You must be registered to see the links
PSA: The new launcher is only for UE5 builds of the game and therefore is not accessible to Avatar tier patrons.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
It's finally here, the first Unreal Engine 5 build of Carnal Instinct - v0.5.01 - is now
LIVE.
The first section of the initial story quest is in, and the game will now progress in much larger elements; we will no longer publish a new build every month, instead larger chunks of the world and story will release every few months. In order to give you a much better idea of how development is progressing, we're going to be posting in-depth development and behind-the-scenes blogs on a more frequent basis.
View attachment 2755867
New Launcher
The all-new launcher for the Unreal Engine 5 version of Carnal Instinct allows for patching with each update, rather than a full download every time. This means that we will be pushing bugfix updates more frequently than the larger content updates, so you will still get game fixes and performance improvements between the chunks of gameplay, "intimate encounters", and quests.
You will need to extract the launcher to run it, please don't try to run it from within the compressed archive!
View attachment 2755866
Expectations & Pre-Alpha
We know there is a lot of excitement about this move, but please remember that this is essentially a brand new game. There will be bugs, probably a lot of bugs, and issues. Little content has been ported across from Unreal Engine 4, so whilst it'll expand quickly, the world is obviously lacking depth in comparision to the existing builds.
Please help by reporting major performance issues, along with hardware specs and graphics settings, as well as show-stopping bugs. At this stage we don't need reports of floating models etc, as we know well that there will be lots of these and we're not onto solely cosmetic fixes for a while.
Whilst we finalise our new traversal system climbing has been entirely disabled. This decision wasn't taken lightly, but a half-implemented system had the potential to cause more harm than it was worth. More ways to navigate the world will return in a future update.
Once the disabled features are reenabled we will consider this version of the game as the
Alpha Build of Carnal Instinct.
Known Issues
This build has some systems, like magic, gated simply by the point in the story where the game opens. However some mechanics, such as setting romance paths and the mess/cleaning system, have been temporarily disabled for technical reasons. These will be restored in the next couple of updates once teething issues have been ironed out.
View attachment 2755871
More Music
We have new menu and in-game music, as well as raunchy limericks and bawdy ballad's by our boisterous bard, Nenu.
You must be registered to see the links
View attachment 2755878
Pregnancy
Pregnancy content is not for everyone, so it's disabled by default. You will have to visit the virility and fertility shrines on Tal-Senet to activate this feature.
View attachment 2755874
Feed Pakhet the almost-tame Mau
Damaris' tamed Mau, "She Who Scratches" doesn't take kindly to attempts to pet her, she will however devour food when offered. This is an important feature. It deserves this paragraph. I will die on this hill.
View attachment 2755876
ACT 1: Traveller in and Antique Land
This build represents the very beginning of act one, you find yourself on the shores of Sabu and begin your journey. Soon you'll share the lands with Drakes, Sphynx, and all manner of exotic creatures... for now though you'll need to shed your mundane form and learn to fend for yourself in the fallen lands of Tal-Senet and Mehden Island.
There's too much to talk about in a single post, so fire up the game and give it a go. Lots will be broken, but with your help finding the issues we can stomp those bugs.
Thank you so much for your incredible support, keep your eyes peeled for more info and behind the scenes in the weeks ahead!
Team Carnal Instinct
Note: I have not yet downloaded or tested the UE5 version, so I cannot speak for any potential security measures it may or may not have. UE4 versions of the game released on Patreon have security measures that require compromising a Patreon account (and subsequently getting banned from subscribing) in order to share a functional version that loads to the title screen. It would be reasonable to assume they have a similar security measure in place for the new version, but that would be an assumption until I or someone else is able to test.