For the record, I was replying to an open post in an open forum that is not only for fanboys of the games, as far as I know.
I'm not talking for the devs, that probably will never read this. I'm talking for the people here that goes to the review sections of the games and give 5 stars to games that are absolute garbage because the don't have the slightest critical sense, or people who don't understand that making a game has different rules than making a visual novel, a comic book or a movie.
If you make a game in which you create an MC, you give the player the ability to control his decisions and destiny, that is, a ROLE GAME, it is logical to expect (and wish) that the players suspend their sense of reality for a while and feel immersed in the game, that is, play it as a ROLE GAME. That is the goal. But according to what you say, the devs of this game have decided that they don't like players to feel immersed in the game and try to make them feel disconnected and see the game as mere spectators. And that's stupid. If they just want to tell a story, they should have done a Visual Novel without choices, not a game in which "The player's choices will determine both how the game ends, and whom he finishes it with." The problem is, they don't know how to tell a story, nod do a game.