I just finished the prologue (v. 1.01):
My take is:
- The art is great. You came a long way since the first versions of Officer Chloe, congratulations. Isabella is hella cute, and her features are exactly my fetish, so bonus points.
- Yes, I really need some scenes with her mother, especially having read her card with the "what she had to do to work and look after Isabella" part.
- The scenes are kind of long, so it's hard to find a point to save during the game. The first time I played it, just to see how it was, I ended the game before the first saving point, because the scenes were
that long. That could be the reason
@Gunizz couldn't save the game.
- Relating to the previous point, the prologue felt like a Visual Novel, not like a RPG. I hope we get more playability in the next versions, instead of just being pulled from scene to scene. Officer Chloe was good with the flavor and optional scenes, if anything, I wanted it to have even more optional stuff.
- It's almost painful how naive and gullible she is in this first update, and I felt bad after it ended, but it isn't a negative point. It seems a hundred percent intentional, so I'm curious to see how the story unfolds.
All in all, I wish you good luck,
@Key' . You did a great job with Officer Chloe and the night terrors, corruption and therapy were used there to compose part of the story, it's an interesting take to have the game focused on the actual therapy sessions (with an actual professional therapist this time, maybe?) and the main character memories, so the story flow is how she's telling about her life. Though the scenes are very long, which makes playing the game, especially in the beginning, when we're still learning about the character, tiresome, I'm looking forward to your update.