Neo001

Member
Aug 13, 2017
108
50
does in future can you introduce a feature in which we can use our troops to fuck the other npc or enemy , just imagine them fucking the bosses lol... like some sort of power .. i guess... it would be interesting to have this approach...
 

PunchingDonut

Member
Game Developer
May 9, 2020
390
481
does in future can you introduce a feature in which we can use our troops to fuck the other npc or enemy , just imagine them fucking the bosses lol... like some sort of power .. i guess... it would be interesting to have this approach...
I am now picturing the Hanged Man using his long tongue to violate a Sister of Steel... this NEEDS to be a thing at some point!

I recently started animating some stuff along these lines. There will be a few specific enemies that if spawned near each other, will randomly start having sex. The first 2 that will do this are the templar destroyer (the massive one) and sister superior (the massive nun knight).
 
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ShamsElden

Member
Nov 13, 2018
105
36
when hitting a combo and kill an enemy my character it's freeze
"can't do anything"
for 1.0 when I load lasted save I get a black scene and can't even play
for 1.1 I load the last save game can play well

this bug to annoying
View attachment 1045236

this one to
when hitting a combo but can't kill an enemy
the enemy will stan freeze and can't kill or do anything
View attachment 1045243



and how to get a lust when none full ???
View attachment 1045302 nahh just get hit and rejen a HP
Same issue here
 

ShamsElden

Member
Nov 13, 2018
105
36
The Game Need Walktrough to explain where to go next and also to explain what each item or relic do, that will make it more easy, and also need Save Button, just ideas
 
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ShamsElden

Member
Nov 13, 2018
105
36
I was just doodling tonight and I may have a great idea for this. I am thinking that your "troops" should go to Noraitha's tavern when not actively helping you..
View attachment 1045191

Mini games could be initiated from there. And Noraitha could escort requested units to your location if you need combat assistance. I dunno... Something along these lines.
Amazing Idea and also maybe option to interact with my troops and put equip for them
 
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ArticckK

Newbie
Aug 17, 2017
67
42
Sometimes when I equip something almost everything stops working for me, I can't open doors and the menu stops working and I have to close and open the game to keep playing .
 
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PunchingDonut

Member
Game Developer
May 9, 2020
390
481
Sometimes when I equip something almost everything stops working for me, I can't open doors and the menu stops working and I have to close and open the game to keep playing .
Do you remember the item you equipped when this happened?
 

PunchingDonut

Member
Game Developer
May 9, 2020
390
481
Some pre-emptive notes from the next patch update:

- Settings menu for controller mapping is done!

- Made small changes to some items. I added two new item quality tiers (Relic and Artifact). Artifact is obvious, but Relic will be any item that you can only acquire once. Relics do not have randomized stats or mods as they already have heightened stats and some have pre-determined enchantments (burning, frozen, poison damage etc...). Also, most Relics have VERY specific crafting recipes for upgrading them (unlike swords for example, sword + sword = better sword).

- Maps have been pissing me off so I went back to the drawing board to figure out a better way to handle them. I came up with a grid mapping system that closely imitates the map in Symphony of the Night (or any other metroidvania for that matter). I am a little saddened that I couldn't make my hand drawn maps work but things rarely go according to plan.

- Character freezing and loss of control has been fixed (as far as I can tell anyways). One thing that had to change for this and a few other reasons, was that the player should not collide with enemies the same way that he collides with the floor or walls. Instead, player to enemy collisions are now reacted to with small damage and a knockback. I had to be extra careful with the range that this happens, you don't want to get hit with damage when simply trying to perform a throw. There is a significant amount of logic being performed to ensure that contact is dealt with fairly.

- Updated various rune effects, trying different things out until they "feel" as epic as they should.

- This one sounds small, but the effect is huge in my opinion.. Music tracks will no longer start over on screen change. The only time there is a break in the music, is when the song itself changes (stepping into a new area with different music). Technically I added this in 0.1.2, but I have since made some slight adjustments.
 

PunchingDonut

Member
Game Developer
May 9, 2020
390
481
Here are the things that I have started on but haven't finished just yet (so most likely they will be part of 0.1.5):

- Combat Ally equipment! Started drawing up the new UI window used to equip certain weapons and armor on your combat allies. The necessary changes that I have to make for each character is lengthy, so initially only certain characters will be customizable (Sister of Steel, Sister of Iron, Sister of Sacrament). Eventually this will expand into all combat allies.

- Noraitha's Tavern is expanding so that your troops have a place to get sauced up, while they wait for your orders. Initially this will be a place that you can switch/recruit your active combat ally, but I have already started coding a whole new feature adding missions that you can deploy unused troops to complete. These will have gold/experience/item rewards. These will also be used to find ally specific gear later on.

- A fast travel system (two actually). I am adding an artifact that allows you to return to the tavern at any time (the artifact will have a cooldown of 10-20 minutes). I am also adding the ability to jump between major map points (Ribe, Iron Abbey, Cathedral, Toft) with a new (unseen by anyone yet) major location being added to the game and this list ;)
 

Ashbringer17

Newbie
Nov 2, 2017
56
64
This is more of a suggestion being thrown at you than anything alese:
Since you made the sex animations for when you "recruit" your allies, why don't you make the scene last a little longer? Maybe with some descriptions wich introduce the character as well, idk if it will be a pain in the ass to code in but maybe it will add more flavour?
 

PunchingDonut

Member
Game Developer
May 9, 2020
390
481
This is more of a suggestion being thrown at you than anything alese:
Since you made the sex animations for when you "recruit" your allies, why don't you make the scene last a little longer? Maybe with some descriptions wich introduce the character as well, idk if it will be a pain in the ass to code in but maybe it will add more flavour?
I think that is a great idea. I think it makes sense to extend the "recruitment" process both in duration and in dialog. Especially with the upcoming troop mini-games.
 
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4.10 star(s) 13 Votes