- Mar 15, 2019
- 201
- 779
I'm sorry but man... He really laid the artificial difficulty on thick for this DLC. Some enemies that always hit, do % damage, and some cannot be blocked/dodged? Really thought he changed his mind after Onimusha since it pigeonholed you into very specific setups but fuck man.
From a gameplay perspective its really terrible. Imagine if in dark souls they added an area where your vigor, armor and defense doesn't matter one bit and all the enemies can attack you straight through your i-frames and 100% pierce your block.
Really sad the idea of difficulty has taken a hard turn into gimmick fights. I don't need to be told "oh to kill them you just need to do this this and this" I already know, I just feels like it's more pigeonholing. A new area in the game shouldn't make 99% of the existing gear obsolete with the introduction of % damage reduction gear and such.
From a gameplay perspective its really terrible. Imagine if in dark souls they added an area where your vigor, armor and defense doesn't matter one bit and all the enemies can attack you straight through your i-frames and 100% pierce your block.
Really sad the idea of difficulty has taken a hard turn into gimmick fights. I don't need to be told "oh to kill them you just need to do this this and this" I already know, I just feels like it's more pigeonholing. A new area in the game shouldn't make 99% of the existing gear obsolete with the introduction of % damage reduction gear and such.
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