Trapezio

Engaged Member
Sep 28, 2017
2,226
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I have raised a poll as above on Patreon, open to all categories of support. Decision on what happens with the lewd portion of the relationship wheel will be adjusted based upon the result of this poll.
Dude, my only complaint is that you are neglecting Tanya, in my opinion. She's MC's partner, after all.

Come on.
 
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ZTex

Engaged Member
Apr 3, 2019
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how did you get reporter in club? gave necklace to that trader?
No that's a seperate quest.
You have to play hard to get with the information. Then after a barrage of drinks and going back to your place you'll be given the option to have sex with her.
 

erkper

Well-Known Member
May 16, 2018
1,687
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Dude, my only complaint is that you are neglecting Tanya, in my opinion. She's MC's partner, after all.

Come on.
It's weird, Tanya has been the main LI in terms of content and interaction to this point in the game. By far. But she's not even a primary LI per the wheel of lust, and apparently that means she will not have nearly the amount of content as the inner three by the end. So I kind of expect her to get little attention in future updates, except as a +1 to Lia maybe...
 
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Xavster

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Game Developer
Mar 27, 2018
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Dude, my only complaint is that you are neglecting Tanya, in my opinion. She's MC's partner, after all.
Come on.
It's weird, Tanya has been the main LI in terms of content and interaction to this point in the game. By far. But she's not even a primary LI per the wheel of lust, and apparently that means she will not have nearly the amount of content as the inner three by the end. So I kind of expect her to get little attention in future updates, except as a +1 to Lia maybe...
As far as Tanya, whilst she is very attractive, there really isn't any major plot outlines that I can think of, that will make the character particularly interesting. As a character type she is a little too stable, level headed and not carrying enough baggage. The three main girls all have a plentiful number of interesting aspects, that makes writing stories for them far easier.

I have some ideas in relation to visiting Tanya / Jill's previous exploits, however outside that, the character is a minor player in significant events. If you have any plot ideas for the character, please feel free to share them.
 

ZTex

Engaged Member
Apr 3, 2019
2,898
4,185
As far as Tanya, whilst she is very attractive, there really isn't any major plot outlines that I can think of, that will make the character particularly interesting. As a character type she is a little too stable, level headed and not carrying enough baggage. The three main girls all have a plentiful number of interesting aspects, that makes writing stories for them far easier.

I have some ideas in relation to visiting Tanya / Jill's previous exploits, however outside that, the character is a minor player in significant events. If you have any plot ideas for the character, please feel free to share them.
Have you thought about why she's stable and perhaps putting them in a moment of crisis ?
She seems to play the archetypal lancer but with a level head. Putting her in a situation outside of her or even the crews control might open things up for some advancement of character. Not saying you have to pull a darkest secret or fear thing but something that maybe ends up breaking her otherwise in tact moral compass.
 

Canto Forte

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Jul 10, 2017
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This is literally the thing one must do to get the gurl - break her to conquer her.
As far as Tanya, whilst she is very attractive, there really isn't any major plot outlines that I can think of, that will make the character particularly interesting. As a character type she is a little too stable, level headed and not carrying enough baggage. The three main girls all have a plentiful number of interesting aspects, that makes writing stories for them far easier.

I have some ideas in relation to visiting Tanya / Jill's previous exploits, however outside that, the character is a minor player in significant events. If you have any plot ideas for the character, please feel free to share them.
Have you thought about why she's stable and perhaps putting them in a moment of crisis ?
She seems to play the archetypal lancer but with a level head. Putting her in a situation outside of her or even the crews control might open things up for some advancement of character. Not saying you have to pull a darkest secret or fear thing but something that maybe ends up breaking her otherwise in tact moral compass.
Dude, my only complaint is that you are neglecting Tanya, in my opinion. She's MC's partner, after all.

Come on.
how did you get reporter in club? gave necklace to that trader?
You have to take chances ... playing hard to get is relationship 101 in order to land any gurl.

So ... let us break the white knight in shining armor keeping MC level headed in all this shenanigans:
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erkper

Well-Known Member
May 16, 2018
1,687
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As far as Tanya, whilst she is very attractive, there really isn't any major plot outlines that I can think of, that will make the character particularly interesting. As a character type she is a little too stable, level headed and not carrying enough baggage. The three main girls all have a plentiful number of interesting aspects, that makes writing stories for them far easier.

I have some ideas in relation to visiting Tanya / Jill's previous exploits, however outside that, the character is a minor player in significant events. If you have any plot ideas for the character, please feel free to share them.
I actually agree, Tanya doesn't really interest me that much and I didn't mean to sound complaining in my commentary. If anything I've felt she was a little too forced on MC during the linear prologue, though I understand the plot reasons for it.

As for your poll, I'm not sure I could really vote for any of the options you listed. I am fine with the idea of the wheel, but I think the balance needs to be adjusted. It feels to me like the outer characters like Tanya and Rachel receive too much benefit from attention paid to their allies on the inner wheel.
 

Canto Forte

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Jul 10, 2017
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Well ... you cannot .. I repeat .. cannot
get to Lia and / or Kara unless you have help from Rach and / or TaNY.

Like .. because you need to break the gurl to get her ... they are too scared / feeble for straight up MC advances.

There it is ... the need to have Tany and Rach up in your prayers ... their advances are your advances.
Their successes with Lia and Kara are your successes.

Same thing is true 4 Tiff and the doctor ... no doctor, no Tiff
 

Xavster

Well-Known Member
Game Developer
Mar 27, 2018
1,243
7,572
As for your poll, I'm not sure I could really vote for any of the options you listed. I am fine with the idea of the wheel, but I think the balance needs to be adjusted. It feels to me like the outer characters like Tanya and Rachel receive too much benefit from attention paid to their allies on the inner wheel.
It's pretty easy to tweak the calculation and it may be done in future. Really have to test how it works following the implementation of additional romantic content for the characters on the outer circle. The way this system is implemented, changing the calculation a little, won't cause any issues with previous save games.

PS: Has anyone worked out whom is in the image that ProfX posted?
 
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L0MBR0

Member
Jan 19, 2020
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As far as Tanya, whilst she is very attractive, there really isn't any major plot outlines that I can think of, that will make the character particularly interesting. As a character type she is a little too stable, level headed and not carrying enough baggage.
Very attractive, stable, level headed... I for one find those attributes very appealing. Doesn't bother me if the backstories are focused on Lia, Kara and Tiffany. What I would like to see though is more interaction with characters on a high love index. So whether it be Tanya, Kara or whoever has the highest love index, why not have random encounters show up from time to time with that specific character. Like something in the shower, or character's bedroom, romantic dinner, massage, role playing etc, things that are character exclusive (to prevent it from becoming generic) all with the option to decline if you wish.
 

Canto Forte

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Looking at your avatar ... pretty well disguised babe there ...
Having gone the live a little rot on the side mission though ... those were the robes,
yeah, the robes the princess who invited us to her pallace donned ... so ... side mission away!

It's pretty easy to tweak the calculation and it may be done in future. Really have to test how it works following the implementation of additional romantic content for the characters on the outer circle. The way this system is implemented, changing the calculation a little, won't cause any issues with previous save games.

PS: Has anyone worked out whom is in the image that ProfX posted?
Spoil sport you ...

Yes, but probably not how you intended us to.
The image is named Alice_Test2.
We have random encounters ... the tricks babes play on eachother to get attension of the MC.

Very attractive, stable, level headed... I for one find those attributes very appealing. Doesn't bother me if the backstories are focused on Lia, Kara and Tiffany. What I would like to see though is more interaction with characters on a high love index. So whether it be Tanya, Kara or whoever has the highest love index, why not have random encounters show up from time to time with that specific character. Like something in the shower, or character's bedroom, romantic dinner, massage, role playing etc, things that are character exclusive (to prevent it from becoming generic) all with the option to decline if you wish.
 

xsssssssss

Active Member
Jun 17, 2017
811
1,039
Can’t say i’ve Every been a fan of Tanya, the forced relationship is probably a turning off factor.

As for wheel, I like the idea of repercussions rather than sort of simplistic harems often seen.
Curious though what will happen if/when Mc finally gets to shutdown rachel’s attempts on Kara. Is she still going to benefit from attention paid to Kara via wheel, cos it feels like that should be some severe relationship penalty for that choice or requirement to pay her attention to make up for it.
 

Canto Forte

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Jul 10, 2017
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alio.jpg
AHAHAHAAHAHAHAHAAHAHAHAHAHAHAHAHA !!!!

Alice is already there ... do not .. I repeat .. do not steal her thunder!

Can’t say i’ve Every been a fan of Tanya, the forced relationship is probably a turning off factor.

As for wheel, I like the idea of repercussions rather than sort of simplistic harems often seen.
Curious though what will happen if/when Mc finally gets to shutdown rachel’s attempts on Kara. Is she still going to benefit from attention paid to Kara via wheel, cos it feels like that should be some severe relationship penalty for that choice or requirement to pay her attention to make up for it.
Oh .. and bear in mind ... MC cannot tell tale of this to Alice .. 4 some reason ...

hui.jpg
 

Canto Forte

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I chose to have faith in dev ... but still speak my mind.
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I've always wondered why we can't tell Alice that her gf is NTRing her. Personally, it feels like the MC plays too passive of a role.
Alice is starting to come around .. but it takes patience ... till 0.7 when we might get under her skin more than figguratively.
 

professorx10

Active Member
Game Developer
Jul 22, 2018
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... But it's also true that, that intro being a long kinetic novel, this could scare off some players after clicking and clicking for several minutes without any choice; and others wouldn't understand the radical change in the game mechanics after that intro ends. My main concern, though, is that either way you're basically thrown into the game without knowing what to do exactly. Now at least there's a short "tutorial" that explains the upper bar functions and the navigation/quest screens.
Thanks guys for your comments about the INTRO and the beginning. moskyx, I think your point sums up the relevant difficulties in the existing start sequence and the original as well. The Intro, being a kinetic novel is a great backstory for the beginning and getting to know how the MC got to become a captain of a small freighter (with a crew of nubile attractive women) and why he might be a hero in a much larger world of intergalactic intrigue. However, its non-choices nature and swithcing to the new game play environment, once you're in command of Callisto is the real stumbling block to using it.

that's why I'm working on coming up with a better beginning that includes an even better introduction to the game play (tutorial) and the Universe Callisto travels in.

So I'm asking, what are the parts of the game that seem most confusing, foreign, unusual to you when you first start playing? ...and conversely, what seems automatic, easy?

Finally, What do you think the player's MC needs to know when he finds himself "In Command" at the start?

OH, and yes, that is Alice...maybe but maybe not. Do you like her better that way? or how? feedback might change the way the girls look in the future. Look what happened to Tiffany.
<Comm link OFF>
 

ZTex

Engaged Member
Apr 3, 2019
2,898
4,185
OH, and yes, that is Alice...maybe but maybe not. Do you like her better that way? or how? feedback might change the way the girls look in the future. Look what happened to Tiffany.
<Comm link OFF>
She looks like Rachel. That's not an issue in my book though.

I actually don't mind how she currently looks as it adds to the story but wouldn't mind if she had another shell to be in for more upscale functions or somehow became more human than machine later on.
 
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Canto Forte

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Jul 10, 2017
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Mc needs a Siri ... with some small info into:
Who is Tany to Mc?
Where did the club come into play?
Who is Alice? What does she do all day?
Who is Kara? What is her designate post?

I am interested in what role do they serve in Mcs command and what do they do on the ship.
Those details are fuzzy .. like who does what.
Why is Kara on deck just on some occasions.

Those details should be given like this:
Mc needed a weapons specialist and discovered Kara.
Mc found a space ship and recruted Tany to drive it.

MC is always on gurls minds, but always absent in their tet - a - tet talks,
by his own will or being sent away.

Or we could find out what are the feelings of them gurls about him:
Alice secretly adoers MC by fantasizing being dominated by him.
Doctor and Rachel seem sex savvy .. they are mesmerized by his throbbing determination and lust skills.
Tiff needs to show mommy dearest she has something of her own with Mc.
Kara wants a mentor / father / ruling figgure to straighten her life.

Just something to fuel player determination to do the deeds affrodetd to them by the game.
Just going in the shower or the board room to be sent away or say he does not want to attend
feels epty and useless ... like he does not understand his standing on the ship.

He is supposed to be the driving force of the ship, not some sort of ghost just hanging around
with his throbbing demeanor and unquenched manhood prowling the decks.

Thanks guys for your comments about the INTRO and the beginning. moskyx, I think your point sums up the relevant difficulties in the existing start sequence and the original as well. The Intro, being a kinetic novel is a great backstory for the beginning and getting to know how the MC got to become a captain of a small freighter (with a crew of nubile attractive women) and why he might be a hero in a much larger world of intergalactic intrigue. However, its non-choices nature and swithcing to the new game play environment, once you're in command of Callisto is the real stumbling block to using it.

that's why I'm working on coming up with a better beginning that includes an even better introduction to the game play (tutorial) and the Universe Callisto travels in.

So I'm asking, what are the parts of the game that seem most confusing, foreign, unusual to you when you first start playing? ...and conversely, what seems automatic, easy?

Finally, What do you think the player's MC needs to know when he finds himself "In Command" at the start?

OH, and yes, that is Alice...maybe but maybe not. Do you like her better that way? or how? feedback might change the way the girls look in the future. Look what happened to Tiffany.
<Comm link OFF>
Alice is like afflicted with not having a family and yearning of one with the MC.
Rach is so carefree and banging everyone that Alice is just torn seeing herself isolated and obscured.
Tany is as steady as the ship, into business with MC and proud of it.
Kara is so mellow on the inside but so conflicted she turns into easy prey for Rach.
MC has to keep everyone happy.
 
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