cxx
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- Nov 14, 2017
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how did you get reporter in club? gave necklace to that trader?guys what im missing and how i can complete these?![]()
how did you get reporter in club? gave necklace to that trader?guys what im missing and how i can complete these?![]()
No that's a seperate quest.how did you get reporter in club? gave necklace to that trader?
It's weird, Tanya has been the main LI in terms of content and interaction to this point in the game. By far. But she's not even a primary LI per the wheel of lust, and apparently that means she will not have nearly the amount of content as the inner three by the end. So I kind of expect her to get little attention in future updates, except as a +1 to Lia maybe...Dude, my only complaint is that you are neglecting Tanya, in my opinion. She's MC's partner, after all.
Come on.
Dude, my only complaint is that you are neglecting Tanya, in my opinion. She's MC's partner, after all.
Come on.
As far as Tanya, whilst she is very attractive, there really isn't any major plot outlines that I can think of, that will make the character particularly interesting. As a character type she is a little too stable, level headed and not carrying enough baggage. The three main girls all have a plentiful number of interesting aspects, that makes writing stories for them far easier.It's weird, Tanya has been the main LI in terms of content and interaction to this point in the game. By far. But she's not even a primary LI per the wheel of lust, and apparently that means she will not have nearly the amount of content as the inner three by the end. So I kind of expect her to get little attention in future updates, except as a +1 to Lia maybe...
Have you thought about why she's stable and perhaps putting them in a moment of crisis ?As far as Tanya, whilst she is very attractive, there really isn't any major plot outlines that I can think of, that will make the character particularly interesting. As a character type she is a little too stable, level headed and not carrying enough baggage. The three main girls all have a plentiful number of interesting aspects, that makes writing stories for them far easier.
I have some ideas in relation to visiting Tanya / Jill's previous exploits, however outside that, the character is a minor player in significant events. If you have any plot ideas for the character, please feel free to share them.
As far as Tanya, whilst she is very attractive, there really isn't any major plot outlines that I can think of, that will make the character particularly interesting. As a character type she is a little too stable, level headed and not carrying enough baggage. The three main girls all have a plentiful number of interesting aspects, that makes writing stories for them far easier.
I have some ideas in relation to visiting Tanya / Jill's previous exploits, however outside that, the character is a minor player in significant events. If you have any plot ideas for the character, please feel free to share them.
Have you thought about why she's stable and perhaps putting them in a moment of crisis ?
She seems to play the archetypal lancer but with a level head. Putting her in a situation outside of her or even the crews control might open things up for some advancement of character. Not saying you have to pull a darkest secret or fear thing but something that maybe ends up breaking her otherwise in tact moral compass.
Dude, my only complaint is that you are neglecting Tanya, in my opinion. She's MC's partner, after all.
Come on.
You have to take chances ... playing hard to get is relationship 101 in order to land any gurl.how did you get reporter in club? gave necklace to that trader?
I actually agree, Tanya doesn't really interest me that much and I didn't mean to sound complaining in my commentary. If anything I've felt she was a little too forced on MC during the linear prologue, though I understand the plot reasons for it.As far as Tanya, whilst she is very attractive, there really isn't any major plot outlines that I can think of, that will make the character particularly interesting. As a character type she is a little too stable, level headed and not carrying enough baggage. The three main girls all have a plentiful number of interesting aspects, that makes writing stories for them far easier.
I have some ideas in relation to visiting Tanya / Jill's previous exploits, however outside that, the character is a minor player in significant events. If you have any plot ideas for the character, please feel free to share them.
It's pretty easy to tweak the calculation and it may be done in future. Really have to test how it works following the implementation of additional romantic content for the characters on the outer circle. The way this system is implemented, changing the calculation a little, won't cause any issues with previous save games.As for your poll, I'm not sure I could really vote for any of the options you listed. I am fine with the idea of the wheel, but I think the balance needs to be adjusted. It feels to me like the outer characters like Tanya and Rachel receive too much benefit from attention paid to their allies on the inner wheel.
Yes, but probably not how you intended us to.PS: Has anyone worked out whom is in the image that ProfX posted?
Very attractive, stable, level headed... I for one find those attributes very appealing. Doesn't bother me if the backstories are focused on Lia, Kara and Tiffany. What I would like to see though is more interaction with characters on a high love index. So whether it be Tanya, Kara or whoever has the highest love index, why not have random encounters show up from time to time with that specific character. Like something in the shower, or character's bedroom, romantic dinner, massage, role playing etc, things that are character exclusive (to prevent it from becoming generic) all with the option to decline if you wish.As far as Tanya, whilst she is very attractive, there really isn't any major plot outlines that I can think of, that will make the character particularly interesting. As a character type she is a little too stable, level headed and not carrying enough baggage.
Spoil sport you ...It's pretty easy to tweak the calculation and it may be done in future. Really have to test how it works following the implementation of additional romantic content for the characters on the outer circle. The way this system is implemented, changing the calculation a little, won't cause any issues with previous save games.
PS: Has anyone worked out whom is in the image that ProfX posted?
We have random encounters ... the tricks babes play on eachother to get attension of the MC.Yes, but probably not how you intended us to.
The image is named Alice_Test2.
Very attractive, stable, level headed... I for one find those attributes very appealing. Doesn't bother me if the backstories are focused on Lia, Kara and Tiffany. What I would like to see though is more interaction with characters on a high love index. So whether it be Tanya, Kara or whoever has the highest love index, why not have random encounters show up from time to time with that specific character. Like something in the shower, or character's bedroom, romantic dinner, massage, role playing etc, things that are character exclusive (to prevent it from becoming generic) all with the option to decline if you wish.
Oh .. and bear in mind ... MC cannot tell tale of this to Alice .. 4 some reason ...Can’t say i’ve Every been a fan of Tanya, the forced relationship is probably a turning off factor.
As for wheel, I like the idea of repercussions rather than sort of simplistic harems often seen.
Curious though what will happen if/when Mc finally gets to shutdown rachel’s attempts on Kara. Is she still going to benefit from attention paid to Kara via wheel, cos it feels like that should be some severe relationship penalty for that choice or requirement to pay her attention to make up for it.
I've always wondered why we can't tell Alice that her gf is NTRing her. Personally, it feels like the MC plays too passive of a role.Oh .. and bear in mind ... MC cannot tell tale of this to Alice .. 4 some reason ...
Alice is starting to come around .. but it takes patience ... till 0.7 when we might get under her skin more than figguratively.I've always wondered why we can't tell Alice that her gf is NTRing her. Personally, it feels like the MC plays too passive of a role.
Thanks guys for your comments about the INTRO and the beginning. moskyx, I think your point sums up the relevant difficulties in the existing start sequence and the original as well. The Intro, being a kinetic novel is a great backstory for the beginning and getting to know how the MC got to become a captain of a small freighter (with a crew of nubile attractive women) and why he might be a hero in a much larger world of intergalactic intrigue. However, its non-choices nature and swithcing to the new game play environment, once you're in command of Callisto is the real stumbling block to using it.... But it's also true that, that intro being a long kinetic novel, this could scare off some players after clicking and clicking for several minutes without any choice; and others wouldn't understand the radical change in the game mechanics after that intro ends. My main concern, though, is that either way you're basically thrown into the game without knowing what to do exactly. Now at least there's a short "tutorial" that explains the upper bar functions and the navigation/quest screens.
She looks like Rachel. That's not an issue in my book though.OH, and yes, that is Alice...maybe but maybe not. Do you like her better that way? or how? feedback might change the way the girls look in the future. Look what happened to Tiffany.
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Alice is like afflicted with not having a family and yearning of one with the MC.Thanks guys for your comments about the INTRO and the beginning. moskyx, I think your point sums up the relevant difficulties in the existing start sequence and the original as well. The Intro, being a kinetic novel is a great backstory for the beginning and getting to know how the MC got to become a captain of a small freighter (with a crew of nubile attractive women) and why he might be a hero in a much larger world of intergalactic intrigue. However, its non-choices nature and swithcing to the new game play environment, once you're in command of Callisto is the real stumbling block to using it.
that's why I'm working on coming up with a better beginning that includes an even better introduction to the game play (tutorial) and the Universe Callisto travels in.
So I'm asking, what are the parts of the game that seem most confusing, foreign, unusual to you when you first start playing? ...and conversely, what seems automatic, easy?
Finally, What do you think the player's MC needs to know when he finds himself "In Command" at the start?
OH, and yes, that is Alice...maybe but maybe not. Do you like her better that way? or how? feedback might change the way the girls look in the future. Look what happened to Tiffany.
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