3.80 star(s) 43 Votes

Balial42

Active Member
May 3, 2018
930
1,002
Someone can tell me what weight is nessassary to enter the second Gate? I says, weight instead of metal detector. So. I asume that it's her regulare weight (no belly + no metal but with the emblem and fuse), since you shouldn't come back to the earlier rooms again, right? It was too late yesterday to try another ways, but instead I take a sneak peak with the free cam with comes with UUU.

Btw: Am I the only one whi think, that here Body movement is different with other clothes?
Used the first one as my main custome since day one and then I used the second one with different Strapse.

EDIT: I figured out by myself what you need to pass the weight detector. ^^
 
Last edited:

Balial42

Active Member
May 3, 2018
930
1,002
I've tried the seventh mission several times.
Well, here are my tips...
If you meet the big guy, don't kill him or he will respawn everywhere.
there was only one big guy and he was in a small room with a piece of paper that had a fantasy card code written on it.
If you're wondering where that room is, it's down the hall with three dogs.
Owh and also five circular mechanisms one of which is a fake. I think the fake one is in the room with the two zombies and the locker in it.

I really hate dogs in this mission..
They always reappear when I'm not armed.
Good to know about fatty. Like I mentioned above, I already discovered him. But now I would prefer to go with the free Cam in that room and crap the Fantasy code. :D
 

thugger_92

New Member
Feb 27, 2021
1
0
What is this BUGG. After tireless playing this tedious level and got soft-locked due to this glitch. I have already collected all 4 circular key but the last one still wont let me put in. Did the developer even test the game before they release it?

View attachment 2230394

View attachment 2230390
View attachment 2230392

I felt so defeated right now with this annoying glitch. can anyone of you passed the last level?
Could you tell me please the location of this place ?
 

Hellrider666

Member
Aug 8, 2017
172
34
Not sure if the OP is updated, but since Version 0.5.something is on top of the tread, I guess it's only updated with the mentioned some comments before (at least 10 Pages Back, mega and other filehost links)
Your Version sounds like the latest one to me. Also, I don't know If there is any difference between both (patreon and their Page), but I surgest it might be, because no one would actually pay for patreon then. ;)

But you can search for the latest (patreon)-build and discover for yourself, If there are different versions or not.
Ok, in the version I grabbed from the public link, it's not possible to use any Fantasy Cards. Are there essential ?
 

Balial42

Active Member
May 3, 2018
930
1,002
Ok, in the version I grabbed from the public link, it's not possible to use any Fantasy Cards. Are there essential ?
I see. Not far from the link to the new build, there is another comment with the new fantasy codes. Just use FOX, since it's the highest tier. The other ones grant you more ammo, Higher crit damage and pupes.
But If you could live without that, you could spare the new Download and use Cheat engine and UUU (for godmode) If wanted.
 

D.K

Newbie
Nov 3, 2017
83
223
Lmao you are comparing professional devs with literally 2 freaking dudes who barely both learn to code and produce a project for real. Also the engine is different so different problems they encounters, i'm not even defending VersusX but by comparing like this is just bullsheet on so many levels. Just so you know dummies, Bioasshard run on Unreal Engine 4 - full 3D real time, with real compile graphic pipeline like Shadow cache, lightning, etc... While Night Of The Witch Revenge run on Unity and being a 2.5D Side Scroller, mean lesser 3D effects they need to worry about. Not to mention D-list devs had already succeeded developing their first game is Bullet Requiem so they literally already have balance codes and assets to reuse in Night Of The Witch Revenge, and even with all that it still cost 4 Years to develop that game, just so you know Game Dev is not something you can say: " Hey let put this, let code this out of thin air and it will be perfect with no bug or problems ". Your whining should be spent for those who work on long run Visual Novel Renpy with ultra laziness not these dudes. Or maybe you wanna be a genius and help them with coding and optimizing an already troublesome engine ?
You're fucking capping bro, there is TWO OF THEM, how is this that hard to understand? Seriously. D-lis didn't really reuse many assets from Bullet Requiem to make his game, having fucking followed the game when it was 0.12, he drew all the artwork himself, he did all the coding himself, he did all the animations himself, he did all the writing himself, he did all the level design himself, the list goes on. If we're going to go that route on games being made by 1 to 4 people, lets go to the world of not porn games.

Stardew Valley was made alone by ConcernedApe
Axiom Verge was made by Tom Happ
7 people worked on DOOM for fuck sakes
Unturned started out as a game on Roblox made by a 16 year old, which turned into probably one of the most played free-to-play zombie survival games on Steam.
Undertale was a one man show.
Iconoclasts was a one man show.
Braid was a one man show.
Dust: An Elysian Tale was a one man show.
TETRIS WAS MADE BY ONE MAN.

Regarding porn games - Anthophobia was made by one person initially, and then 2 once Sourjelly decided to hire an artist to do his gameover CGs.
LAGS who has done 2 full games now, does all his artwork, coding, animation, and gameplay by himself.
ArcaneSpoon77 is working on Personal Study alone, and that is a fairly unique game.
Mithos56 is making Sorcress Tale on UE4 while alone.

I'm sure there is a ton of other games on this site made by one fucking person, or two, or three, etc. I can tell you haven't been nearly following them for more than a year to understand that they squander money on dumb shit like side projects that nobody gives a flying fuck about. This has been a constant issue with the two of them, there's about lets see... Probably since the inception of them working on Bioasshard, been at least 20 little side projects that they blundered money on for whatever reason, like all the comics that I don't think anyone really gave a shit about.

I can tell you this much, each time they actually announced a large update for Bioasshard, they'd get a boost in patrons, quite literally before the release of Bioasshard they weren't even pulling in more than 30 patrons, once Bioasshard came to fruition, they've been on the rise. If they decided to stop Bioasshard, they'd probably lose most of the 448 patrons they got right now.
 

Kintaroe

Active Member
Apr 5, 2019
540
1,042
You're fucking capping bro, there is TWO OF THEM, how is this that hard to understand? Seriously. D-lis didn't really reuse many assets from Bullet Requiem to make his game, having fucking followed the game when it was 0.12, he drew all the artwork himself, he did all the coding himself, he did all the animations himself, he did all the writing himself, he did all the level design himself, the list goes on. If we're going to go that route on games being made by 1 to 4 people, lets go to the world of not porn games.

Stardew Valley was made alone by ConcernedApe
Axiom Verge was made by Tom Happ
7 people worked on DOOM for fuck sakes
Unturned started out as a game on Roblox made by a 16 year old, which turned into probably one of the most played free-to-play zombie survival games on Steam.
Undertale was a one man show.
Iconoclasts was a one man show.
Braid was a one man show.
Dust: An Elysian Tale was a one man show.
TETRIS WAS MADE BY ONE MAN.

Regarding porn games - Anthophobia was made by one person initially, and then 2 once Sourjelly decided to hire an artist to do his gameover CGs.
LAGS who has done 2 full games now, does all his artwork, coding, animation, and gameplay by himself.
ArcaneSpoon77 is working on Personal Study alone, and that is a fairly unique game.
Mithos56 is making Sorcress Tale on UE4 while alone.

I'm sure there is a ton of other games on this site made by one fucking person, or two, or three, etc. I can tell you haven't been nearly following them for more than a year to understand that they squander money on dumb shit like side projects that nobody gives a flying fuck about. This has been a constant issue with the two of them, there's about lets see... Probably since the inception of them working on Bioasshard, been at least 20 little side projects that they blundered money on for whatever reason, like all the comics that I don't think anyone really gave a shit about.

I can tell you this much, each time they actually announced a large update for Bioasshard, they'd get a boost in patrons, quite literally before the release of Bioasshard they weren't even pulling in more than 30 patrons, once Bioasshard came to fruition, they've been on the rise. If they decided to stop Bioasshard, they'd probably lose most of the 448 patrons they got right now.
all those games u mentioned arent as time consuming in terms of development. Compared to unreal engine or any 3d game. Cant even compare em. U litreally picked like the worst examples lol
 
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Damnro

New Member
Mar 31, 2020
14
19
You're fucking capping bro, there is TWO OF THEM, how is this that hard to understand? Seriously. D-lis didn't really reuse many assets from Bullet Requiem to make his game, having fucking followed the game when it was 0.12, he drew all the artwork himself, he did all the coding himself, he did all the animations himself, he did all the writing himself, he did all the level design himself, the list goes on. If we're going to go that route on games being made by 1 to 4 people, lets go to the world of not porn games.

Stardew Valley was made alone by ConcernedApe
Axiom Verge was made by Tom Happ
7 people worked on DOOM for fuck sakes
Unturned started out as a game on Roblox made by a 16 year old, which turned into probably one of the most played free-to-play zombie survival games on Steam.
Undertale was a one man show.
Iconoclasts was a one man show.
Braid was a one man show.
Dust: An Elysian Tale was a one man show.
TETRIS WAS MADE BY ONE MAN.

Regarding porn games - Anthophobia was made by one person initially, and then 2 once Sourjelly decided to hire an artist to do his gameover CGs.
LAGS who has done 2 full games now, does all his artwork, coding, animation, and gameplay by himself.
ArcaneSpoon77 is working on Personal Study alone, and that is a fairly unique game.
Mithos56 is making Sorcress Tale on UE4 while alone.

I'm sure there is a ton of other games on this site made by one fucking person, or two, or three, etc. I can tell you haven't been nearly following them for more than a year to understand that they squander money on dumb shit like side projects that nobody gives a flying fuck about. This has been a constant issue with the two of them, there's about lets see... Probably since the inception of them working on Bioasshard, been at least 20 little side projects that they blundered money on for whatever reason, like all the comics that I don't think anyone really gave a shit about.

I can tell you this much, each time they actually announced a large update for Bioasshard, they'd get a boost in patrons, quite literally before the release of Bioasshard they weren't even pulling in more than 30 patrons, once Bioasshard came to fruition, they've been on the rise. If they decided to stop Bioasshard, they'd probably lose most of the 448 patrons they got right now.
Can't understand who's the real capping. Your brain must be some kind of slime to comprehend gamedev like something so fking easy that anyone can both code and do all the stuffs like buying a candybar. You're gonna fking act as if all those games you just mention didn't have to consume time, efforts, sleepless nights, or a fking understandable knowlegde about programming or even some years of experience ? Developing a Visual Novel alone can still cause Bugs, glitches or corrupted data then what the fk make you think Unreal Engine 4 won't have any problems. In fact like VersusX has mentioned, it because each version keep having bugs, trouble stuffs so they keep having to rewrite and redo codes all the time ! Even the newest version have A.I codes completely rewrite then remove ton of sheet, add more new code... Money does not guarantee completely a good game, cause you can pour ton of money but if they still scratch their head to code something to not out of bound then you still gonna get what you get.
 

Multiplayer

Newbie
Jan 9, 2019
50
59
I like the new Grope from Behind and destroy the Clothes Mechanic but in my Opinion its the only good thing for this Update...
The New Mission, hmm I like the Room design but thats all. The best way to make it fast is not to pick up any Stuff because you have to put it directly in the Box to pass the Laser Doors. Use your Melee Attacks and pick only the Mechanisms up. Thats not cool but the fastest way.
Hope for the next Time for any New Costume or maybe a way to get completly naked. I think Animations will come too if the Devs don´t want lose more Fans of the Game :)
 

War1926

Member
Aug 29, 2020
154
142
A hentai game without new hentai content, enemies and just adding bad gimmicks is a NO NO.

Why can't Hentai developer understand the simple fact that this is a Hentai project FIRST.

Guess I'll never going to "buy" this game and yes I usually buy hentai games I like to support devs, usually.
 

ZoneTan20

Newbie
Dec 15, 2018
55
38
so is there a reason why I can't unlock hair options? For example:

Edit Hair – Complete Missions 2, 3 & 4
Edit Outfit – Complete all 4 Missions

etc.

Or is my game borked? Also none of the codes posted here work like the pubes.
 
3.80 star(s) 43 Votes