3.80 star(s) 46 Votes

Logan39

Member
Sep 25, 2020
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in other missions you only walk with a pistol? and what do these cards give a crocodile and a fox?
 

PaNiq

Active Member
Dec 3, 2017
763
877
258
in other missions you only walk with a pistol? and what do these cards give a crocodile and a fox?
If you unlock weapons in the first mission and end it, you will permanently unlock them in other levels as well, but you'll have to find them. Fantasy cards are needed to unlock perks, like character customization and buffs.
 
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PaNiq

Active Member
Dec 3, 2017
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Does anybody know if there's anyway to stop the timer in the first stage? The stage itself is basically a gallery for me since all mobs are close together, so I'd like to stop the timer somehow.
 

Onkin

Member
Sep 15, 2018
188
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257
Any good strategy for the new first mission? I can't get to more than like 6 k points without running out of time or ammo. Also it's kinda annoying that you deliberately need to die between tries because zombies need 5+ headshots to die from the pistol.
Edit: Am I missing some big thing? I don't even find any more destructable things that are worth > 6000 together. Are they respawning? And if so, how the hell are you having that much time to wait?
 
Last edited:

PaNiq

Active Member
Dec 3, 2017
763
877
258
Any good strategy for the new first mission? I can't get to more than like 6 k points without running out of time or ammo. Also it's kinda annoying that you deliberately need to die between tries because zombies need 5+ headshots to die from the pistol.
Edit: Am I missing some big thing? I don't even find any more destructable things that are worth > 6000 together. Are they respawning? And if so, how the hell are you having that much time to wait?
Cheat engine is the answer to all of your questions. Dunno if there's a proper way to do it, but it's just easier to cheat.
 

Slayer128

Member
Jun 30, 2017
396
617
173
Any good strategy for the new first mission? I can't get to more than like 6 k points without running out of time or ammo. Also it's kinda annoying that you deliberately need to die between tries because zombies need 5+ headshots to die from the pistol.
Edit: Am I missing some big thing? I don't even find any more destructable things that are worth > 6000 together. Are they respawning? And if so, how the hell are you having that much time to wait?
unreal unlocker. Open console, type god, ???, profit
 
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Jacky1x5

Member
May 8, 2019
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Any good strategy for the new first mission? I can't get to more than like 6 k points without running out of time or ammo. Also it's kinda annoying that you deliberately need to die between tries because zombies need 5+ headshots to die from the pistol.
Edit: Am I missing some big thing? I don't even find any more destructable things that are worth > 6000 together. Are they respawning? And if so, how the hell are you having that much time to wait?
I basically when over it in a post in one of the previous pages that the new mission is poorly designed and how it seems to be a reoccurring thing with these updates that we will likely never get to see the game start its development cycle.
 

Kintaroe

Active Member
Apr 5, 2019
766
2,040
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Big Man has two new animations, when you are close to the wall in villa. There is a normal Zombie doggystyle anal animation, missionary as well as three regular "close to wall scenes" (doggystyle, blowjob, and back to wall). Doggystyle one has two variations, as far as i can see.

So i count at least 8 so far.

Not too bad imho, although i am still irritated by the fact, that you can't zoom out more.
Theres a way, the unreal unlocker lets u get all sorts of cheats. One of them is FOV and camera. Theres also speed/slow and god mode.
 

Gan_fald

Member
Jun 16, 2017
181
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My take on how mission 1 is supposed to work:

Both the cubes and the bullseyes have red surfaces which net you a lot "extra" points when shot. There's probably a trick to the octahedrons and the squares too, but i didn't figure it out. If you make sure to take a hit every couple Zombies, you should be able to one-shot-headshot them consistently. (This adaptive difficulty is total nonsense)
You get +5 seconds for a Zombie and +7 for a dog. Getting spotted by a Fattie means your run is over, even if you dodge every charge they are too disruptive. Dogs are a must-kill if you run into them, they stick to you way too good.
There is a whole bunch of cubes in the last room before the exit beacon.

I'm almost certain it is theoretically possible to plot a route past enough points to unlock a grenade fairly quickly. Using that, you would explode the followers you collected and gain much extra time at once. Then, continuing to follow a route you plotted and optimized before, and hitting everything for the bonus points, one should be able to unlock the weapons.

On the other hand, i have the sneaking suspicion this adaptive difficulty was the last thing he added and he definitely didn't playtest a full run with it, if he did that at all. Mission 4 (old Mission 3) is a crapfest.
 

Onkin

Member
Sep 15, 2018
188
280
257
Alright thanks for the replies. Yea cheating is obvious, I just wanted to know if I'm too retarded or it's as hard as I think it is. Thanks Gan_fald! Sounds like a nice approach, though I'm not sure if I'm good enough. Didn't know the red surface thingy.
 

Gnodab

Active Member
Feb 4, 2018
647
1,381
328
Theres a way, the unreal unlocker lets u get all sorts of cheats. One of them is FOV and camera. Theres also speed/slow and god mode.
Yeah i t ried the unlocker. Even if it said godmode on, it didn't work. FOV and Camera didn't do anything, either.
 

Imprimis

Member
Feb 11, 2019
177
269
166
Yeah i t ried the unlocker. Even if it said godmode on, it didn't work. FOV and Camera didn't do anything, either.
It is usually best (in my testing anyways), to inject the unlocker at the menu then start a mission. Once in the mission it is more likely to fail on the console, free cam or CTD. If god mode is working, she will not react to attacks but the clothing will still get shredded. Then you can use the INS key for free cam or toggledebugcamera from the console.
 

kremek127

Member
Jul 19, 2018
151
317
261
Yeah i t ried the unlocker. Even if it said godmode on, it didn't work. FOV and Camera didn't do anything, either.
You have to write it in the console. Just run the UUU, inject DLL and write commands in the console. Simply tap ` 2x times to open it bigger. GOD - for godmode, FOV 110 to increase fov as much as you want. Tried it today, it works.
 

Imprimis

Member
Feb 11, 2019
177
269
166
My take on how mission 1 is supposed to work:

Both the cubes and the bullseyes have red surfaces which net you a lot "extra" points when shot. There's probably a trick to the octahedrons and the squares too, but i didn't figure it out. If you make sure to take a hit every couple Zombies, you should be able to one-shot-headshot them consistently. (This adaptive difficulty is total nonsense)

I'm almost certain it is theoretically possible to plot a route past enough points to unlock a grenade fairly quickly. Using that, you would explode the followers you collected and gain much extra time at once. Then, continuing to follow a route you plotted and optimized before, and hitting everything for the bonus points, one should be able to unlock the weapons.
It seems to be setup to require several runs at minimum to unlock everything. Gaining enough points to unlock one weapon, go to checkpoint, reload with new weapon unlocked, use that to rack up more points on the run etc. Rinse and repeat. I unlocked the first three weapons legit in two runs, then got bored and just cheated the rest.

For everyone else just interested in the animations, don't pick up the weapons, they clip through her head looks stupid.
 

Shirobine

Member
Sep 17, 2017
431
1,045
370
I hope we get costume Easter eggs of older survival horror title beauties like the chick from Dino Crisis or Parasite Eve. I feel like it would be a missed opportunity otherwise, though I doubt enough people played those games on the patreon to vote for something like that. I wouldn't mind the enemies from those games either, but that might be overstretching. At least Resident Evil Outbreak would be doable, it even had a bunny outfit.
 
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FemaLep

Newbie
Nov 4, 2018
96
118
148
It seems to be setup to require several runs at minimum to unlock everything. Gaining enough points to unlock one weapon, go to checkpoint, reload with new weapon unlocked, use that to rack up more points on the run etc. Rinse and repeat. I unlocked the first three weapons legit in two runs, then got bored and just cheated the rest.

For everyone else just interested in the animations, don't pick up the weapons, they clip through her head looks stupid.
Do you have a cheat engine table I could work with? I could find the addresses for the ammo clips for the weapons in the mission, but not for the point counter nor the timer. Although, the addresses randomize upon each new iteration of the mission, so if I were to restart I'd have to test for the new addresses.
 

Imprimis

Member
Feb 11, 2019
177
269
166
Do you have a cheat engine table I could work with? I could find the addresses for the ammo clips for the weapons in the mission, but not for the point counter nor the timer. Although, the addresses randomize upon each new iteration of the mission, so if I were to restart I'd have to test for the new addresses.
I don't have a cheat table no, but the points to unlock the weapons are the same type as ammo, that is, 4 byte. Grab pistol, shoot a square or whatever to get some points, hit ESC to pause the game (and timer), scan for exact value. You only need to do that twice or maybe three times to find the set of values. There is five or six results, one is for display counter, others are for unlocking weapons. Add all of them, and then select all, set value to say 50K. Unpause game and shoot one more item. Done.
As for the timer for the level, I expected that to be a float, with the amount in milliseconds, but would need to test that.
 

FemaLep

Newbie
Nov 4, 2018
96
118
148
I don't have a cheat table no, but the points to unlock the weapons are the same type as ammo, that is, 4 byte. Grab pistol, shoot a square or whatever to get some points, hit ESC to pause the game (and timer), scan for exact value. You only need to do that twice or maybe three times to find the set of values. There is five or six results, one is for display counter, others are for unlocking weapons. Add all of them, and then select all, set value to say 50K. Unpause game and shoot one more item. Done.
As for the timer for the level, I expected that to be a float, with the amount in milliseconds, but would need to test that.
Yeah I actually figured that out like 30 minutes after I posted. Maybe you could test the timer's starting value of 5 minutes or 300s and use Unreal Unlocker in conjunction to slow down the in-game timer.
 
3.80 star(s) 46 Votes