Development Update:
Have the final renders for 0.2 in the rendering queue with only 4 frames to go (~4 hours). Hence as mentioned in last weeks update, it is just some Ren'Py coding and some internal testing prior to the Beta. Hence expecting Beta to start late next week. As far as the duration of the Beta, it's going to depend upon the enthusiasm of the testers and also the quantity of errors in the coding. Version 0.1 was a kinetic novel and 0.2 is a true game with several mechanics. Much of this Beta testing is going to revolve around whether the storyline progression holds, despite giving the player almost complete freedom.
Couple of renders from past week:
To Do List:
- Creation of some imagemap navigation images (~1/2 day)
- Tidy up the coding (2 days)
- Internal testing (2 days)
- Beta (? days)
Have the final renders for 0.2 in the rendering queue with only 4 frames to go (~4 hours). Hence as mentioned in last weeks update, it is just some Ren'Py coding and some internal testing prior to the Beta. Hence expecting Beta to start late next week. As far as the duration of the Beta, it's going to depend upon the enthusiasm of the testers and also the quantity of errors in the coding. Version 0.1 was a kinetic novel and 0.2 is a true game with several mechanics. Much of this Beta testing is going to revolve around whether the storyline progression holds, despite giving the player almost complete freedom.
Couple of renders from past week:
To Do List:
- Creation of some imagemap navigation images (~1/2 day)
- Tidy up the coding (2 days)
- Internal testing (2 days)
- Beta (? days)