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Mod Ren'Py Chasing Sunsets [v0.9a non-Steam/v0.9a Steam] Multi-Mod [Sancho1969]

5.00 star(s) 3 Votes

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,876
Well, from what i gathered you should be able to get Jae and Mallory right?
Is this not the case?
No one knows the future beyond the new Chapter 7, but for maximum scenes and least amount of drama regarding stringing along both Jaye and Mallory then Open/Open is likely best for now.
 

Daemon88

Newbie
Oct 7, 2018
22
18
Good morning folks. Any comments from the few hundred folks that DL'd the "Public Beta Preliminary Pre-Release Preview Test" mod last night? I'll wait for a reply from my last msg last night to the dev team so we know how to proceed with official launch.

Regards.
I got it last night and loaded it on my home PC, played through for maybe 30 minutes without incident. I'm now at a different PC (using my save from last night) and it seems to be fine also.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,876
I got it last night and loaded it on my home PC, played through for maybe 30 minutes without incident. I'm now at a different PC (using my save from last night) and it seems to be fine also.
The mod "beta" build has been updated...just so ya know. I've added more goodies and refined a few things.

I've also put a Steam version if those folks want to poke around with it.

I've not heard from anyone yet today... but I know one on the dev team was working on a hardware issues so might not have been online yet.
 
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Reactions: Daemon88

Daemon88

Newbie
Oct 7, 2018
22
18
The mod "beta" build has been updated...just so ya know. I've added more goodies and refined a few things.
Being such an excellent game, I will eventually do a full playthrough again but for now I just wanted to get caught up. Your original upload allowed me to do that with minimal effort so for that I thank you.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,876
Being such an excellent game, I will eventually do a full playthrough again but for now I just wanted to get caught up. Your original upload allowed me to do that with minimal effort so for that I thank you.
Just make some saves during Chapter 6. You will have to replay Chapter 7 bud.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,876
Good evening folks. The dev team has been hard at it and I've been in collab for the past few hours as some final minor items were discussed and resolved. That said I'd push out a final "Public Beta Preliminary Pre-Release Preview Test" release but this thing's going to drop tomorrow at v0.8a anyway. I've got 99.x% of the final product but I realize now I have two comments in my code that I didn't get clarification on before we signed off of the chat... and it's late. So, I want to do a final compare when the VN's official drops to insure I'm 100%... we all deserve that I do that simple due diligence.

That said, I'm exhausted, between this bad boy and the wackiness of Karlsson's Gambit's issues it's been a very long 16hr day. I'm calling it. I'll catch y'all in the morning. Thanks again for your patience but it will be rewarded.

After that I get the "pleasure" of fixing that Mia update I'm hearing horror stories about... ugh.

That's me tired and rambling on... cya.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,876
Good morning. Yep I've seen. Yep I'm pouring the first cup of coffee. Yep it'll be out in a bit.

I'll get to insuring the code I wrote last night is the same as the release. I'll have everything wrapped up and done after a few.

Thanks again for everyone being patient. You know I've got your back and I hope the coding I've done in Chapter 7 and all the other features improve your experience of the VN as intended by the author.

Now, time for me to get to work... bbl.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,876
SanchoMod Update (v0.8a non-Steam)
1683723821593.png
Go get you some.

Links in OP and FAQ are updated accordingly.

Note: A fresh playthrough is recommended but at a minimum replay Chapter 6 forward. If you find that your save is borked due to the VN's upgrade to RenPy v0.8.3 I've added a "MainMenu" button to the Quick Menu that will allow you to safely and cleanly get back to the Main Menu so you can try another save or start a new playthrough.

Changlelog (highlights, see FAQ for details):
  • Updated feature - Updated to latest mod Core v7b
  • Updated feature - SanchoGallery including new scene filters.
  • Updated feature - Updated SanchoCheats according to latest Core.
  • New feature - QM HoverMode. Additional QuickMenu customization found in SanchoOptions and can also be toggled with the appropriate HotKey "q". Described in detail in a post in the mod's thread here.
  • New feature - Added all the latest HotKeys. Alt+ArrowKeys for dialogue text size/opacity, Lower-case "g" for ChoiceGuide, Lower-case "m" for MiniStat, Lower-case "q" for QuickMenu, Lower-case "s" for medium SanchoStat, Lower-case "o" for SanchoOptions, Lower-case "c" for SanchoCheats. These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently. (Yes, I took the "s" key. Use shift+"s" or alt+"s" for screenshots).
  • New feature - HotKey toggled "S" key found in SanchoCheats. Toggle allows the HotKey to set to either the default "S" or the alternative "T".
  • New feature - Dedicated mod sound volume control found in Preferences.
  • New feature - CriticalPath Popup Screen (in-game only). During critical points in conditionals behind the scenes (in the dev's code) provides you a popup that allows you to change important story scenarios on a case-by-case basis. Only populates if the ChoiceGuide is enabled.
  • New feature - dedicated mod volume control found in Preferences.
  • All the minor stuff you may or may not notice to make it even more polished.
If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters. Regards.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,876
Steam version coming in a few more minutes... I'll make a release post once it's in the OP.
 

Porthas

Well-Known Member
Feb 26, 2021
1,277
2,759
SanchoMod Update (v0.8a non-Steam)
View attachment 2610269
Go get you some.

Links in OP and FAQ are updated accordingly.

Note: A fresh playthrough is recommended but at a minimum replay Chapter 6 forward. If you find that your save is borked due to the VN's upgrade to RenPy v0.8.3 I've added a "MainMenu" button to the Quick Menu that will allow you to safely and cleanly get back to the Main Menu so you can try another save or start a new playthrough.

Changlelog (highlights, see FAQ for details):
  • Updated feature - Updated to latest mod Core v7b
  • Updated feature - SanchoGallery including new scene filters.
  • Updated feature - Updated SanchoCheats according to latest Core.
  • New feature - QM HoverMode. Additional QuickMenu customization found in SanchoOptions and can also be toggled with the appropriate HotKey "q". Described in detail in a post in the mod's thread here.
  • New feature - Added all the latest HotKeys. Alt+ArrowKeys for dialogue text size/opacity, Lower-case "g" for ChoiceGuide, Lower-case "m" for MiniStat, Lower-case "q" for QuickMenu, Lower-case "s" for medium SanchoStat, Lower-case "o" for SanchoOptions, Lower-case "c" for SanchoCheats. These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently. (Yes, I took the "s" key. Use shift+"s" or alt+"s" for screenshots).
  • New feature - HotKey toggled "S" key found in SanchoCheats. Toggle allows the HotKey to set to either the default "S" or the alternative "T".
  • New feature - Dedicated mod sound volume control found in Preferences.
  • New feature - CriticalPath Popup Screen (in-game only). During critical points in conditionals behind the scenes (in the dev's code) provides you a popup that allows you to change important story scenarios on a case-by-case basis. Only populates if the ChoiceGuide is enabled.
  • New feature - dedicated mod volume control found in Preferences.
  • All the minor stuff you may or may not notice to make it even more polished.
If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters. Regards.
hat tip 4.gif
 
  • Heart
Reactions: Sancho1969

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,876
SanchoMod Update (v0.8a non-Steam)
View attachment 2610269
Go get you some.

Links in OP and FAQ are updated accordingly.

Note: A fresh playthrough is recommended but at a minimum replay Chapter 6 forward. If you find that your save is borked due to the VN's upgrade to RenPy v0.8.3 I've added a "MainMenu" button to the Quick Menu that will allow you to safely and cleanly get back to the Main Menu so you can try another save or start a new playthrough.

Changlelog (highlights, see FAQ for details):
  • Updated feature - Updated to latest mod Core v7b
  • Updated feature - SanchoGallery including new scene filters.
  • Updated feature - Updated SanchoCheats according to latest Core.
  • New feature - QM HoverMode. Additional QuickMenu customization found in SanchoOptions and can also be toggled with the appropriate HotKey "q". Described in detail in a post in the mod's thread here.
  • New feature - Added all the latest HotKeys. Alt+ArrowKeys for dialogue text size/opacity, Lower-case "g" for ChoiceGuide, Lower-case "m" for MiniStat, Lower-case "q" for QuickMenu, Lower-case "s" for medium SanchoStat, Lower-case "o" for SanchoOptions, Lower-case "c" for SanchoCheats. These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently. (Yes, I took the "s" key. Use shift+"s" or alt+"s" for screenshots).
  • New feature - HotKey toggled "S" key found in SanchoCheats. Toggle allows the HotKey to set to either the default "S" or the alternative "T".
  • New feature - Dedicated mod sound volume control found in Preferences.
  • New feature - CriticalPath Popup Screen (in-game only). During critical points in conditionals behind the scenes (in the dev's code) provides you a popup that allows you to change important story scenarios on a case-by-case basis. Only populates if the ChoiceGuide is enabled.
  • New feature - dedicated mod volume control found in Preferences.
  • All the minor stuff you may or may not notice to make it even more polished.
If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters. Regards.
SanchoMod Steamed now available in the OP.
1683728045099.png
 

deuxrayme

Member
Nov 4, 2018
460
1,223
You, sir, are going to absolutely adore her scene I reckon... that's all I'll say on the matter currently. :cool:
I don't like how it seems to be headed to a throuple (I am looking forward to the day that we can break Jojo away from Maya), but the scene was fun.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,876
I don't like how it seems to be headed to a throuple (I am looking forward to the day that we can break Jojo away from Maya), but the scene was fun.
I reckon she's worth playing around with if only so you can take her to the casino and she can go all RainMan. :ROFLMAO:
 
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Reactions: TheSidewinder

zetlak

Newbie
Mar 13, 2020
16
13
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/story/chapter7.rpy", line 3185, in <module>
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 4673, in O00OO00OOO000O0OO
  File "renpy/common/000window.rpy", line 101, in _window_hide
    renpy.with_statement(trans)
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1203, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1203, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1208, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1209, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1211, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1212, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1216, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1219, in execute
NameError: Name 'smec10' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/story/chapter7.rpyc", line 3185, in script
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\ast.py", line 1131, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\python.py", line 1061, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/story/chapter7.rpy", line 3185, in <module>
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 4673, in O00OO00OOO000O0OO
  File "renpy/common/000window.rpy", line 101, in _window_hide
    renpy.with_statement(trans)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\exports.py", line 1657, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\core.py", line 2798, in do_with
    return self.interact(trans_pause=True,
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\core.py", line 3810, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  [Previous line repeated 1 more time]
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\screen.py", line 451, in visit_all
    callback(self)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\core.py", line 3810, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\screen.py", line 462, in per_interact
    self.update()
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\screen.py", line 653, in update
    self.screen.function(**self.scope)
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1203, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1203, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1208, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1209, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1211, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1212, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1216, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1219, in execute
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\ui.py", line 1013, in _label
    text = renpy.text.text.Text(label, style=text_style, substitute=substitute, scope=scope, **text_kwargs)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\text\text.py", line 1594, in __init__
    self.set_text(text, scope, substitute)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\text\text.py", line 1712, in set_text
    i, did_sub = renpy.substitutions.substitute(i, scope, substitute)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\substitutions.py", line 278, in substitute
    s = formatter.vformat(s, (), kwargs) # type: ignore
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/string.py", line 165, in vformat
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/string.py", line 205, in _vformat
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\substitutions.py", line 168, in get_field
    obj, arg_used = super(Formatter, self).get_field(field_name, args, kwargs)
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/string.py", line 270, in get_field
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/string.py", line 227, in get_value
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\substitutions.py", line 236, in __getitem__
    raise NameError("Name '{}' is not defined.".format(key))
NameError: Name 'smec10' is not defined.

Windows-10-10.0.22621 AMD64
Ren'Py 8.0.3.22090809
Chapter 7 0.8a
Wed May 10 21:48:13 2023
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,876
Anyone else get an error where smec10 is not defined?
same here =)
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/story/chapter7.rpy", line 3185, in <module>
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 4673, in O00OO00OOO000O0OO
  File "renpy/common/000window.rpy", line 101, in _window_hide
    renpy.with_statement(trans)
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1203, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1203, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1208, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1209, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1211, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1212, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1216, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1219, in execute
NameError: Name 'smec10' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/story/chapter7.rpyc", line 3185, in script
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\ast.py", line 1131, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\python.py", line 1061, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/story/chapter7.rpy", line 3185, in <module>
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 4673, in O00OO00OOO000O0OO
  File "renpy/common/000window.rpy", line 101, in _window_hide
    renpy.with_statement(trans)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\exports.py", line 1657, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\core.py", line 2798, in do_with
    return self.interact(trans_pause=True,
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\core.py", line 3810, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  [Previous line repeated 1 more time]
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\screen.py", line 451, in visit_all
    callback(self)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\core.py", line 3810, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\screen.py", line 462, in per_interact
    self.update()
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\display\screen.py", line 653, in update
    self.screen.function(**self.scope)
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1203, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1203, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1208, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1209, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1211, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1212, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1216, in execute
  File "game/SanchoMod/SanchoMod ChasingSunsets.rpy", line 1219, in execute
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\ui.py", line 1013, in _label
    text = renpy.text.text.Text(label, style=text_style, substitute=substitute, scope=scope, **text_kwargs)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\text\text.py", line 1594, in __init__
    self.set_text(text, scope, substitute)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\text\text.py", line 1712, in set_text
    i, did_sub = renpy.substitutions.substitute(i, scope, substitute)
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\substitutions.py", line 278, in substitute
    s = formatter.vformat(s, (), kwargs) # type: ignore
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/string.py", line 165, in vformat
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/string.py", line 205, in _vformat
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\substitutions.py", line 168, in get_field
    obj, arg_used = super(Formatter, self).get_field(field_name, args, kwargs)
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/string.py", line 270, in get_field
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/string.py", line 227, in get_value
  File "D:\Downloads\ChasingSunsets-0 8-pc\ChasingSunsets-0 8-pc\ChasingSunsets-0.8-pc\ChasingSunsets-0.8-pc\renpy\substitutions.py", line 236, in __getitem__
    raise NameError("Name '{}' is not defined.".format(key))
NameError: Name 'smec10' is not defined.

Windows-10-10.0.22621 AMD64
Ren'Py 8.0.3.22090809
Chapter 7 0.8a
Wed May 10 21:48:13 2023
Are these from loading old saves or starting new games? It's defined on my end so I need to isolate. Thanks.
 
5.00 star(s) 3 Votes