3.80 star(s) 45 Votes
May 23, 2020
5
1
how to increase the maximum cumflation with the cheat engine? because I can try to go beyond 0.70 (float) but even by fixing the value, the belly does not swell more ..
 
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Litoningu

Member
Oct 1, 2018
177
274
The problem is they have so many projects they are working on that they cant keep updates coming out regularly and its only what... three people working on it?
I check out their page and in the link, most of their project seems to finished and the only on going one now are this game, are they not update the page ??
 
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leben6

New Member
Feb 3, 2018
5
5
Can anyone list me the "static" zombies in mission 4. I played this mission 4 times already and the beacon didn't activate so I guess I miss 1 or maybe a bug?
Please ignore this post, looks like I didn't have the 0.4.254 Rev.1 version with fixed bug.
 
Last edited:
Apr 2, 2019
114
150
Can anyone list me the "static" zombies in mission 4. I played this mission 4 times already and the beacon didn't activate so I guess I miss 1 or maybe a bug?
By memory, since I just completed this mission again yesterday. (Keep in mind, you need all the weapons unlocked to make it much easier.)
1. Above and left of player starting point, standing on top of building. (Use frag grenade, located at end of narrow alley.)
2. Stuck in crawling animation, located in narrow alley near player starting position. (Use shotgun headshot.)
3. Standing in dumpster near corner wall and making a slight left, after leaving narrow alley. (Use shotgun headshot.)
4. Stuck in crawling animation, located under dumpster across from number 3, still near the wall. (Use shotgun headshot.)
5. Standing behind dumpster in an out of bonds area in another short narrow alley just past and left of the emerald. (Use shotgun headshot. If zombie falls but doesn't die, finish with incendiary grenade.)
6. Standing in dumpster, other side of building where 5 is located, in a dark narrow alley. (Use shotgun headshot. If zombie falls but doesn't die, use frag grenade or RPG.)
7. Dog, stuck behind metal railing on top of buildings rooftops reachable by ladder. (Stand close to railing trapping dog and shoot it in the head with any available small arms, not explosive.)
 
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leben6

New Member
Feb 3, 2018
5
5
By memory, since I just completed this mission again yesterday. (Keep in mind, you need all the weapons unlocked to make it much easier.)
1. Above and left of player starting point, standing on top of building. (Use frag grenade, located at end of narrow alley.)
2. Stuck in crawling animation, located in narrow alley near player starting position. (Use shotgun headshot.)
3. Standing in dumpster near corner wall and making a slight left, after leaving narrow alley. (Use shotgun headshot.)
4. Stuck in crawling animation, located under dumpster across from number 3, still near the wall. (Use shotgun headshot.)
5. Standing behind dumpster in an out of bonds area in another short narrow alley just past and left of the emerald. (Use shotgun headshot. If zombie falls but doesn't die, finish with incendiary grenade.)
6. Standing in dumpster, other side of building where 5 is located, in a dark narrow alley. (Use shotgun headshot. If zombie falls but doesn't die, use frag grenade or RPG.)
7. Dog, stuck behind metal railing on top of buildings rooftops reachable by ladder. (Stand close to railing trapping dog and shoot it in the head with any available small arms, not explosive.)
Hey thank you for your reply. It seems I didn't have the rev1 that fix this mission.
 
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Hybris

Active Member
May 9, 2017
598
1,238
I seen this game before but never got around to downloading it until and boy is it rough.

It very much in the RE style where you have next to now ammo and bad controls which add to the horror elements and the sex of course makes the game more worthwhile but with only a giant, a regular zombie, and a dog with a few animations each you quickly see everything.

One thing that NEEDS to be fix is the random melee attack ability and making the knife actually do some damage.

Besides that honestly this game gives me the vibes of "All show, No go." unless future versions at least add to what we see beyond "test" areas. Adding a gallery where we can at least see the various animations would be a godsend.
 
May 25, 2017
904
1,745
Adding a gallery where we can at least see the various animations would be a godsend.
To build off that idea, maybe a gallery level with different enemy types in different rooms since enemies by themselves can't use doors?

Plus the regular zombie has 3 different variations, (thin, normal, and buff) each with their own animations.
 
3.80 star(s) 45 Votes