3.80 star(s) 45 Votes

denri2000

Member
Apr 6, 2023
151
152
Got excited when I saw this game had an update. But quickly got disappointed after reading the changelog. Just another arena level but no new enemies and 2 new h-attacks for existing enemies

This game had so much potential but the devs just have given up on it or something, I don't know what has happened here but it is such a shame for such a game with such raw potential

I was hoping the development for Bioasshard Arena would flow like the development for The Last Barbarian did and thus just have consistent updates over the course of months/years with new content and new levels and new enemies

Both games have been in development for the same amount of time as well with the first build of both 3D games having released back in 2018. But if you look just how much more effort has gone into Last Barbarian it is such a stark contrast

With Bioasshard Arena I don't think we've actually gotten new content in the past year, while a lot of the game breaking bugs that have been there since the first build are still there as well
The Last Barbarian, no offense, but it sucks. Yes, I know that H and there are a lot of enemies, but the mechanics and especially the controls in the game just suck. I played it about 5-6 months ago and I don’t remember exactly, but this game definitely disappointed me. And if you mean that the developers should add new content and enemies more often, then yes, I agree. If you believe them, they said that after the final version 1 they will add content and new enemies.
 

Archange1

Member
Aug 15, 2017
139
92
The Last Barbarian, no offense, but it sucks. Yes, I know that H and there are a lot of enemies, but the mechanics and especially the controls in the game just suck. I played it about 5-6 months ago and I don’t remember exactly, but this game definitely disappointed me. And if you mean that the developers should add new content and enemies more often, then yes, I agree. If you believe them, they said that after the final version 1 they will add content and new enemies.
i believe its true xD
 

Zone Peterson

Newbie
Apr 16, 2018
57
195
I haven't touch this since 0.4, and reading that the changelog added stuff in the "showcase" arena, I thought we finally got a gallery. Very disappointed that it wasn't what I thought it was hahaha
 

temporical

Newbie
Nov 9, 2018
24
72
I have been trying to voice my concern and point out problems in the H-Game community, since I can see that there are a good majority that agree with my perspectives and that actual criticism goes a long way for future players.

Bioasshard is, visually, completely beyond a lot of games offered here on F95. Competing with unreal engine games is hard, and for it to compete with games like Wild Life and Breeders of Neph. is a feat that deserves praise. The MC model is well put together, and the textures are so smooth and satisfying that seeing her naked for a majority of the game is actually pleasing. The environment in the game is lacking, empty long corridors with unknown endings, or flat fields with no directions, and to put the previous two concepts together you're left with a attractive MC walking with great physics around seemingly wide and open areas for long periods of time.

This is what the player will be doing a majority of the time in Bioasshard, since it's main gameplay is puzzles. You may think, "Well, it's a third-person shooter, the arcade element of that is the main gameplay", and you wouldn't be entirely right. The dev has a fascination with puzzles and riddle solving, and that would be appropriate and entertaining if there was resources telling you how to navigate and properly directing the player to the right solution without out-right telling them. The player will need to employ an approach of "Keep doing this until I get it right" which is exhausting for players who don't have time to invest. The dev almost has this "insider knowledge" that can be infuriating to deal with, especially when there's potentially a reward to come out of it. It worries me that over the span of this game's beta phase this concept was very common and it seemed like I'd need to personally know the guy to play his/her games in a fun way. - More on this later...

Between puzzles, there is a mini-game where you shoot enemies, alas, combat. Combat is... well, it's not something I would describe as fun, but I wouldn't say it's abhorrent either. Enemies do have a feel of "arcade-y" attacks where they are allowed to spam or speed up drastically to put you at a disadvantage almost every time if you do not kill the enemy fast enough. Which leads to the reason why we're playing a hentai game, grabs and struggle mechanics. I can say with optimism that I actually don't mind the system for breaking out of grabs or attacks. It feels a bit unresponsive at times but it presents itself well in the "arcade-y" concept I mentioned earlier. The animations themselves are actually quite erotic and look well made, at the very least, most of the time. When you're not desperately fighting the camera and lighting, you can land yourself a good angle and really enjoy yourself without too much downsides. I will say though, the climax mechanic is a bit underwhelming, and if you're a fan of it, this can be something you really REALLY like, or absolutely despise. You have about 3-6 seconds to break out from a finished grab to escape without climax. This timer seemingly scales with the randomly generated speed that the animation plays at. If you do get a climax, it only plays when you break out of the grab, then plays the grab escape animation. Then it seemingly adds a small value to the MC's stomach slider, which actually is very erotic and a good way to implement the cumflation fetish without feeling excessive. This is good. The enemy design though... it feels like there could be so much more to this, it's lore accurate in a good way and a bad way. You have about 3 different humanoid body types, skinny, average, and chubby.( Which is good, body size is more important than a lot H-game devs think. ) Their clothing and gear scale from normal citizen - working citizen - militia soldier - first responder, and I think that suits the story well. There's also a canine enemy, and a few plant/mold based enemies, with one boss ( as far as I know ). This fits well with the zombie apocalypse vibe, but there's something that feels like it should be more... The dev plans to implement some good concepts later so hopefully that itch is scratched.

The chubby enemies by far are the most effective enemy type as they instantly game over the player as soon as a escape attempt is failed. Their H animations will loop and climax without pause, ( and fill the belly slider ) which as you can assume is quite erotic and is satisfying, which is shockingly rare for a H game over screen. Other games shouldn't attempt this type of game over because losing to a enemy for wanting to get grabbed is backwards due to the fact the entire reason the player is playing is to see these grabs and animations so they can enjoy themselves, and then get back to the action... anyways this is used as a skill and awareness check in some of the puzzles. The chubbys will chase you while you do puzzles and will do large amounts of HP and Clothing damage. The chubbys also have a large health pool, and it's advised to use the shotgun or explosives to fight them, but getting touched by these guys is very, very bad. They do have some of the most satisfying animations though. There is a boss fight where you fight a mold/plant monster and there's some really good content in there too, but it's a very tedious and difficult fight for players who aren't willing to keep it in their pants and resist watching the grab animations. This brings me to my next point which is a popular topic.

We as a player base MUST pressure H-game devs to do this, as much as it pains me to say that. Gallery. Galleries are a need in almost every single H-game, some if not all players aren't always willing to play your entire game everyday. The community you're making games for is sporadic and can switch from "I wanna farm 300+ levels and get new gear/ I wanna nail this 1 frame input" to "I'm horny and I wanna see my character get pumped.", and no, there is no in between. Bioasshard has no gallery to show players the randomly selected animations in game, sometimes missing out on something that would make the player support you more. From the plant fight alone I was completely enamored with the animations because they were really scratching the itch for the "I wanna see MC getting railed" side of me.

That alongside that players want freedom to have access to the entire game and have confidence that they can play it through and have incentives and reason to play. I think these codes are a bit confusing and players aren't the happiest about having to pay and type it in and such. A more reasonable way to do it is to have a system for custom character models be open to patrons and the base character model to have all options available, that way players who are specifically looking to change their character as a whole can pay the money and have access to all the super in-depth customization, and casual players can modify the base character to their less, more general needs.

All in all though, great game, but if you focused on these concepts you could have a larger fanbase, more publicity( people do gallery videos on porn websites all the time, all you need is one good animation and people would start looking for the game ), and a more well rounded game.
 

TheUberstuff

Well-Known Member
Jul 28, 2020
1,207
1,589
Which bright fucking idiot thought "you know what this game needs? To list random supporters one by one in a slow fashion everytime we start the game! That'll surely improve the product!"?
couldn't agree more, any time a game porn or otherwise forces me to watch stupid shit to get to the game that is one game I immediately stop playing or supporting.
 

overhot

New Member
Dec 19, 2017
1
0
mmm i have the error : Lovelvelfatalerror bulkdata compressed header read error this package may be corrupt.
somebody know what cause it? Thanks.
 

MoreNow

Member
Nov 25, 2017
328
459
controls are still the same trash. no new enemies or animations right? imagine a game with different enemies and animations for specific locations/levels etc lol.

what idiots are still funding this trash.
it had so much potential and yet remains the same from years ago. sadge.
 
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Shirobine

Member
Sep 17, 2017
344
741
I mean it's worth at least one time supporting this project if you enjoyed it for the fact there's literally no other H game currently that's doing this concept in such a fashion. Parody of RE, combat sex and cuminflation fetish in 3D animation with the unreal engine. The dev wanted to hire a 3D artist but I'm not sure if anyone bothered to ask to be in his employ. Maybe someone here knows how to 3D model?

I believe this update also signifies the end to Bioasshard arena as well? In which he'll try to make a new Bioasshard with everything he's learned from this? I hope he finally gets an artist and adds the impregnation feature.
 

ChupacabraGonzales

Active Member
Jun 19, 2018
556
890
I mean it's worth at least one time supporting this project if you enjoyed it for the fact there's literally no other H game currently that's doing this concept in such a fashion. Parody of RE, combat sex and cuminflation fetish in 3D animation with the unreal engine. The dev wanted to hire a 3D artist but I'm not sure if anyone bothered to ask to be in his employ. Maybe someone here knows how to 3D model?

I believe this update also signifies the end to Bioasshard arena as well? In which he'll try to make a new Bioasshard with everything he's learned from this? I hope he finally gets an artist and adds the impregnation feature.
I used to think the same shit then I just discovered modded Fallout 4.
 

ChupacabraGonzales

Active Member
Jun 19, 2018
556
890
Which bright fucking idiot thought "you know what this game needs? To list random supporters one by one in a slow fashion everytime we start the game! That'll surely improve the product!"?
Not only after game start, but every time you return to the menu after a mission. I was considering dropping them a Patreon subscription just to get the Fantasy Codes, but after seeing this is the kind of incompetent shit my money would go into I'm never dropping a dime on this project.

EDIT: I tried pressing Space, Enter and Backspace individually, but didn't seem to work.
I was now furiously pressing Spacebar + Enter + Backspace + F all at the same time and it skipped through all the intros. Not sure if it was the F key or all keys at once.

EDIT 2: It's the Enter key, it works when returning to title screen from a mission, don't recall it working when I first launched the game.
 
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3.80 star(s) 45 Votes