- Jul 17, 2020
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Almost full, missing "Trading G"Somebody has a full save or a walkthrough?
Almost full, missing "Trading G"Somebody has a full save or a walkthrough?
Advance Tiff, When she start to help, Trading will be easier.Is there any pattern to the buying and selling resources?
I have raised a poll as above on Patreon, open to all categories of support. Decision on what happens with the lewd portion of the relationship wheel will be adjusted based upon the result of this poll.Relationship Wheel Implementation
There has been a range of feedback relating to the new relationship wheel implementation into the game. This system was introduced into the game to tailor the way in which the crew interacts with the MC, based upon recent events. The goal is to increase immersion by having the crew react in a more natural way.
During the course of the game there is a variable known as 'harmony' that indicates the relative happiness of the crew. This value may be increased by making certain decisions within game and by ensuring that the ship is profitable (total wages). This harmony controls the the sum on the love index of the main 3 love interests. Hence if you harmony score is 17, then you may have something like love_kar = 7, love_lia = 6, love_tif = 4. Every interaction in the game that affects the way a crew member looks at the MC, drives a recalculation of the relationship wheel. Hence in the case above, if you paid attention to Tiffany for a while, you will potentially shift the indexes to love_tif = 6, love_kar = 5.9, love_lia = 5.1.
This relationship wheel is designed to affect the following items:
- Triggering of various miscellaneous events, such as the pranks in v0.50.
- Customising the interactions between crew members and MC depended upon current love index. (to be implemented)
- Accessibility of the repeatable lewd content available to the MC at any given time.
Of the above, it is the third item that has cause the main point of contention. Should a player refrain from intimate relations from a crew member and focus on others, their love index will drop. This will see them no longer being able to access lewd content they had previously seen, until they improve their love index with that character. I propose the following three alternatives, as to how the relationship wheel will affect the repeatable lewd content in the game.
Current - Lewd content available depends upon current love index with crew member(s).
Unlock - Lewd content is unlocked by having a sufficiently high love index with that crew member. Once unlocked, the lewd content will always be available moving forwards.
Remove - Lewd content will not be affect by love index. It will be driven only by progress and decisions made in the main story.
If i may offer another approach.I have raised a poll as above on Patreon, open to all categories of support. Decision on what happens with the lewd portion of the relationship wheel will be adjusted based upon the result of this poll.
Done all them stars and both cosplay side missions ...I do actually have something naughty planned for 0.5.
PS: She will crop up in news broadcasts with each episode as well.
So there you go ... stuck in limbo with some wacky babes.but the sex side of it ignores this
maybe not in yet.How do you get all sex scenes with Kara? I only got to bodyshot and nothing more (no anal, oral, doggy)..
I get that I say fuck a lot when I'm upset. But I get the feeling you didn't actually understand my issue with the game. I don't mind that you have to use the console to get the backstory. I think it's stupid, but I'd still be willing to get over it. My problem is that you are forced to watch that intro that spoils the back story without giving any context other than the MC fucked some girls....the end. As I said, I like to start a game fresh so I can at least learn the characters' names before I find out that they fucked and then cheated, I guess. Honestly I don't know because I've never gotten passed the intro. Try and just for a moment put yourself in the mindset of a person who is brand new to the game, then fire it up and start a new game and tell me if you really think the dev's approach is the best decision. All that I'm asking for is that the dev gives us the choice to play the game from the beginning or, if that isn't possible let us at least skip the spoiler intro and just start from the console screen so we don't have to watch the first parts of the game spoiled without giving any context about the story whatsoever. I don't think it's that much to ask. I also know the dev will never do it because he is convinced that he is right. I know this because I've already made this request way earlier in the thread and with much less cussing. I just forgot, because as I said, I tend to forget this game until I start it up and then I get pissed all over again.
Well, fuck, I enjoy the fuck out of the fucking fucked game as is... for fuck's sake, it is not that fucking difficult to use the fucking console interface to figure out the fucking backstory and fucking game mechanics.
It is a fucking good VN with a fucking market economy and a fucking smoking-hot crew.
Thank you, Xavster, for a very fucking interesting and fucking interactive sci-fi VN.
Fucking innovative and fucking well done...
Actually I've been thinking about what you said about the beginning. (no, I'm not the Dev, but...) I HAVE gone back and started the game from scratch, many times. I've watched this game grow from Ver 0.10 and where this game is going is fantastic, it is just not obvious to players at this stage. Callisto is not your typical 'slam-bam-em and get 'em preggo' type h-game so most do not understand it. AND I don't have your 'button' over the beginning sequence (which I think says more about you than the game,) HOWEVER, I do AGREE that the opening can be better and I'm currently trying to come up with ideas that would improve it. Not just getting rid of the sequence you hate but helping a first time player as well as a returning player 'get into it.'. . . As I said, I like to start a game fresh so I can at least learn the characters' names before I find out that they fucked and then cheated, I guess. Honestly I don't know because I've never gotten passed the intro. Try and just for a moment put yourself in the mindset of a person who is brand new to the game, then fire it up and start a new game and tell me if you really think the dev's approach is the best decision. All that I'm asking for is that the dev gives us the choice to play the game from the beginning or, if that isn't possible let us at least skip the spoiler intro and just start from the console screen so we don't have to watch the first parts of the game spoiled without giving any context about the story whatsoever. I don't think it's that much to ask. I also know the dev will never do it because he is convinced that he is right. I know this because I've already made this request way earlier in the thread and with much less cussing. I just forgot, because as I said, I tend to forget this game until I start it up and then I get pissed all over again.
But I read somewhere these are there, just not coded in .. ”cause ..reasons....finished except club1, prolly cause after getting that royal thing i went and gave it to prince.
maybe not in yet.
Go to the station where you got your body snatched and let the next mission hunt you down.guys what im missing and how i can complete these?
Okay I'm going to try and help out here. Even though insulting me, implied or implicit, is probably not the best way to ask for a friendly discussion in the future. I play a lot of video games and I read a lot of novels, so I know a bit about what makes a story good. I have no issues with a game having a slow burning plot. The way you describe the game sounds great.Actually I've been thinking about what you said about the beginning. (no, I'm not the Dev, but...) I HAVE gone back and started the game from scratch, many times. I've watched this game grow from Ver 0.10 and where this game is going is fantastic, it is just not obvious to players at this stage. Callisto is not your typical 'slam-bam-em and get 'em preggo' type h-game so most do not understand it. AND I don't have your 'button' over the beginning sequence (which I think says more about you than the game,) HOWEVER, I do AGREE that the opening can be better and I'm currently trying to come up with ideas that would improve it. Not just getting rid of the sequence you hate but helping a first time player as well as a returning player 'get into it.'
So if you're sincere about wanting to make it better, what are your positive suggestions? I'm working on it and can pass them along to the Dev who is NOT a "convinced he is right" stubborn kind of guy IF I think they will work. Noting what's wrong is step 1, Suggestions are Step 2. so what would make you intrigued and interested in starting the game?
Understand, Callisto, is an INTERSTELLAR Adventure with WIDE RANGING INTERGALACTIC POLITICAL CONFLICT Potential where you, the player, are just the Captain of a small, harmless freighter (full of nubile women) who happen to be getting wrapped up in Cosmic events "far above your pay grade"! Its scope is far larger than it is now and its action is part Novel, part sandbox, part large rambling plot line with kinky and interesting side adventures where you never expect them. Getting new and returning players started IS important and I will be working on improving that (yes the flash sequence goes) SO WHAT ARE YOUR SUGGESTIONS?
and Please, don't say "wake up in bed and yadda yadda yadda". Most of the "adult games' start like that now. How about something original for a change? Huh? Use your imagination.
Callisto is going to be a lot more than just another 'sci-fi Adult game' It is going to be Epic!
ProfessorX10 <OUT>
Well, not to pull your leg but, by the way you tell it, it seems the flashback has spoiled you almost everything wrong (yes, the girls shown are still on the ship). I do understand you point, though. It is an odd way to introduce a game and probably presenting the whole backstory as an optional intro at the beginning would feeel more natural. That way new players can know about the history of the characters and veterans can just skip it. And all of them would still have the option to replay it the way it's now, by watching it at the computer. But it's also true that, that intro being a long kinetic novel, this could scare off some players after clicking and clicking for several minutes without any choice; and others wouldn't understand the radical change in the game mechanics after that intro ends. My main concern, though, is that either way you're basically thrown into the game without knowing what to do exactly. Now at least there's a short "tutorial" that explains the upper bar functions and the navigation/quest screens.So, since I have yet to play any of the game, I'm assuming the characters from the spoiler scene at the beginning are still a part of the current game. The girls briefly shown are still on the ship or at least still a part of the story and the MC's life, yes?
This is my problem with the spoiler trailer, if these characters are still important and the background info from the beginning of the game is still relevant, then why is playing the flashback sequence optional? Does it not add anything to the game? If it doesn't then why have the spoiler intro? All I learn from the spoiler is that the MC had a small ship, fucked some girls, lost those girls and now has a bigger ship. Do none of those details matter? If they are important, then I want to experience them for myself. I don't want to have them half spoiled before I see them.
My biggest suggestion has always been to start the game from the beginning. If the dev is that concerned about the change in game mechanics, he can put a disclaimer at the beginning. Since the dev has already stated that he will never do that, my suggestion is to completely get rid of the intro trailer and just have text at the beginning like Star Wars setting up the state of the galaxy or whatever. Then have the option to 'see how I got here' to play the beginning or start from wherever the story starts now.