- Dec 7, 2017
- 38
- 50
just change the value when julia is being fucked, its working fine hereThe inflation is not working. It's not the value what it need to be.
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just change the value when julia is being fucked, its working fine hereThe inflation is not working. It's not the value what it need to be.
Heeeey sooo I had too much free time so I remade this sig.. I need a hobby..Been practicing video editing and thought of making a signature because there doesn't seem to be one. Resized from the original 480p res so quality is a bit off.
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-The one person I remember that said they beat m1 normal stated they used the crit FC and others mostly stated they were using cheat engine/hack.
-My guess is the poster is new to the game which was one of my worries, was that the new M1 being unbalanced is bad since it will be viewed as the pilot or demo level to the game, this level will determine if people will stay or pass on the project. The normal zombies in M1 are stronger than the ones in the rest of the game and eat bullets way more in an Arcade mode of all things.
-As for how horror games work, your suppose to be scared but your not suppose to die a lot as if the player dies too much then the fear goes away thus the player will become angry and frustrated which leads to cold calculative thought which ruins immersion.
I can absolutely agree that Mission1 ( the timed map ) can be hard.Glad somebody got the point of my feedback/criticism. As you mentioned, the first map/intro to a game needs to have its shit down because it's an example to people of what the rest of the game is...or it's supposed to be anyways. If it's supposed to be some optional minigame, it shouldn't be lumped in with the rest of the missions and needs to be put it in its own tab on the menu for starters.
Man, I love when I try talk about a game design issue and people just tell me to cheat or not to say anything because the game is in development. This is exactly the time when a game needs feedback/criticism. You understand the point of complaints like these, yes?
We've already gone over how you need cheatcodes to lower the price of things in the arcade mission to make it more viable to play. Am I the only one that that shoots out red flags for? Why is that even a thing? Why is the map balanced in a way that it requires cheat codes? How many times have y'all played a game that required a patreon code to have a chance to succeed in a game map? I already mentioned this is a gimmick shitty gacha games use to get people to buy shit.
Amazing how a legit run is always just out of the range of being viable with skill alone, what a coincidence. This isn't just an issue of the map being difficult or unbalanced, it's an intentional game design choice. The price reduction of weapon unlocks with codes is proof of that. Something like that shouldn't even be a thing. Hopefully some people here understand what I've been saying anyways. Threw the game under a bus for patreon rewards. That shit hurts everybody (That wants to play the game legit anyways, lol).
Nopeare there any new animations for Jill with the dogs?
the game really needs to be spread around more. It has insane amount of potential.Dev diary time :
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So, no luck on the animator search, sad.
Totally agree with you...If it will be completed (someday) maybe I will like it more than the original gamethe game really needs to be spread around more. It has insane amount of potential.
This postDoes anyone have a save or who knows a way to open all the options for character customization?
Depends what was the last version you tried. If its anything else than what's uploaded in the front page then you likely don't have the newest version if its the same then there's nothing new for you.I don’t even understand, are there any new versions at all?
The problem is they have so many projects they are working on that they cant keep updates coming out regularly and its only what... three people working on it?the game really needs to be spread around more. It has insane amount of potential.
I check out their page and in theThe problem is they have so many projects they are working on that they cant keep updates coming out regularly and its only what... three people working on it?
By memory, since I just completed this mission again yesterday. (Keep in mind, you need all the weapons unlocked to make it much easier.)Can anyone list me the "static" zombies in mission 4. I played this mission 4 times already and the beacon didn't activate so I guess I miss 1 or maybe a bug?