Let me preface by saying I'm not trying to change your minds, nor am I saying that my points will improve the experience for you. Just as an FYI, though, the commodities management isn't required:
In speaking with Xavster before this update's release, I suggested adding a Hint system (lightbulb icon at the top), so you know what to do to progress certain characters; and a Locator (the
i icon at the top), so you know where characters are at different times on different days. There's also a Skip Time button (
>>) if you need it.
This doesn't eliminate the sandbox format, ofc, but it should hopefully make things a bit easier. Characters' storylines progress by interacting in general, especially in cases indicated by the hint system. Again, this might not be enough for you, but I tried to suggest to Xavster some tools to ease the pain.