But that's the opposite of balance.
There is no kill like overkill.
But in all seriousness, things like this isn't all that bad. It's perfect for testing the difficulty of things to see if things actually are balanced. Speaking of which...
Perveloper , you might want to consider dropping the "By 10 Waves" and just increase the Hypnotize count up to 20 and have it done in just a single game for the Hypnosis Experiment. I don't think it's actually feasibly possible to get to 15 Hypnosis events before Wave 10, which means you have to get 2 Hypnosis events per wave for 7 waves with only 1 wave getting one Hypnosis event, and 1 waves with no event all on average to keep you on track for that goal. Starting from 0% Libido, you're put up to 34.2% (20.X% if you pop Anaphro just before the event), which a single Anaphro can't reduce back to zero. Even if you could buy it every wave (Which is impossible for the first wave anyway), you'd eventually have your first orgasm right before the end of the 3rd event or the beginning of the 4th event, and you'd probably end with mind break by the 9th or 10th Hypnosis Event at best. You simply don't get enough access to Anaphro to keep your Libido low enough to keep your pleasure intake slow enough for the Experiment as is.
I tried doing this the first time without having Libido / Pleasure locked to 0%. Even with No Reloads Infinite Ammo, Infinite Money, Infinite Dash, Infinite Strength, and Infinite HP, there was no combination of Wave/Event/Anaphro pacing to get 15 Hypnosis Events by Wave 9 to have it ready for when you reach Wave 10. You either don't have enough Hypno Events when you reach Wave 10, or you end up in Mind Break.