I feel like, I'm saying the same thing, that some people want to see more of "non-Tarantino style" story.
Most of my comment was just my personal review for the game, and not comment on the"situation".
I was just struck by the thought that what you said was actually not directed at people like Grizloy but rather at people who are still asking what happened in 0.2 after Betisis' statement. The criticism after the inconsistencies in the plot, I summarized in a post some time ago from my point of view and I just assume that you - understandably - had no interest to turn back all the pages, especially since we have been going in circles here for some time. Therefore, here is a little summary from me:
At the end of the update, the protagonist is critically injured. I don't know how long such a gunshot wound needs to heal completely, but I think it is quite likely to take several months. However, this contradicts the events of the side story with the twins, where he comes to the aid of the two. Chronologically, this event is not clearly definitive, but must play relatively shortly after the 0.1 (?) update where he gets a beating from his niece.
He said at the beginning in his interview that he has experience with more difficult students and dealing with them. In 0.2, his niece, who was under the influence of drugs at the time, manages to irritate him so much that he hits her in the face. It has been clearly criticized several times, including by me, that a (good) teacher, as the protagonist is supposed to be, should not be so easily ruffled.
As for plot expectations, here are my personal expectations: I have, for example, rather with drama in the form by the yellow press, the parents of the student who killed herself and through this pressure also problems arise in family life, which he then tackles together with the obvious problems in the families of his students.
No big nono was the apparent irrelevance of our choices in 0.2. I have an understanding that some things are necessary to make things happen, but here this was an absolute railroad in which the player was stripped of his complete autonomy. In pen & paper RPGs, and pretty much any semi-interactive story, that's pretty much a cardinal sin.
As for Tarantino, I've already elaborated on the previous page why it didn't work here, but can certainly work in VN and which VN I think is relatively close to it.