Did they fix having to run around to every single pen back and forth to check all your monsters yet? That shit was annoying as hell lol. Takin like 20 minutes a day to milk monsters.
I first started complaining about that over a year ago, and suggested ways to streamline that mess. And that's why today we have... oh wait, it's the exact same thing.
Yeah, seems like for the last six months or more all development has revolved around:
1) Adding new monster girl types, especially hybrids. So many hybrids that I had to just turn hybrids off because 90%+ of my breeding results ended up in the Mutt Hutt.
2) A
couple of new positions.
3) Stuff nobody asked for, like the unstoppable clock and the three levels of Fern that you have to grind through by having her blow you over
one hundred times.
4) Changing the landscape constantly. Mind you, it
does look pretty, but still...
Meanwhile, things like having stats actually mean anything, potions, training, clothing, human customization, etc, have all been completely ignored since pretty much day one.
Which is how we ended up on this path of boredom.
Everything revolves around the sex scenes and the scenery. Any actual game mechanics (read: goals, accomplishments) have apparently been buried under a giant stack of all this other stuff and people are just getting burned out on watching the same five sex scenes and same seven color patterns on repeat without any real meaning or context to it.
Of course, it is still the
only game of its kind - everyone else who's tried to do monster breeder games either gives up in one month or tries to do it in Unity (Unity = the Novice Mode of game development,
and it shows) or worse, Flash (what is this, the 90s?) ... and gives up in a month. At least this one looks nice and has shown itself to have staying power, so it still has that going for it.