So far digging the game, appreciate the hint system. Can't wait to see this get more fleshed out story n art n romance option wise (especially considering there is a pregnancy mechanic in place.)
I haven't played too many html games, so I'm lacking on a real base to judge, but here goes.
Hope world n location traversal stays simple. Overly complex locations (endless menus) suck.
I feel like building a compelling set universe n environment that presents us with a doable amount of choices n paths.
While giving us more depth with how we interact with members of our settlement (romance, settler management,) and base building . Quality over quantity. I see so many games get dropped cuz they over extend and I just pray that , that doesn't happen to this game.
##$ I'm stoned at 3am writing this, doubt it's coherent ###$