they are working on that they cant keep updates coming out regularly and its only what... three people working on it?the game really needs to be spread around more. It has insane amount of potential.
I check out their page and in theThe problem is they have so many projects they are working on that they cant keep updates coming out regularly and its only what... three people working on it?
By memory, since I just completed this mission again yesterday. (Keep in mind, you need all the weapons unlocked to make it much easier.)Can anyone list me the "static" zombies in mission 4. I played this mission 4 times already and the beacon didn't activate so I guess I miss 1 or maybe a bug?
Hey thank you for your reply. It seems I didn't have the rev1 that fix this mission.By memory, since I just completed this mission again yesterday. (Keep in mind, you need all the weapons unlocked to make it much easier.)
1. Above and left of player starting point, standing on top of building. (Use frag grenade, located at end of narrow alley.)
2. Stuck in crawling animation, located in narrow alley near player starting position. (Use shotgun headshot.)
3. Standing in dumpster near corner wall and making a slight left, after leaving narrow alley. (Use shotgun headshot.)
4. Stuck in crawling animation, located under dumpster across from number 3, still near the wall. (Use shotgun headshot.)
5. Standing behind dumpster in an out of bonds area in another short narrow alley just past and left of the emerald. (Use shotgun headshot. If zombie falls but doesn't die, finish with incendiary grenade.)
6. Standing in dumpster, other side of building where 5 is located, in a dark narrow alley. (Use shotgun headshot. If zombie falls but doesn't die, use frag grenade or RPG.)
7. Dog, stuck behind metal railing on top of buildings rooftops reachable by ladder. (Stand close to railing trapping dog and shoot it in the head with any available small arms, not explosive.)
To build off that idea, maybe a gallery level with different enemy types in different rooms since enemies by themselves can't use doors?Adding a gallery where we can at least see the various animations would be a godsend.
I was not aware of this but thank you.Plus the regular zombie has 3 different variations, (thin, normal, and buff) each with their own animations.
Hey Ilverin!Some news from the devs, not really about Bioasshard but though y'all might be interested :
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Well then, you're in luck, the devs dropped a new dev report a few hours agoHey Ilverin!
I'm thirsty for any update even remotely related to Bioasshard.
Thank you very much!
Have a nice day!
Thats a solid reply and update.Well then, you're in luck, the devs dropped a new dev report a few hours ago
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Hey IlverinWell then, you're in luck, the devs dropped a new dev report a few hours ago
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