I like it. There's levity, there's story, at least one blue woman... nice.
Took me a moment to realize the prologue is more like a disjointed flashback, but that might just be me.
In the prologue I came across one reference (in v2.0) to the name 'Xavier', though I don't exactly remember where. Also, a few grammatical boo-boos, but nothing immersion breaking.
Just a small hint. In software development it is much more common to use a second decimal point separator to indicate bugfixes. So instead of 0.21 you would end up with 0.2.1. This helps in the long run when you have more than 9 releases without the game being complete. Otherwise you would be forced to use 1.0, which implies a completed game. Or heck, if things really go wrong, it allows you to have more than 9 bugfixes (e.g. 0.2.10).
PS:
It would be awesome if, in a future update, we see the crew fighting a Krillen ship. When all seems lost and the crew is mere moments from doom Kara's markings light up. Unleashing all of her power she shouts "HADOUKEN" and shoots a rainbow from her mouth. When the rainbow hits the ship it momentarily warps before exploding with a massive boom. (Yeah, it's so powerful even physics gives up and lets sound travel through space)
This is then followed by a period where Kara has to struggle with the darkness inside her. But the captain manages to pound her through it. I, I mean help her through it, of course.
Anyway, happy devving!