Which is fine and dandy, but the character also has to be hitting the mines in order to get through the horrendous skill grind which resets each day. So you hit the mines, grind that awful crafting skill at the speed of li.. snail. Speed of snail. Mine all the nodes, walk all the way to the alchemist, give her the gift, walk all the way back, rest to recover your health, and repeat. Its tedious.
It would be less tedious if instead of leveling the skill through the nodes in the mine you picked up the ones along the way to her house instead if you're trying to do both at once. There are plenty of mining nodes on the way to her house.
The game currently does not really support skill levels above 2 as they are meant for higher tier content (which will give more exp) which doesn't exist yet. As such, most skill don't offer any benefit above level 2.
Maybe you should look into doing something sooner rather then 'sometime, it will be better' such as increasing the run speed or finding a way to cut down transition times.
I don't see any issues with the run speed, setting it any higher creates difficulty with aligning yourself with events. I might consider adding some sort of Haste spell or Potion to temporarily boost it but the current default is satisfactory in my opinion.
The transition screens can be turned off in the extra options. Their main use is in masking the brief 1-2 second delay at the start when new nodes and drops get generated upon entering the map for the first time that day.
Why is it a separate quest reward to give dye rather then peppercorn? If the dye option is the better option, why have the peppercorn option at all? I gave peppercorn because the RNG gods had that appear in the merchant first.
For a number of reasons:
1) Peppercorn is easier to acquire so the quest can be completed faster with less rewards if the player is impatient.
2) The player may, as you have mentioned yourself, already have a Construction Workbench, so they might not need a second one, thus they are more likely to choose the Peppercorn route.
3) The player may have either the Peppercorn or the Dye before they even started the quest, this gives them more flexibility in completing the quest.
All of Aria's Quests have Optional objectives that have additional rewards associated with them, there is nothing wrong with having bonus objectives in a quest line.
'jesus christ, who is ready to spend the next three hours grinding crafting just to open an average locked door!... no one.'
There is a cheat sheet in the game that lets you get infinite money, if you use the money to buy infinite skill books in the brothel you essentially have infinite craft exp. Or you could buy however much you feel would be fair in your opinion for the time you invested.
I like some grind in games that I play hence the way this game is made. However, I added plenty of options for people who don't enjoy that sort of thing to bypass it and progress at the pace that's fair to them (or I hope I did at least).
Why can't that be part of the bedroom roleplay? If it was, I'd give up the brothel work entirely.
This was a while back now so I don't recall exactly why, but I think my initial reasoning was to keep it a bit more tame for the initial few Heroines, at least as far as their standard scenes were concerned. And since I still wanted to add a more dommy scene for her I just stuck it in the Brothel instead. But glad you liked it!
Is the MC immune from being enslaved/claimed by other goblins while hes married? I have like 8 fetishes that are all level 5, I can't help but think this is whats saving me...(its the only factor I can see differently from my previous games, besides waiting a little longer to become "the town bicycle")
It shouldn't have an affect. By default it can only happen with a Goblin Milf in the Brothel. If you give her a Perfect Fuck, there is a 5% chance that she will try to enslave you. If you are a Noble this chance increases by 10%. If you are Handsome then it increases by an additional 10% and if you are Gorgeous it increases by 25%. Beautiful Voice gives an additional 5% chance and Submissive gives +10% chance. Virile gives +15% chance. There are also various chance increases for impregnating her that round, being a Virgin, etc...
The Fetishes only increase the chance of giving her a Perfect Fuck in the first place and decrease your resistance once she starts trying to enslave you.
Please correct me if I'm wrong, but I think it's tied to a Willpower check.
Well the Resistance to her advances is, but not the initial check whether she makes the attempt or not.
How do you fix the lense for Aria? can't find any recipes or any hints, and I have a feeling I might miss something important if I don't complete the bonus objective, any words of widsom?
It should be learned automatically at Level 2 Artifice. You can also find it rarely in Artifice Satchels. You get more affection from her for doing it yourself, some different dialogue and a bonus to your future Seduction/Persuasion/Haggle rolls against her.
Dev has said probably yes, once the overall map gets bigger. Not until later though, after a couple-ish more areas are made.
I'll probably start rolling it out with the next area release.
I would like to mention in advance though, that fast travel will use consumables, ones that are relatively cheap to buy/make and which are always for sale.
It makes me think that the developer is a closet moralist.
Yes... you got me I confess! Sex is EVIL!