GabrielF, I suppose I should be honored that you spent 27 minutes of your time to quote my post thrice across 3 replies to form one semi-coherent opinion. I'll retort.
The game's body assets have been largely decided since the UE4 version, with more assets coming based on the currently existing bones and animations. My peers agree that when it comes to making characters, animating is the most painful aspect, beyond skinning, sculpting, and to an extent even coding if strictly on a per-character basis. I really spent more effort than necessary answering you, when collective silence from everyone should have been your only reply. You could have used your
"imaginaton" to figure out why nobody replied to you.
Laughable that you talk about experience, when every lurker on this site and those visiting from Google will know that talking down on some unknown speaker's experience is a bad move. My child detector is ringing, because every time someone pre-emptively tries to call someone a kid they're diverting from the fact that they themself are underage on this site.
Past calling out the typical
"I'm a child, don't look at me" lampshade , bodies vary so much that even medical diagrams are wrong, etc. Yet you yourself said...
So you say
"these short legs looks abnormal", implying the ladies are not
"normal and sexy" without
"longger legs". The time to
"suggest this to them" was a handful of years ago at the start of UE4, sorry.
LMAO, this fits the stereotype neckbeard "m'lady" personality. That may as well have been your "nothin' personnel, kid" line. It's okay, I'm used to dealing with this kind person considering their frequency on F95.