Well, I was shocked by the people here... 2 points:
First: if you don't like bones, what are you doing here?
Second: if you believe what you can create a better game, well, go and do it, and see how many players you have.
I'm always say the same for fanfics, games and videos, if you can do something better, what are you doing here?
You can say anything about me by this, but if you have the abilities to do something better, I'm going to be your biggest Patreon if don't, please, stop talking nonsense
On the first point I won't say much, others have already said plenty: we generally like The Manor, which is the game this thread is about. But that doesn't mean we have to like Bones.
As for the second point... well, on top of straying dangerously close to the topic that got me to write my
very first post on this site - the "you have to right to criticize something unless you, specifically, have done better-argument - ,
playing a game and
making a game is not the same activity. People often look for games to play to alleviate stress, entertain themselves or (on here in particular) just find something that can pique particular interests. Sure,
some of us might try to make games of our own, but those activities are not interchangeable.
It reminds me of a quote from Stephen King on advice for aspiring writers. His recommendation, funnily enough, was
not to just sit down and write. It was to read, and read a lot.
Stephen King said:
There’s a magic moment, a really magic moment if you read enough, it will always come to you if you want to be a writer, when you put down some book and say, This really sucks. I can do better than this, and this got published!
The key part of the quote, of course, is: "
if you want to be a writer". Similarly, if there are any aspiring developers out there that happen upon this game, realize that Bones is raking in cash on it and know that they can do better, good for them! But just as a reader can dislike a story without the desire or ability to write a better one, a player can dislike a game without the desire or ability to make a better one.
And they can
certainly dislike the actions of the developer! Just as fans of World of Warcraft or Call of Duty; I doubt you'll find a lot of those who like Activision-Blizzard. And yes, flawed analogy and all that because that's a corporation and Bones is just one guy... but really, it's the actions of the people in the corporation more than their business policies that people take issue with these days. I mean heck, there are lots of single developer-projects out there where that developer seems like a really nice person, but they do stuff with the game you aren't happy with, and vice versa. Bones just happens to do shifty things
and be abrasive at the same time.
And while I'm at it, for any of those aspiring developers who try this game or look at the state of its development and have that magical moment of thinking "I can do better than this," let's have a report on Bones' earnings. Last time:
Today: $3,881/month + $1,166/month = $5,047/month. That's an increase of $41/month over the past 16 hours, for a total increase of $433/month since 0.19.
Today: $3,919/month + $1,196/month = $5,115/month. That's an increase of $68/month since last report, for a total increase of $501/month since 0.19.