Development Update 1/11/19
With the feedback following the release of 0.21, I have created a new fast travel interface as can be seen in the first 2 images. This not only allows rapid travel between different sections of the ship, but also indicates the current location of your crew members. Still to be implemented within this interface is the inclusion of the main story line hint system.
Most of the last week however has been spent on the creation of the salvaging mechanic to the game. Players will given an option of which of a couple of ships offered they wish to salvage and also which portion of the ship they would like to focus on. Currently I have 8 different ship types and each will be presented with differing levels of damage. I still have some coding and roughly 40 stills to complete, however it should only take a couple of days. Also note that the ship holograms spin around within the game.
The main focus for next week will be to do the animations for 0.3. This is primarily to establish a rendering queue, such that my GPU stays nice and busy.
With the feedback following the release of 0.21, I have created a new fast travel interface as can be seen in the first 2 images. This not only allows rapid travel between different sections of the ship, but also indicates the current location of your crew members. Still to be implemented within this interface is the inclusion of the main story line hint system.
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