Xavster

Well-Known Member
Game Developer
Mar 27, 2018
1,243
7,572
Just play the game, like most of the games here with navegation and things like that, i was lose at the start, once i touch the new game bottom, i was in a menu of sort, that confuse the hell out of me, thankfully after 30-1h i get used to it, and finish the game (up to the content).

Things that in MY opinion can be better or need an explanation:
- Pls, change the new game and -puff- starting in the computer.
- Hint are okay, but i don't really get the meaning of the game or what i can expect of it. I guess that you are a 'merchant' of some sort... but the storyline? No idea.
- Navegation, hell! Pls, a quick travel, 30min to get used to the map!
- Tiffany, u change her waaaaaaaaaaaaay to fast, at least u should add some things with her. I get her change, but that was radical, from 19 schoolgirl, to sexy 25+ secretary, this would enter smooth if u would add at least some teasing with ther trying to win the mc over or something.
- MC, what is special about the MC? I mean all the girls have a worth but the MC?

Good things, w/o a lot of details:
- Good prologue.
- Good potential.
- Good sound, background?
- No NTR
- Good Girls.
- Game name.

Bad things:

- Game is not full >:v
- Not more aliens girl.
-Not enough content to fap with
-No rape


cough cough, good jod.
The decision to morph Tiffany quickly was two fold. It is a mechanism to kick off the main story line element in the next revision. Additionally changing the character look through the course of the game is actually a nightmare in terms of the number of renders required. I wanted to change her look, so I needed to do it quite quickly.

One of the interesting things about the character is that with the exception of changing the hair and applying some lipstick, it is exactly the same model. Although I know this, I still do a double take every time I see the difference.
 
Sep 4, 2017
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In looking at the error message, it looks to be an issue with the Ren'Py setup rather than Callisto itself. In my coding I did not do any customisation to the saving functions. All of the files listed in the report above are not files I actually edit when creating the game.

I'm not an expert on this, however it looks like it is searching for a save game location that does not exist. Typically save games will go to "C:\Users\[logon]\AppData\Roaming\RenPy\Callisto-1564968478". I can only suggest you try a few things.
1) Check that the save game folder as above exists. Note that [logon] is your user name.
2) Make sure you a logged into you PC as a valid user with write privileges to your C: drive - is your logon name 'User'?
3) Move the game to a more conventional location such as c:\games\callisto-0.21-pc\
If any others with more coding / Ren'Py experience would like to assist please feel free to post.
Sorry, I forgot to post that the problem was solved. It was an error in my folder's settings.
 
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LordVile

New Member
Apr 3, 2018
12
21
Got to love a economy system where Martins try to steal as much of the profits as possible, jokes on them though started selling them air (Jokes aside you can just select what ever you want and just sell them that at the moment), So far love the story Although think Tiffany needs a little work in regards to the change as it suddenly drops the physical change (personal opinion), the navigation system needs work as well as I may have my moments where I am stupid but I thought the whole game currently was just the terminal in the captains quarters.
 

Xavster

Well-Known Member
Game Developer
Mar 27, 2018
1,243
7,572
Got to love a economy system where Martins try to steal as much of the profits as possible, jokes on them though started selling them air (Jokes aside you can just select what ever you want and just sell them that at the moment), So far love the story Although think Tiffany needs a little work in regards to the change as it suddenly drops the physical change (personal opinion), the navigation system needs work as well as I may have my moments where I am stupid but I thought the whole game currently was just the terminal in the captains quarters.
The exploit you mention was identified by another player and has since been rectified in 0.21. If you want to exploit your way to untold riches, fine by me. Happy for people to play the game in any fashion they wish.

Note: I will be modifying the navigation system and reworking the events of 0.2 before 0.3.
 
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UnoriginalUserName

Engaged Member
Sep 3, 2017
3,720
13,838
Huh, pleasantly surprised here. Good story and writing, great models and animations (not sure how Tanya managed to unbutton that outfit so smoothly though ;)), and a pretty good UI (which will apparently be getting a slight tweak / improvement).

And Lia is too fucking cute. Her and Bobo showing up, man...move over Tanya, seriously.
 
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professorx10

Active Member
Game Developer
Jul 22, 2018
601
776
Ok, Xavster, Events held me up from jumping in and going through this update but I did have a little time to get started and I thought you might like my feedback.
On the plus side, your art and animation is outstanding. I like all the girls--I guess I'm not as picky as a lot of the F95ers...I like variety. I've only been able to play for a few minutes--an hour, I think so these comments are 'first impression' type.
I too found the Navigation the biggest confusion item. A) the map on the computer doesn't 'jibe' to the walkthrough in the ship in the game. B) I didn't mind the arrow placement but found the "corridor" confusing to arrive in and find my way through the ship. Suggestion: Instead of 'spots on the floor' for entrance in each bedroom, why not Doorways with Designators on the walls? that would be more intuitive. C) make the map on the computer an "Overhead" that outlines the paths through the ship--that would help a lot to first time players. [SEE STARLIGHT_DRIFTER] D) I didn't get to start the trading system (too busy trying out the 'world' and getting my feet on the ground) but when I talked to the trader in the cargo hold, I was surprised that every commodity cost more to buy than sell with no other options. I'm not sure how that is going to let me plan my trading. One thing I worried about, does the ship need fuel on a regular basis? If so, do we have a fuel gauge and an idea of how much fuel it takes to go between systems? Or is star travel "free"? Also, the fuel costs cut almost all my money out at the start!
So all in all it is a great start with a lot of great visuals. I don't have a grip on character development or plot yet so I'll wait to know more but its looks are top notch, and I hit no first time Bugs or crashes. Congratulations.
 
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JoSolo

Member
Apr 5, 2018
372
252
Soo really liking the game so far only i have no idea what i should be doing haha is there any kind of walkthrough for this? Or some easy explanation?
 

LordVile

New Member
Apr 3, 2018
12
21
Must have missed it being mentioned earlier my bad, seems a waste of effort to repeatedly bring up things, and I'll look forward to what you come up with in terms of that
 

professorx10

Active Member
Game Developer
Jul 22, 2018
601
776
Hi Xavster,
Ok an update on my earlier findings after playing a little longer. I thought the 'help' button might be bugged as it first suggested for character development Julia and Tiffany were in the bedroom...which they were but after I got the scene where they were discussing Tiffany's 'issues' and I progressed a couple days further, it was still saying that was the only character update available. It took until about day 10 before it changed.

Also in trading at first you don't have the market analysis (until they fix it) and during that time I felt like I was 'wandering around' losing money and going nowhere. After I get the market analysis screen I've got a chance to earn some money and 'stay afloat' as a captain. But it was nip and tuck....I was almost broke (what then?).

So at this point, I'm at day 11 and can only invite Julia to 'play' so I'm wondering how the development will go with the other girls or whether I've 'missed cues'?

I really like like the world you're building... :) So I hope this helps you improve the experience for others. Cheers
 

Xavster

Well-Known Member
Game Developer
Mar 27, 2018
1,243
7,572
Hi Xavster,
Ok an update on my earlier findings after playing a little longer. I thought the 'help' button might be bugged as it first suggested for character development Julia and Tiffany were in the bedroom...which they were but after I got the scene where they were discussing Tiffany's 'issues' and I progressed a couple days further, it was still saying that was the only character update available. It took until about day 10 before it changed.

Also in trading at first you don't have the market analysis (until they fix it) and during that time I felt like I was 'wandering around' losing money and going nowhere. After I get the market analysis screen I've got a chance to earn some money and 'stay afloat' as a captain. But it was nip and tuck....I was almost broke (what then?).

So at this point, I'm at day 11 and can only invite Julia to 'play' so I'm wondering how the development will go with the other girls or whether I've 'missed cues'?

I really like like the world you're building... :) So I hope this helps you improve the experience for others. Cheers
The Tiffany main story line progression starts with two events between Julia / Tiffany, hence this is why the tip doesn't disappear. Trading initially is meant to be brutally hard, but it gets easier as you progress the story line.

With the feedback I received following the release of 0.2, there are a number of items that have been identified that need addressing. In addition to revising the ship navigation system, I am going to completely rework the content of 0.2.

PS: There is some content with Tanya, however the other girls are largely 'untouched'. There is only so much content I can add in 1 version and 0.2 was largely focused on creating the ship environment, rather than story line.
 
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Xavster

Well-Known Member
Game Developer
Mar 27, 2018
1,243
7,572
i like the sci fi .. trouble is this is not a game its more like a movie :(
Ver 0.1 is a kinetic novel (movie). Ver 0.2 changes this to a more 'sandbox' type of game that will only expand in functionality with each version. The story line will however remain as the core focus of the VN.
 

pklmjn

Newbie
Oct 9, 2018
39
26
My last comment was on the short side, but this game deserves more detailed feedback.

What I like about the game:
I like that the women have their own agenda and that their body proportions are realistic. The renders and animations are great and the story you tell is engaging. I'd suggest you do not add additional sectors, the three existing ones already offer lots of story hooks and I prefer three fully fleshed out sectors over a dozen half empty ones. Having spend way too much time in Elite the trading minigame wasn't difficult or difficult to understand (I would have liked more complexity but that would have killed the mini part of minigame).

Things that bug me:
The game is a harem space opera and space operas have a relaxed relationship with reality. That said, please, pretty please with sugar, avoid techno babble. There were thankfully none in free roam but one or two cases in the prologue. Thing is you and everyone else doesn't know why/how the ship flies because with current physics/technology it's plain impossible. Only current way to create a gravitational force of 1 g (and the ship has obviously artificial gravity of that order of magnitude) is having roughly the same mass as earth. On the contrary polarity in science is a but none of these polarities help with the propulsion of a ship. Er, electrical polarity is everywhere you have an electrical current, but why a change of the direction of the current creates an engineering miracle is beyond me. Maybe choose the same same approach as with the floor looking like wood. Wood burns rather easily and fire on a space ship has a tendency to turn the ship in a large coffin. Yet no one of the crew cares about it, so it's either a fireproof look-alike or the ship has other unmentioned features to prevent fires.

To clarify, the talk about Sam didn't come off as techno babble because you can take state of the art robotics and AI research, extrapolate it 20/50/100 years into the future and something like Sam looks entirely believeable.

Also there's a lot of time when no one is on the bridge. Space is a dangerous place and while it isn't actively trying to kill you it won't pass up the opportunity should you give it the chance (not my words, paraphrased from ). Admittedly it can be handwaved away with a competent ship AI, flying established trade lines and an alert calling personnel to the bridge if need be but maybe consider Tanya/Alice (pilot/sensor specialist) spend more time on the bridge instead of staying alone in their room.

Conclusion:
The game feels as if you have a well thought out plan. This is meant as constructive criticism, take what's helpful and ignore the rest.

One last typo:
Talk with Tiffany after Tiffany-Marvin meeting, Tiffany:
I only implied right, I did state outright, it should be alright?
"I didn't state outright" makes more sense to me.
 
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4.20 star(s) 118 Votes