TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,264
2,964
Hi All,
We're working on such a variety of different elements at the moment that it's very difficult to select an element to focus a dev blog on. We've decided to cover some of the world design changes and visual upgrades in this blog.

Firstly we've punched up the contrast of the world. When you look at something for too long it's easy to lose sight of how small changes are adding up. We became aware that Sabu had begun to drift away from our vision of an arid place where the baking heat of the desert sun leaps out of the screen. Our existing tones were true to Egypt, but Sabu is not Egypt.
We've now moved back in the direction of punchy, vibrant tones supported by sand accumulating everywhere. Even our greens are a bit less dead.

Our building materials got a rework as well, further optimising them whilst making them read better at range. There are a lot of painted murals in Sabu, with different villages and races expressing themselves in unique ways. The new materials give us a better canvas for these artworks.

The material rework extends to characters too, even how hair is implemented in our UE5 build. The hair we ported back for last month's update was a test asset for UE5 - the hair in the new build uses an entirely different approach and the improvement is night and day.

The difference in the world extends beyond the surface changes however; mechanically we've changed our approach to dungeons, tombs, and other places beneath the sand. Reworked tombs won't feature in the initial UE5 release, but will come in one of the first updates. Rather than a "push the button" or "find the key" approach, tombs feature fully designed puzzles and traps, existing as a quest subtype in their own right.
In this screenshot above we can see a tomb that sits beneath The Rampant Lioness, Damaris' Taberna. So close to town its likely already been picked clean... though who knows, perhaps you'll find more than you expect from exploring it.

Sabu has always been filled with crumbling ruins, the entrances often blocked by debris. This is another example of how things are changing in UE5: player stats now mean that some otherwise inaccessible tombs become enterable if the player has adequate agility or strength.
Obviously this isn't the only way stats impact gameplay, nor are these the only two stats to choose from. Players will gain points to spend each level, increasing their Arcana, Agility, Endurance, Fate, Presence, Strength, and Vitality as they progress through the game. These stats will impact everything from how fertile a player is, what weapons they can use, and whether an encounter ends in combat or ecstacy.

A bigger world means new modes of travel and more ground to cover, so landmarks are changing too. In a world as large as Sabu it can be easy to get lost, new common landmarks will help guide your path. Here we can see two pillars, one on either side of a safe point to disembark from your boat. Spotting such pillars in the world will lead you to a beach and whatever settlement or temple it was built for, though bear in mind the occupants may not always be welcoming.
There are many megastructures coming to Carnal Instinct too, giving you points of reference to navigate from; pyramids, temples, colossi, and many more.
This is just a taste of what we're working on in the UE5 build. Coming soon will be more creatures of the dunes, new enemies, new characters to romance, new quests to unravel the story of this land, and much, much more.
Team Carnal Instinct
Hi All,
We're working on such a variety of different elements at the moment that it's very difficult to select an element to focus a dev blog on. We've decided to cover some of the world design changes and visual upgrades in this blog.

Firstly we've punched up the contrast of the world. When you look at something for too long it's easy to lose sight of how small changes are adding up. We became aware that Sabu had begun to drift away from our vision of an arid place where the baking heat of the desert sun leaps out of the screen. Our existing tones were true to Egypt, but Sabu is not Egypt.
We've now moved back in the direction of punchy, vibrant tones supported by sand accumulating everywhere. Even our greens are a bit less dead.

Our building materials got a rework as well, further optimising them whilst making them read better at range. There are a lot of painted murals in Sabu, with different villages and races expressing themselves in unique ways. The new materials give us a better canvas for these artworks.

The material rework extends to characters too, even how hair is implemented in our UE5 build. The hair we ported back for last month's update was a test asset for UE5 - the hair in the new build uses an entirely different approach and the improvement is night and day.

The difference in the world extends beyond the surface changes however; mechanically we've changed our approach to dungeons, tombs, and other places beneath the sand. Reworked tombs won't feature in the initial UE5 release, but will come in one of the first updates. Rather than a "push the button" or "find the key" approach, tombs feature fully designed puzzles and traps, existing as a quest subtype in their own right.
In this screenshot above we can see a tomb that sits beneath The Rampant Lioness, Damaris' Taberna. So close to town its likely already been picked clean... though who knows, perhaps you'll find more than you expect from exploring it.

Sabu has always been filled with crumbling ruins, the entrances often blocked by debris. This is another example of how things are changing in UE5: player stats now mean that some otherwise inaccessible tombs become enterable if the player has adequate agility or strength.
Obviously this isn't the only way stats impact gameplay, nor are these the only two stats to choose from. Players will gain points to spend each level, increasing their Arcana, Agility, Endurance, Fate, Presence, Strength, and Vitality as they progress through the game. These stats will impact everything from how fertile a player is, what weapons they can use, and whether an encounter ends in combat or ecstacy.

A bigger world means new modes of travel and more ground to cover, so landmarks are changing too. In a world as large as Sabu it can be easy to get lost, new common landmarks will help guide your path. Here we can see two pillars, one on either side of a safe point to disembark from your boat. Spotting such pillars in the world will lead you to a beach and whatever settlement or temple it was built for, though bear in mind the occupants may not always be welcoming.
There are many megastructures coming to Carnal Instinct too, giving you points of reference to navigate from; pyramids, temples, colossi, and many more.
This is just a taste of what we're working on in the UE5 build. Coming soon will be more creatures of the dunes, new enemies, new characters to romance, new quests to unravel the story of this land, and much, much more.
Team Carnal Instinct
Gotta be careful when you copy off of Patreon, it likes to double the paste. Also, these images will go offline within a few days because Patreon rotates image URLs to prevent hotlinking.
 
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muschi26

Engaged Member
Jun 22, 2019
2,723
4,091
Gotta be careful when you copy off of Patreon, it likes to double the paste. Also, these images will go offline within a few days because Patreon rotates image URLs to prevent hotlinking.
Thanks for catching that.

As for the pictures, I'm not gonna download them and re-embed them lol, too much work.
 

Pa3uk

Active Member
Jul 22, 2017
606
566
I don't understand one point = I bought the game in STEAM, but it feels like =Steam users get new versions at the very last turn -_- what's the point? And one more thing - when the game goes out of ALPHA status, will it not have to be bought again?
+ there are a lot of bugs in the game (the quest with the murder is still NOT completed), then the guards will not appear, then the witnesses or something else ...
 

ViviX12

Engaged Member
Jan 5, 2019
2,523
3,528
I don't understand one point = I bought the game in STEAM, but it feels like =Steam users get new versions at the very last turn -_- what's the point? And one more thing - when the game goes out of ALPHA status, will it not have to be bought again?
+ there are a lot of bugs in the game (the quest with the murder is still NOT completed), then the guards will not appear, then the witnesses or something else ...
steam is a one-time purchase for all-time access to the game
patreon is what really funds the project, so of course it gets additional benefits, such as access to more builds
Steam and patreon are however brought to parity every 3 months, so it's not like you're gonna miss out any content in the end
 

mancuskaj

Newbie
Sep 29, 2017
49
58
...
Next, the grindiness of your carnal level, with how little it is explained it is easy to miss special dialogue during interactions on quests if you don't have the right carnal level, something I did not find out until I noticed a dialogue option that was greyed out and had looked it up on the wiki, basically you need to find the wandering npcs using the carnal mechanic and have a lot of sex as you only get 50 xp each time, which isn't too bad until you reach level 6 because the xp requirement goes from 810 xp required to get level 6 to 4820 xp for level 7, this will cause you to spend a huge chunk of time just trying to level up and the xp requirements just get higher from there.
...
Is there anything you need the carnal level 7+ for? Is there a way to cheat it?
 

kunkunman3000

Member
Aug 6, 2020
311
170
Quests
This post is out of date and no longer maintained. Please see the wiki page for instead.
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This post is a work in progress. If you know of a currently implemented quest I missed, please let me know.

Other Guideposts for this game:
I Am Stuck At Void Mission Even Though I am turning the statues Away From The Walls Which Have same symbols it does nothing plz tell the exact directions of each thanx
 

TheVegnar

Active Member
Jul 4, 2021
801
818
Any news on when we get the new version?



Will the old locations be abandoned? since the new version has all new starting point and etc? . . . . . . . . . . . . . .
 
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IonikKnight

New Member
Aug 21, 2019
3
1
I have two game issues I would appreciate help with:

1. In the Blood Script quest I cannot find:
  • The Nearby City Watch, two guards near the body.
  • The Nearby Draconid, a male standing outside a hut to your right.
I have spoken to/sexed with all other nearby NPCs and the Scribe. I have run circles around every building and have no idea what to do next.

2. I can draw the bow, but neither aim nor fire it.

Any help would be much appreciated.
 
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Oct 30, 2019
29
8
I have two game issues I would appreciate help with:

1. In the Blood Script quest I cannot find:
  • The Nearby City Watch, two guards near the body.
  • The Nearby Draconid, a male standing outside a hut to your right.
I have spoken to/sexed with all other nearby NPCs and the Scribe. I have run circles around every building and have no idea what to do next.

2. I can draw the bow, but neither aim nor fire it.

Any help would be much appreciated.
1.I finished the game a while ago so i dont recall this quest enough to help, all i can say is to check out the wiki which has the step by step guide on what to do...

2. Have you tried buying or aquiring arrows, maybe equipping them if that's a mechanic (again been a while...)

hope this is of help.
 

IonikKnight

New Member
Aug 21, 2019
3
1
1.I finished the game a while ago so i dont recall this quest enough to help, all i can say is to check out the wiki which has the step by step guide on what to do...

2. Have you tried buying or aquiring arrows, maybe equipping them if that's a mechanic (again been a while...)

hope this is of help.
I have read the wiki, and the quest contacts it lists are nowhere to be found. I also have plenty of arrow....
Thanks for the advice though.
 

xenohoe

Newbie
May 2, 2020
88
51
Hey would someone please tell me how to access Replay and would you provide a MOD of a kind or a Save to access it you'd be doing a huge favor.
 
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