With the Sam character, the android form results from a clothing asset, hence to change to human form in Daz, I just remove the clothing asset and the related morph. This doesn't prevent me from keeping the eyes, or adding something like a bar code to the skin. I could also have the former seams in her body panels glow through the skin in 'certain' situations. I will also likely no longer use the current maid outfit if I change her to a human form. The clothing asset doesn't form to the character pose particularly well and it's a pain to pose in scenes (you end up tweaking the clothing every pose to avoid it clipping with the model and even then it isn't perfect).That would be awesome. Don't know if I would go full human with the form. Lia could outfit her with lights that change color with arousal states, just like her. She would be a great vehicle for Alice to get payback on the Capt. for messing around with Rachel. Her original military programming could kick in, or she could be hacked. The possibilities are endless.
The coding ties in the progression of the relationship with Lia with the events. Hence I will keep the sequence as it currently is. However, I will add in another scene to give some better reasoning for the approach.Just a thought. The main story could play out while you are hunting for the spider bots. Just because the endgame happens all at once doesn't mean that the lead up has to. The back and forth can come before deployment. (was that vague enough?)
Always looking for ideas to be included in the game and feedback on what has been released so far. Of all the aspects for creating the game, I would consider my writing ability to be my weakest skill. Been doing animations for the last week and am nearing the completion of their posing. My animation skills improve with every day and they are looking pretty sweet. I am biased though.
PS: Thanks to Groundlbr and AnthonyIsAGod for posting in the thread. Seems I have dragged a couple of long time lurkers out into the light.