Loosing time in conversations can be rather annoying.
In the beginning you need to use any waking hour to either earn money or grind crafting exp and resources.
Well this is true I suppose, but given the limited pool of VP and WP you can generally burn through that before nightfall. Day time does last about 12 minutes in real life. And even then you can still mine in the Goblin caves and gather a few nodes around the village and your home. In fact there should be enough mining/gathering nodes in the village alone to burn through all your VP at the start without having to venture out of the village at all.
I can't say I remember the item particularly well, so I can't comment on that. Depending on how it works, maybe that's a "good enough" answer for most people who need one, and I should stop there.
What it does is it changes time flow from 1 in game minute per 1 irl second to 1 in game hour per 1 irl second. It thus allows you to skip 2 or 5 hours depending on your choice by waiting 2 or 5 seconds irl. There is no limit on it's use so you can just skip again and again.
But for a lot of people, it's about what feels right. Could the player just sleep until the next morning because they don't have enough day hours left? Sure, but it doesn't feel right to sleep, say, 16 or so hours away to min-max your timeframe.
But, would it feel right if the time stopped but the character sprites around you kept walking around?
There is a timed quest right at the beginning of the game, as well. I have to imagine we may see more in the future if we've got one now.
That's the quest to get the pocketwatch, though you do get a few days to complete it and all you need to do is buy some lockpicks for the guy. Worst case scenario you can always craft a pocketwatch if you miss this quest.
I seem to recall talk about romanced partners looking for attention elsewhere if they were neglected for too long, but I've no clue if that's implemented, planned, or was just an idea I've seen enough time to remember.
So far this only applies to the Goblin Heroine and it takes like 2 weeks of you neglecting her. AND it requires there to be slaves in the Brothel.
(good callout, though now they've removed passing out since 4. Now you just catch a cold if you don't get at least 1 minute of sleep).
Ah... I only played the 3rd one so I didn't realise.
In general I don't quite agree that time should stop when a conversation is happening. However, there is a true/false switch for this in the Time script that I'm using so it wouldn't be too hard to decompile the game and just change the switch in the scripts for those that really want this for themselves. I wont be changing this (for now) in the default game though. I also don't know how this will affect some events, specifically those that speed up time to skip it, like the Pocketwatch. Because some events change the speed of time flow to skip hours this might not happen if the time flow is stopped all together.
One of the best games I've played, the only issue I have is an outdated engine but you can get used to it.
I legitimately considered pledgeing on patreon but there wasn't an uptade in months so it feels like Id just get scammed
The next update is likely in a few months, so feel free to wait till then. I work on this part time as a casual fun project and Patreon is just a donation box for me so it doesn't affect the rate of content release.