You start a new game in 0.2 that begins after the events of the prologue. The prologue is still within 0.2, however is accessed via the computer in the captain's room. The prologue is also split up into chapters, which makes viewing in parts easier.Thanks Xavister for your quick reply. One quick question (hope it hasn't been asked before) When 0.2 comes out, since it is a departure into a real game, does it require a restart (IE did you re-program the prolog) or just continue from where we left off with the prolog optional for new gamers?
I understand most devs don't like walkthrus (more work plus gives it away). For users, it allows us to follow the story without getting lost/confused. It helps those of us with 'time crunch's in our gaming. For those who want to live in the world you're creating, they're no good/distracting. I think from a dev's pov they're an added product (solutions) that also get given away and don't help the bottom line. Me, I like 'em 'cause I'm time crunched.
Ok, thanks again for your fine work. I wish you the best of success. (but I still think those girls are going to be at each other's throat sooner or later with the personalities you've set up...but maybe that was your intent?) Cheers
With 0.2 I have also allowed the player to give both a name and a nickname to the main character. I have tweaked the prologue such that the MC's name is replaced with the player selected one.
As far as a walkthrough, I don't believe it is necessary at this point. There is an in game hint system to ensure that the main story line progresses. It will be interesting to see how easily the beta testers are able to progress the story.