Buy it on Steam if you want the game. Subscribe on Patreon if you want to support the game's development. You'll spend a bit longer waiting for updates on Steam, but the end result is a more stable experience and all but a couple of cosmetic items.so does anyone know exactly what is in the patreon versions? is it even worth paying for it?
if its only a new location and a couple clothes or minor npcs then i won't bother at least looking.
as it is rn the ue4 is the only version worth paying for though why do that when its right here just saying, and i don't know which steam version of ue5 is the one on here i'm just curious if the patreon version which is apparently further then the steam version though i heard its a bugfest, does it even have any more content then the steam version to at least consider becoming a sub just to play it.Buy it on Steam if you want the game. Subscribe on Patreon if you want to support the game's development. You'll spend a bit longer waiting for updates on Steam, but the end result is a more stable experience and all but a couple of cosmetic items.
Every version we have here is from Steam, because the Patreon builds incorporate DRM.as it is rn the ue4 is the only version worth paying for though why do that when its right here just saying, and i don't know which steam version of ue5 is the one on here i'm just curious if the patreon version which is apparently further then the steam version though i heard its a bugfest, does it even have any more content then the steam version to at least consider becoming a sub just to play it.
i figured and now I'm not even going to consider it, DRM is always questionable regardless of if a AAA studio like EA is using it or a small indie dev with AAA quality like this team, I get it it's to try and prevent piracy which usually doesn't work if a team is dedicated enough to try and crack it, i suppose in the case of carnal instinct nobody is actually willing to go through the effort of trying to crack a version of the game that has Bethesda level issues, but it doesn't make it any less of a potential security concern, rather it be DRM or Anti Cheat All it takes is kernel level access permission and your pc is 100% at their control, And a certain AAA developers has already been guilty of this but we still let it slide because their a professional business and would do no harm to our pc's right?Every version we have here is from Steam, because the Patreon builds incorporate DRM.
Well. No one deals with the Patreon versions because it's not worth it. It's better to wait for the Steam version, Steam-DRM can be cracked in 5 seconds and you will have more content, Fighting every single Patreon version is a waste of time.i figured and now I'm not even going to consider it, DRM is always questionable regardless of if a AAA studio like EA is using it or a small indie dev with AAA quality like this team, I get it it's to try and prevent piracy which usually doesn't work if a team is dedicated enough to try and crack it, i suppose in the case of carnal instinct nobody is actually willing to go through the effort of trying to crack a version of the game that has Bethesda level issues, but it doesn't make it any less of a potential security concern, rather it be DRM or Anti Cheat All it takes is kernel level access permission and your pc is 100% at their control, And a certain AAA developers has already been guilty of this but we still let it slide because their a professional business and would do no harm to our pc's right?
It's an invasion of privacy and even though this has existed for years it doesn't make it any less controversial especially when you think about it, why the hell do these companies need kernel level access to begin with?...
Anyways rant aside... sounds like the steam users are kinda getting ripped off and are left waiting months upon for an update.
The DRM for this game is luckily much simpler than that. The launcher that downloads the game from Patreon saves some data about your account and subscription to your computer, in your user data folder. When the game launches, it looks for and verifies some of that saved data. If the data checks out, it proceeds to the title screen. If it isn't, it just shows you a warning about not having a subscription instead.It's an invasion of privacy and even though this has existed for years it doesn't make it any less controversial especially when you think about it, why the hell do these companies need kernel level access to begin with?...
Anyways rant aside... sounds like the steam users are kinda getting ripped off and are left waiting months upon for an update.
the next update will also be applied to steam. i havent paid for the steam version, i usually just check into patreon every once and a while to see if theres any changes. you're probably better off with the steam version atm. ue5 isnt that different from ue4 story wise, it just starts much earlier. alot of ue4 is supposed to be mid to late game content. once the game is more fleshed out they'll probably start porting and working the ue4 stuff into the current gameas it is rn the ue4 is the only version worth paying for though why do that when its right here just saying, and i don't know which steam version of ue5 is the one on here i'm just curious if the patreon version which is apparently further then the steam version though i heard its a bugfest, does it even have any more content then the steam version to at least consider becoming a sub just to play it.
ue5 build has potential as it is rn it just seems to be mostly emptiness which is fair since its still very early, i only tried it for the pregnancy mechanic which is not worth it rn. i prob should have just chose the ue4 version from the start since that has far more content in it and is a more "complete" game in comparison but regardless... seems like the storyline is completely different and in the u4 version there doesn't seem to be entire towns taken over by cursed ones like in the ue5 build, maybe the new direction is more of a apocalypse style? where you explore a world that is taken over by a plague of a curse that can turn those around into zombie statue things really seems like that is the direction the game is taken... but I'm sure some unaffected towns or cities will be added in the future that are mostly safe from the cursed.
tkanks...Hello to all of you. I hope you can help me. Basically, I'm new to this game and I honestly wanted to know a few things. For example, how does the character customization system work? How can I access the elements to customize it? If possible, I would also like to know what the big difference is between the two versions of the game corresponding to Unreal Engine 4 and 5, respectively. I've looked at the chat for this game a bit and there seem to be considerable differences, but as I mentioned, I'm a new player and don't know much. I hope you can help me and explain. Thank you in advance.
In short, the UE5 version is them remaking the game pretty much from the beginning. The UE4 version still has a lot more content at the moment, but UE5 has some new features like pregnancy.tkanks...
Nothing regarding the Steam update. They've been going full steam ahead on DSS 2.0 work and have been sharing new stuff and sex scene related polls in the Discord. It makes me assume (and again, this is an assumption) that this build was so unstable that they'd prefer to just hold off on the Steam update until they can launch it with the new sex system and new sex scenes.any news yet?
Thanks for the infoNothing regarding the Steam update. They've been going full steam ahead on DSS 2.0 work and have been sharing new stuff and sex scene related polls in the Discord. It makes me assume (and again, this is an assumption) that this build was so unstable that they'd prefer to just hold off on the Steam update until they can launch it with the new sex system and new sex scenes.
When you make a promise, you have to follow through on it. They're failing on multiple promises here. The promise to release at least four major updates a year, the promise to release an update last month, and the promise to launch it simultaneously across platforms. I'd take a buggy release if it meant I actually got something when I'm waiting two months past the expected update deadline.So you're saying you'd prefer they give you the unfinished product full of crashes, freezes, broken quests, and save corruption? Or would you complain when they did that too? This isn't a case of them sitting on unfinished content or simply not working and raking in the cash. The new update that Patreon subscribers have access to does have plenty of new content. It also isn't anywhere near ready for release, QA-wise. So they can't give it to Steam players who were promised a stable product as part of the marketing pitch, until they have a stable product to deliver.
I've not only seen game devs but tried it as a hobby and still dabble. I've seen studios small and big over time with varied results across them. Here's the deal.When you make a promise, you have to follow through on it. They're failing on multiple promises here. The promise to release at least four major updates a year, the promise to release an update last month, and the promise to launch it simultaneously across platforms. I'd take a buggy release if it meant I actually got something when I'm waiting two months past the expected update deadline.
They won't even tell people on Steam what's going on, and expect you to go to Discord to get information that should be made as a Steam announcement.
"There won't be an update this month."
Silence.
"The update will release next month,"
Silence.
"The update will launch whenever we fix the bugs."
Silence.
"We're working towards a new major update."
Radio Fucking Silence
I actually bought the game, because I wanted the playtime tracker and better download speeds, but it's been a waste of money since they can't be bothered to do the bare minimum of what's expected from a developer on Steam, actually posting information on Steam.
An important consideration here:So now lets talk about delays. They spawn the usual "these devs are stealing our money" kind of complaint.
Thank you very much for answering me, I felt ignored when I posted that XDIn short, the UE5 version is them remaking the game pretty much from the beginning. The UE4 version still has a lot more content at the moment, but UE5 has some new features like pregnancy.
As for accessing customization, in the UE5 version you need to advance to a certain point in the game until you can customize your character. I think you could customise it from the start in the UE4 version, but it's been a while since I played it so I might be misremembering.
I hope that helps, even if only a little.
For an object lesson in this, just look to how Arrowhead Studios has been handling Helldivers 2. That game outgrew what the CMs were ready for and it shows. Having an official discord that the devs use as their primary means of outside communication works fine for super indie games, but falls off a cliff as the playerbase grows....
And about the radio silence, unfortunately it tends to work better unless someone's a skilled community manager. Game devs regularly go full-blown YandereDev if they check and reply to their own fanbase too regularly with too much sensitivity.
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