FINALLY getting around to trying the Unreal 4 version of this game. Overall, its fantastic...feels just a little short of a mainstream game.
Probably my only issue so far is that combat sorta feels like a health tax. Dodging is slow and doesn't give I-frames. Enemies attack just fast enough that simply not being in range is not consistent. And being in range results in enemies attacking 0-3 times so avoiding an attack doesn't even necessarily give you an opening...since enemies also don't stagger when hit.
Also, in both the UE4 and UE5 version I've quickly run into the bug where you are in your inventory, but the game thinks you are not in it...and if you try to just go into inventory again, you are doubley in your inventory. Its sort of a soft lock although saving and loading fixes it at least on the UE4 version.