I have been trying to voice my concern and point out problems in the H-Game community, since I can see that there are a good majority that agree with my perspectives and that actual criticism goes a long way for future players.
Bioasshard is, visually, completely beyond a lot of games offered here on F95. Competing with unreal engine games is hard, and for it to compete with games like Wild Life and Breeders of Neph. is a feat that deserves praise. The MC model is well put together, and the textures are so smooth and satisfying that seeing her naked for a majority of the game is actually pleasing. The environment in the game is lacking, empty long corridors with unknown endings, or flat fields with no directions, and to put the previous two concepts together you're left with a attractive MC walking with great physics around seemingly wide and open areas for long periods of time.
This is what the player will be doing a majority of the time in Bioasshard, since it's main gameplay is puzzles. You may think, "Well, it's a third-person shooter, the arcade element of that is the main gameplay", and you wouldn't be entirely right. The dev has a fascination with puzzles and riddle solving, and that would be appropriate and entertaining if there was resources telling you how to navigate and properly directing the player to the right solution without out-right telling them. The player will need to employ an approach of "Keep doing this until I get it right" which is exhausting for players who don't have time to invest. The dev almost has this "insider knowledge" that can be infuriating to deal with, especially when there's potentially a reward to come out of it. It worries me that over the span of this game's beta phase this concept was very common and it seemed like I'd need to personally know the guy to play his/her games in a fun way. - More on this later...
Between puzzles, there is a mini-game where you shoot enemies, alas, combat. Combat is... well, it's not something I would describe as fun, but I wouldn't say it's abhorrent either. Enemies do have a feel of "arcade-y" attacks where they are allowed to spam or speed up drastically to put you at a disadvantage almost every time if you do not kill the enemy fast enough. Which leads to the reason why we're playing a hentai game, grabs and struggle mechanics. I can say with optimism that I actually don't mind the system for breaking out of grabs or attacks. It feels a bit unresponsive at times but it presents itself well in the "arcade-y" concept I mentioned earlier. The animations themselves are actually quite erotic and look well made, at the very least, most of the time. When you're not desperately fighting the camera and lighting, you can land yourself a good angle and really enjoy yourself without too much downsides. I will say though, the climax mechanic is a bit underwhelming, and if you're a fan of it, this can be something you really REALLY like, or absolutely despise. You have about 3-6 seconds to break out from a finished grab to escape without climax. This timer seemingly scales with the randomly generated speed that the animation plays at. If you do get a climax, it only plays when you break out of the grab, then plays the grab escape animation. Then it seemingly adds a small value to the MC's stomach slider, which actually is very erotic and a good way to implement the cumflation fetish without feeling excessive. This is good. The enemy design though... it feels like there could be so much more to this, it's lore accurate in a good way and a bad way. You have about 3 different humanoid body types, skinny, average, and chubby.( Which is good, body size is more important than a lot H-game devs think. ) Their clothing and gear scale from normal citizen - working citizen - militia soldier - first responder, and I think that suits the story well. There's also a canine enemy, and a few plant/mold based enemies, with one boss ( as far as I know ). This fits well with the zombie apocalypse vibe, but there's something that feels like it should be more... The dev plans to implement some good concepts later so hopefully that itch is scratched.
The chubby enemies by far are the most effective enemy type as they instantly game over the player as soon as a escape attempt is failed. Their H animations will loop and climax without pause, ( and fill the belly slider ) which as you can assume is quite erotic and is satisfying, which is shockingly rare for a H game over screen. Other games shouldn't attempt this type of game over because losing to a enemy for wanting to get grabbed is backwards due to the fact the entire reason the player is playing is to see these grabs and animations so they can enjoy themselves, and then get back to the action... anyways this is used as a skill and awareness check in some of the puzzles. The chubbys will chase you while you do puzzles and will do large amounts of HP and Clothing damage. The chubbys also have a large health pool, and it's advised to use the shotgun or explosives to fight them, but getting touched by these guys is very, very bad. They do have some of the most satisfying animations though. There is a boss fight where you fight a mold/plant monster and there's some really good content in there too, but it's a very tedious and difficult fight for players who aren't willing to keep it in their pants and resist watching the grab animations. This brings me to my next point which is a popular topic.
We as a player base MUST pressure H-game devs to do this, as much as it pains me to say that. Gallery. Galleries are a need in almost every single H-game, some if not all players aren't always willing to play your entire game everyday. The community you're making games for is sporadic and can switch from "I wanna farm 300+ levels and get new gear/ I wanna nail this 1 frame input" to "I'm horny and I wanna see my character get pumped.", and no, there is no in between. Bioasshard has no gallery to show players the randomly selected animations in game, sometimes missing out on something that would make the player support you more. From the plant fight alone I was completely enamored with the animations because they were really scratching the itch for the "I wanna see MC getting railed" side of me.
That alongside that players want freedom to have access to the entire game and have confidence that they can play it through and have incentives and reason to play. I think these codes are a bit confusing and players aren't the happiest about having to pay and type it in and such. A more reasonable way to do it is to have a system for custom character models be open to patrons and the base character model to have all options available, that way players who are specifically looking to change their character as a whole can pay the money and have access to all the super in-depth customization, and casual players can modify the base character to their less, more general needs.
All in all though, great game, but if you focused on these concepts you could have a larger fanbase, more publicity( people do gallery videos on porn websites all the time, all you need is one good animation and people would start looking for the game ), and a more well rounded game.