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PDCurator

Newbie
Sep 1, 2023
89
153
I bought the game on steam, it's a pretty nice game and has good future potential, but the business model is kinda just shady... oh I bought the game but yeah I need to pay to Patreon $20 if I want latest update ASAP... whilst we have all waited for any resemblance of an update for 6 months. They should've just given this one out early for all people...

Can anyone who has Ascended tier even attest to how much more content is in this update, cos it doesn't sound like much other than a few more encounters and DSS scenes (which should've been in the beta)?
 
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TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,360
3,219
I bought the game on steam, it's a pretty nice game and has good future potential, but the business model is kinda just shady... oh I bought the game but yeah I need to pay to Patreon $20 if I want latest update ASAP... whilst we have all waited for any resemblance of an update for 6 months. They should've just given this one out early for all people...
You never want the latest from this dev team. Something Steam users deal with far, far less than the subscribers is the fact that Team Carnal is terrible at debugging and playtesting, and so new Patreon builds frequently include nasty bugs (including crashes, freezes, and varying forms of save corruption) that get ironed out before Steam gets them.

As for content from this update, quick perusal of the update notice says we got the following:
  • A large dungeon and quest upgrades tide to a specific faction. This means mapping, dungeon assets, voice acting and animations.
  • Ported sex scenes from the UE4 version. This sounds like the easiest bullet point on the list, but I'm not personally familiar enough with the porting pipeline to actually know the answer to that and what I have seen from other developers seems to indicate it isn't just straightforward. There's a reason "Upgrading to UE5" gets such a negative reaction from people here, and it's tied to the fact that most devs don't seem capable of handling this one properly.
  • Multiple new quests in the starting zone. This means mapping, npcs, voice acting, animations, etc. This is probably the only one I'd personally be able to attest to how much new content there is, as the starting zone is the only portion of the game I previously did a full clear on.
  • At least twelve new encounters to find in the game world. Again, that means mapping, npcs, voice acting, and animations.
  • Three new character forms (two for male characters and one for female characters), which means texture work at the minimum and full body mesh and rigging work at the maximum. Likely somewhere between the two.
  • Apparently a large variety of new assets are in use, which means significant mapping work on top of the texturing and modeling work to design them.
And not as a bullet point, but there are several mentions of indev tasks (DSS 2.0 and additional dungeons) that didn't make the cut for this release. All of which adds up to a ton of dev time. Once they get around to adding the actual changelog (if they do so), it'll be easier to break down what's actually new.
 
Last edited:

PDCurator

Newbie
Sep 1, 2023
89
153
You never want the latest from this dev team. Something Steam users deal with far, far less than the subscribers is the fact that Team Carnal is terrible at debugging and playtesting, and so new Patreon builds frequently include nasty bugs (including crashes, freezes, and varying forms of save corruption) that get ironed out before Steam gets them.

As for content from this update, quick perusal of the update notice says we got the following:
  • A large dungeon and quest upgrades tide to a specific faction. This means mapping, dungeon assets, voice acting and animations.
  • Ported sex scenes from the UE4 version. This sounds like the easiest bullet point on the list, but I'm not personally familiar enough with the porting pipeline to actually know the answer to that and what I have seen from other developers seems to indicate it isn't just straightforward. There's a reason "Upgrading to UE5" gets such a negative reaction from people here, and it's tied to the fact that most devs don't seem capable of handling this one properly.
  • Multiple new quests in the starting zone. This means mapping, npcs, voice acting, animations, etc. This is probably the only one I'd personally be able to attest to how much new content there is, as the starting zone is the only portion of the game I previously did a full clear on.
  • At least twelve new encounters to find in the game world. Again, that means mapping, npcs, voice acting, and animations.
  • Three new character forms (two for male characters and one for female characters), which means texture work at the minimum and full body mesh and rigging work at the maximum. Likely somewhere between the two.
  • Apparently a large variety of new assets are in use, which means significant mapping work on top of the texturing and modeling work to design them.
And not as a bullet point, but there are several mentions of indev tasks (DSS 2.0 and additional dungeons) that didn't make the cut for this release. All of which adds up to a ton of dev time. Once they get around to adding the actual changelog (if they do so), it'll be easier to break down what's actually new.
Seems like a lot more than I expected, were there more DSS scenes with various characters as having only a male jackal and female draconid was kinda lame?

I don't vet them for pre-emptively testing via users as sourcing playtesting for this sorta game isn't so easy, but charging people to playtest your game is kinda the inverse, which is sorta just weird...
 
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TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,360
3,219
Seems like a lot more than I expected, were there more DSS scenes with various characters as having only a male jackal and female draconid was kinda lame?
The DSS scenes themselves don't actually need specific characters, just specific gender combinations. UE4 is limited mostly because they shoved the system in as fast as they could just to say it was there.
I don't vet them for pre-emptively testing via users as sourcing playtesting for this sorta game isn't so easy, but charging people to playtest your game is kinda the inverse, which is sorta just weird...
It's mostly a matter of semantics, but ostensibly you buy the game on Steam to buy the game, and you subscribe on Patreon to support development. Which is why they also have lower cost tiers that don't even grant access to early builds of the game. I get why they do it - developing games is expensive and very time consuming. But it does sort of invert the normal customer dynamic.
 

JhonnyJo

Member
Oct 17, 2021
141
111
M/F and F/F for like 99.9999% of it.
Why does it even have the gay tag.
Fr i just simply wanted a feature where u could fuck random male npc's just as u can with random female npcs, like the dev doens't even have to try to make a new gay scene or whatever, but it seems thats not his goal at all.
 
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JustAl

Active Member
Jan 28, 2022
683
792
Fr i just simply wanted a feature where u could fuck random male npc's just as u can with random female npcs, like the dev doens't even have to try to make a new gay scene or whatever, but it seems thats not his goal at all.
I'm not gay but including gay and lesbian stuff in a game where sex with both sexes is freely available is a smart move for a dev -- think about how little good competition there is for gay sex gaming. Now think about how many gay furries there are. Major win.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,360
3,219
View attachment 3133435



It's been a while. More than a while. But we're finally here with the next UE5 update. Those of you who kept an eye on the Patron-exclusive #BehindTheScenes channel over on our Discord may recognise a few details.

Because it's gone 5:30am this will be a somewhat shortened post, with full patch notes to follow when we've had a good sleep.

In addition to the large dungeon for If It Bleeds, the Shipwrecked Anubites have received some TLC and it's now possible to save them - if you play your cards right. They're not the only Anubites who are given hope by this update however, and the adepts now have a much more established encampment from which to spread their message of lust.

To this end we have brought multiple DSS scenes over from the UE4 build, along with a boatload of the more basic sex animations to help flavour the environment. The Anubite encampment should finally feel a lot more like the stronghold of a lust-cult!

It's not all happy news in Saby, and there are some tragic new stories to explore in the fallen land of Heifer's Reach. These particular quests are only accessible before completing Behold (i.e. on a new game) because they're in the starting area, but should give existing players a lot more content to discover in the starting zone, setting the scene and fleshing out the world. Your actions in Heifer's Reach will have consequences in future, so choose wisely.

There are over a dozen new POI (point of interest) encounters to explore, and you'll now be able to do so as a Male Demi-Jackal and Male Demi-Draconid. Girls get a new option as well, in the form of the Temple-Bred Jackal Subtype.

There are hundreds of new art assets, large and small. From the entirely new tomb kit, to the statue of the Bovine fertility demigoddess Hatha, bringing more fidelity to the world than ever before.

In this latest push we've included a first taste of caves. Whilst we have made many more than we've released, we want to be certain there are no technical issues before we fully set you loose on them.

The next post will detail the December update and our next steps for DSS 2.0.

Right, it's late and I need a sleep. We'll post a FULL list of what we've added tomorrow (today?) or possibly over the weekend. For now just sink your teeth in and face down the Kravenrook... perhaps bedding a few Anubites along the way.

Team Carnal Instinct

As usual, this is a reminder that Patreon and SubscribeStar builds of Carnal Instinct have protections on them which require exposing a subscriber account's information in order to pass the title screen. Without finding a way to bypass the protections or sharing this information (and thus getting the account banned from Carnal Instinct's pages), all that sharing this build will do is waste people's time and bury this thread in people asking why they can't get past the title screen.

View attachment 3133445 View attachment 3133446 View attachment 3133448 View attachment 3133449 View attachment 3133451 View attachment 3133452 View attachment 3133453


As a side note, we have confirmation of multiple planned updates this month too:
1701558186609.png

Searchable plaintext version:
v0.5.10 changelog now available over and v0.5.11 hotfix will drop for Ascended and above ~5th December. Avatar tier will get access to the build 10th December. Patreon & SubscribeStar users will get a bonus December update (v0.5.12) before Christmas. The content of which will be some of what wins over in ⁠community-polls in the next 24 hours. Bugfixes allowing, Steam will get the v0.5.11 build around the same time.
v0.5.10 Changelog

ADDED

  • Added Dungeon System, including cellars, Dungeons and Tombs
  • Added new Quest - "If It Bleeds", including the Dungeon and Kravenrook boss fight, adding new choices to "Shipwrecked Anubites" conclusion
  • Added new Quest NPC to "Behold" - Anubite Captain now walks you through the initial part of Heiffer's Reach and shows you the way to safety (and the new POIs)
  • Added new Point of Interest Interactions to Heifer's Reach (Farak & Ashalia, Frustrated Cursed Villager, Lone Villager, Mother & Father, Trapped Villager, Bickering Fruit Hoarder, Wise Old Woman, Cursed Poet, Couple in search of Lost Pet)
  • Added new Point of Interest Interactions to Tal-Senet (Lovers Jamilia and Rashan, Fruit Farmer)
  • Added new Point of Interest Interaction to Mehden Island (Ophyx Farmer)
  • Added a new UI radial Menu for Masturbation, summoning the Aadi and more in the future
  • Added Immersive HUD UI mode
  • Added toggle HUD keybind
  • Added "new items" icons to the Inventory & Equipment
  • Added additional dialog and quest options to Shipwrecked Anubites including a new sex scene with Ameni and new endings with If It Bleeds
  • Added the option for the Player to have any voice on any form, so you can have the Male or Female VA from the start
  • Added shader pre-compile to improve smoothness as players experienced new content
  • Added the option for Motion blur to be turned off : NOTE: this does not effect all cutscenes
  • Added new POI Minimap icon to help you find the Point of Interest NPCs around the world
  • Added some behind the scenes time tracking for future content
  • Added climbing system, including mantling and scripted climbing events along ledges, up tall walls etc.
CHANGED
  • Changed the RIG and Mesh used by every single model in the game to fix issues with movement, scaling, current and future sex scenes
  • Changed behold to fit with the Anubite Captain walkthrough of the quest
  • Changed Masquerade to be much better experience with the escort from the house to the Market with new locations and layout
  • Changed Loading Screen system to work by waiting for all assets to load
  • Changed player movement while in the air to give better air control
  • Changed the Player preview in the Inventory & Cosmetic screen to work with Off-hand and Two Handed weapons
  • Changed minimap indicator code to improve issues with discoverability
  • Changed campfires so you can't be attacked while using one or near one
  • Changed particles during Masqurade boss fight to improve performance
  • Changed auto-save slots to 5 autosave, 10 quick
  • Changed item description & Item comparison UI
  • Changed the boat speed to be faster by 100%
  • Changed Dialog UI icons for Return, Exit and more
  • Changed the player UI to add damage numbers to attacks and crits
  • Changed the equipment system so new consumables picked up will go directly in the use potion slot
  • Changed the quest reward system
  • Changed many UI icons including mount
  • Changed the layout and location of "The Prodigal Son" quest
  • Changed the combat targeting and lock-on system to aid players based on feedback
FIXED
  • Fixed issues with Jeivad and Tekem
  • Issues with performance related item duplication due to level streaming/world partition
  • Fixed issues with custom waypoint markers
  • Fixed issues with Hakor's dialog
  • Fixed an issue with allowed formless to interact with Adept footjob sex scene
  • Fixed issues with the custom mouse marker not working
  • Fixed issues with leaving the campfire
  • Fixed issues with Stamina depletion on directions other than forwards and backwards
  • Fixed issues with the pause menu in Dialog
  • Fixed an issue with being interrupted while dismounting
  • Fixed issues with Swimming
  • Fixed issues with the pregnancy shrine
  • Fixed issues with the Fertility/Pregnancy shrine options
  • Fixed issues with Hakor's Presence checks
  • Fixed issues with Masquerade
  • Fixed issues with Kemma's dialog
  • Fixed issues with chests (NB: 02/12/23 - Dungeons have caused some chest issues under investigation)
  • Fixed issues with male lipsync
  • Fixed issues with HFH not auto-completing on all subobjectives being completed
  • Fixed issues with Nenu & Damaris dialog and interactions
  • Fixed issues with MyBrother's Keeper steps
  • Fixed issues with Samia
  • Fixed issues with Pregnancy debuffs/buffs
  • Fixed a number of issues with Sailing
  • Fixed issues with monitor scaling at higher resolutions/screen aspect ratios
  • Fixed issues with getting in and out of the boat when swimming
  • Fixed issues with aadi in deep water, water interactions with the Aadi should now be smoother - Aadis are still deathly afraid of water though
  • Fixed various issues with swimming and deep water
  • Fixed speaking animations with Nenu
  • Fixed various issues with the worldmap
  • Fixed issues with Asim and Ameni dialog and quest objective steps
  • Fixed issues with stacking Objective and Quest notifications
  • Fixed issues with morphs and morph interactions with clothes especially on female models
  • Fixed issues with the cock tint not working for all forms
  • Fixed various issues with existing DSS Scenes
  • Fixed issues with DSS scenes moved from UE4, especially related to Male players
MISC
  • Performance optimizations throughout
  • Huge map changes to Heiffers Reach Village
  • Huge map changes to Medhen Island
  • Map expansion to areas outside Medhen & Tal-Senet including block-out for future quest locations
 
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Dark918

Newbie
Mar 4, 2021
64
30
Do any scenes have a free cam or animation selecting?
no. dss gives you a few angles and kinda move the camera position a bit with it but we wont be getting a free cam until they drop dss 2.0
seems like they weren't able to complete it in this update so high chance they'll either add up in a later update or it'll be added in their next big update.
 

MidnightKing

Member
Jun 27, 2017
489
2,828
Do people generally prefer the DSS scenes? Maybe a hot take, but I kinda wish they'd focus more on creating the unique scenes between all the different characters. I suppose it just means less to me to have a system dedicated to all the random meaningless NPCs, since when you see one you've essentially seen them all. Not that it's a bad feature to have though I guess, but I feel like I'd always prefer the unique scenes over them.

If it's the appeal of the eventual free cam I get it, but I don't see why they couldn't do the same with non DSS scenes barring it just being more work?
 
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TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,360
3,219
Do people generally prefer the DSS scenes? Maybe a hot take, but I kinda wish they'd focus more on creating the unique scenes between all the different characters. I suppose it just means less to me to have a system dedicated to all the random meaningless NPCs, since when you see one you've essentially seen them all. Not that it's a bad feature to have though I guess, but I feel like I'd always prefer the unique scenes over them.

If it's the appeal of the eventual free cam I get it, but I don't see why they couldn't do the same with non DSS scenes barring it just being more work?
DSS is just the sex scene framework they built. Scenes can still be bespoke for specific NPCs and use the framework and UI for DSS.
 
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