mcv

Member
Apr 30, 2017
127
31
it's not main quest but side quest.
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Thx for the help !
So I started this quest and got the delivery jobs (café owner and university rector) but since then, I've been distributing flyers and all it says is "wait to see out it goes"... Nothing happens.
Any ideas ?
Do I need a certain level of courage or something ?
 

YanOtt

Member
Nov 26, 2018
289
124
Thx for the help !
So I started this quest and got the delivery jobs (café owner and university rector) but since then, I've been distributing flyers and all it says is "wait to see out it goes"... Nothing happens.
Any ideas ?
Do I need a certain level of courage or something ?
Wait more. U can choose to do no flyers job after 1st delivery. U will get a call through few days mb a weekafter 1st delivery and then get new one with fire-shooting and need to wait more again. I had near 16-18 courge when got final scene.
 

severed_arm

Newbie
Aug 19, 2019
20
15
If i begin teaching and then loose my job by failing to attend to many courses, is there no way to restart that questline? Is the modeling path now unavailable?
 

Ernst Kurz

Active Member
Jun 13, 2017
852
722
If i begin teaching and then loose my job by failing to attend to many courses, is there no way to restart that questline? Is the modeling path now unavailable?
No, modeling shouldn't be connected to the teacher job, only in the beginning when opening up the whole college by meeting Tanya. If it is, it is a bug.
 

severed_arm

Newbie
Aug 19, 2019
20
15
No, modeling shouldn't be connected to the teacher job, only in the beginning when opening up the whole college by meeting Tanya. If it is, it is a bug.
Thank you kindly. I had to reset the value of "Teacher_Work" from 100 to something lower for the option of the other school locations to reappear to advance further. I thought i was loosing my mind.
 
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Ernst Kurz

Active Member
Jun 13, 2017
852
722
Thank you kindly. I had to reset the value of "Teacher_Work" from 100 to something lower for the option of the other school locations to reappear to advance further. I thought i was loosing my mind.
Ah, I see, so it has been connected by the dev but more by brute force. I'll check and add this to the list of requests then. The paths should not be mutually exclusive.
 

Darth Vengeant

Active Member
May 6, 2020
934
1,090
Haven't played since 0.74. Is this game still a convoluted confusing mess, or has the quest and time sink junk been improved?
 

3andre3

Newbie
Jan 17, 2018
21
5
hey people, when i click in download mod file instead of a save file, it opens
can some1 explain me what to do? thanks

this is what happen when i click the save file

init 10 python:
config.overlay_screens.append("cheats")
style.pref_button_text.ypadding = 0




init 1:


screen cheats:
zorder 100


hbox:
style_prefix "quick"
xalign 1.0
yalign 1.0


textbutton _("{size=20}Cheats") action ShowMenu("cheatnav")




screen cheatnav():
modal True

textbutton "{color=#ecff69}{size=30}{b}Close" action Return() align(0.5,0.9)
textbutton "Money" action ShowMenu("Money")align(0.1,0.1)
textbutton "+1" action SetVariable("money",money +1)align(0.2,0.1)
textbutton "[money]" action NullAction()align(0.3,0.1)
textbutton "-1" action SetVariable("money",money -1)align(0.4,0.1)

textbutton "sport" action ShowMenu("sport")align(0.1,0.2)
textbutton "+1" action SetVariable ("sport",sport +1)align(0.2,0.2)
textbutton "[sport]" action NullAction() align(0.3,0.2)
textbutton "-1" action SetVariable ("sport",sport -1)align(0.4,0.2)

textbutton "odor" action ShowMenu ("odor")align(0.1,0.3)
textbutton "+1" action SetVariable ("odor",odor +1)align(0.2,0.3)
textbutton "[odor]" action NullAction() align(0.3,0.3)
textbutton "-1" action SetVariable ("odor",odor -1)align(0.4,0.3)


textbutton "makeup" action ShowMenu("makeup")align(0.1,0.4)
textbutton "+1" action SetVariable ("makeup",makeup +1)align(0.2,0.4)
textbutton "[makeup]" action NullAction() align(0.3,0.4)
textbutton "-1" action SetVariable ("makeup",makeup -1)align(0.4,0.4)

textbutton "tatoo" action ShowMenu("tatoo")align(0.1,0.5)
textbutton "+1" action SetVariable ("tatoo",tatoo +1)align(0.2,0.5)
textbutton "[tatoo]" action NullAction() align(0.3,0.5)
textbutton "-1" action SetVariable ("tatoo",tatoo -1)align(0.4,0.5)


textbutton "alltime" action ShowMenu("alltime")align(0.1,0.6)
textbutton "+1" action SetVariable ("alltime",alltime +1)align(0.2,0.6)
textbutton "[alltime]" action NullAction() align(0.3,0.6)
textbutton "-1" action SetVariable ("alltime",alltime -1)align(0.4,0.6)


textbutton "e_money" action ShowMenu("e_money")align(0.1,0.7)
textbutton "+1" action SetVariable ("e_money",e_money +1)align(0.2,0.7)
textbutton "[e_money]" action NullAction() align(0.3,0.7)
textbutton "-1" action SetVariable ("e_money",e_money -1)align(0.4,0.7)


textbutton "nudists" action ShowMenu("nudists")align(0.1,0.8)
textbutton "+1" action SetVariable ("nudists",nudists +1)align(0.2,0.8)
textbutton "[nudists]" action NullAction() align(0.3,0.8)
textbutton "-1" action SetVariable ("nudists",nudists -1)align(0.4,0.8)
 

Ernst Kurz

Active Member
Jun 13, 2017
852
722
Haven't played since 0.74. Is this game still a convoluted confusing mess, or has the quest and time sink junk been improved?
The quest-system has been changed. But of course, in 8 or 9 updates the convoluted confusing mess just got bigger, the time sink more greedy. So better stay away from it.
 
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