I have adjusted the dialogue option to "Are you trying to angle for a greater share of the earnings?". Hope this makes it a little clearer. Will be changed in the next version.
With the Kara Villa content, I wanted to put the Captain's personal funds to good use. In order to do this, I need an interface of some kind to allow the purchase. Hence this would require either a discussion with a character or placing it on the Captain's computer. The problem with the Captain's computer, is that I suspect most players would miss it entirely and never see the Kara content. This leaves character interactions with the logical one from a story perspective being Julia.
In order for the purchase to be available when the player chooses (insufficient funds / rather spend on other things), it needs to be readily accessible on the character. For the case of Julia, this means the medbay. There are a number of events that are triggered here (dependent upon scene checks) and they have to be ordered in some fashion. The Kara getaway just happens to be 4th on the list. I could reorder, however you would then get the situation, where if you didn't purchase right away, you would still have to go through the other 3 events to get to the repeatable menu to then purchase.
Unfortunately I cannot code to read the minds of each player, however I do try to tailor the game based upon player choices. This will however mean, that you will see some choices, that you may not be interested in. With the game, I intended on the characters being different, in both look and personality. This means that most players will have favourites and also those characters that they dislike. With their differences, it creates more interesting interpersonal dynamics and hopefully a better game.