felicemastronzo

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And even the endings are gone... The process continues with one forced plot twist after another, only to be cancelled out by another big plot twist that is probably the prelude to the new game.

The best part is undoubtedly Peanut's gallery. From an aesthetic point of view, this game is flawless.

The ending I liked best is the Sidegirls one, however sad and fraught with failure it may be. It is clearly quite punitive towards the player, but it is inevitably the most varied.

In my opinion, Mallory comes off worse. She was already the second LI in a game with obviously only one LI, and the ending confirms her secondary role. Whatever you do and decide, only Jaye can have a wedding, probably because of the ring. Her sudden evolution into a sexual daredevil improves her scenes, evidently the addition of Amanda was not enough. Speaking of Amanda, added to push the guilt of their relationship, she disappears immediately afterwards, and in the ending she does it again, appearing, having sex (a good scene) and disappearing again, few and confused ideas.

Another oddity about them is that another quirk is added, theoretically important and unlikely not to impact their lives, but which the protagonist and perhaps even they themselves only discover when not in a relationship with him. It is difficult to understand the reason for this.

Of course, Jaye has the most satisfying ending, and an effort is made, almost a RETCON, to clarify their childhood and the beginning of their love through a few memories scattered here and there. The difficulties in having to handle any scene that is even vaguely erotic with “underage” characters in this case justify them. However, the behaviour of the parents in handling the quarrel between two 5-6-year-old children remains highly questionable. .. This remains the biggest plot hole in a story that has many.


If the setting of Firebreak really is what it seems, then at least it will be clear that all realism must be abandoned and anything and everything will be valid.
 

Rehwyn

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Apr 10, 2024
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And even the endings are gone... The process continues with one forced plot twist after another, only to be cancelled out by another big plot twist that is probably the prelude to the new game.

The best part is undoubtedly Peanut's gallery. From an aesthetic point of view, this game is flawless.

The ending I liked best is the Sidegirls one, however sad and fraught with failure it may be. It is clearly quite punitive towards the player, but it is inevitably the most varied.

In my opinion, Mallory comes off worse. She was already the second LI in a game with obviously only one LI, and the ending confirms her secondary role. Whatever you do and decide, only Jaye can have a wedding, probably because of the ring. Her sudden evolution into a sexual daredevil improves her scenes, evidently the addition of Amanda was not enough. Speaking of Amanda, added to push the guilt of their relationship, she disappears immediately afterwards, and in the ending she does it again, appearing, having sex (a good scene) and disappearing again, few and confused ideas.

Another oddity about them is that another quirk is added, theoretically important and unlikely not to impact their lives, but which the protagonist and perhaps even they themselves only discover when not in a relationship with him. It is difficult to understand the reason for this.

Of course, Jaye has the most satisfying ending, and an effort is made, almost a RETCON, to clarify their childhood and the beginning of their love through a few memories scattered here and there. The difficulties in having to handle any scene that is even vaguely erotic with “underage” characters in this case justify them. However, the behaviour of the parents in handling the quarrel between two 5-6-year-old children remains highly questionable. .. This remains the biggest plot hole in a story that has many.


If the setting of Firebreak really is what it seems, then at least it will be clear that all realism must be abandoned and anything and everything will be valid.
Personally, I found the poly ending most satisfying, most likely because the personality interactions between Jaye and Mal practically write themselves.
 
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felicemastronzo

Message Maven
May 17, 2020
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Personally, I found the poly ending most satisfying, most likely because the personality interactions between Jaye and Mal practically write themselves.
I forgot to mention it, you're right.

In the end, it's basically the sum of the separate endings of the two girls, with the bonus of the scene with all three of them, which is entertaining and worthwhile.


For me, this “multiple” relationship remains flawed by its origin, which leads the characters to behave in a rather questionable manner. The moment when Jaye and MC explain to Mallory that they want her to stay there with them is very cringe-worthy, and even the practice of taking turns that they start with comes from the worst harem games seen around here.

I consider it a gift to the players, but I wasn't thrilled by it.
 

Lostanddamned

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Mar 29, 2019
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And even the endings are gone... The process continues with one forced plot twist after another, only to be cancelled out by another big plot twist that is probably the prelude to the new game.

The best part is undoubtedly Peanut's gallery. From an aesthetic point of view, this game is flawless.

The ending I liked best is the Sidegirls one, however sad and fraught with failure it may be. It is clearly quite punitive towards the player, but it is inevitably the most varied.

In my opinion, Mallory comes off worse. She was already the second LI in a game with obviously only one LI, and the ending confirms her secondary role. Whatever you do and decide, only Jaye can have a wedding, probably because of the ring. Her sudden evolution into a sexual daredevil improves her scenes, evidently the addition of Amanda was not enough. Speaking of Amanda, added to push the guilt of their relationship, she disappears immediately afterwards, and in the ending she does it again, appearing, having sex (a good scene) and disappearing again, few and confused ideas.

Another oddity about them is that another quirk is added, theoretically important and unlikely not to impact their lives, but which the protagonist and perhaps even they themselves only discover when not in a relationship with him. It is difficult to understand the reason for this.

Of course, Jaye has the most satisfying ending, and an effort is made, almost a RETCON, to clarify their childhood and the beginning of their love through a few memories scattered here and there. The difficulties in having to handle any scene that is even vaguely erotic with “underage” characters in this case justify them. However, the behaviour of the parents in handling the quarrel between two 5-6-year-old children remains highly questionable. .. This remains the biggest plot hole in a story that has many.


If the setting of Firebreak really is what it seems, then at least it will be clear that all realism must be abandoned and anything and everything will be valid.
I think Firebreak won't be set in the same timeline, but in an alternate universe. (At least that's what I remember the devs clarifying). Though I expect that there will be easter eggs and cameos from Jaye, Alex, Mallory and Amanda.
 
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LukashaV

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Feb 19, 2025
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Personally, I found the poly ending most satisfying, most likely because the personality interactions between Jaye and Mal practically write themselves.
AFAIC the only way to end this would be with a poly ending with Jaye and Mallory. It's very satisfying in that you are able to freely love these two amazing women and they are able to love you back. BUT along with most people, I think that the method of getting to said poly ending is stupid and makes no damn sense. As someone who is poly, the couple's priviledge and Jaye being the one to make the decision without all of them sitting and talking it out before hand is INCREDIBLY toxic. I do believe that if these were real people based on the personalities shown that their relationship could go on to be fully successful that way because they do genuinely all care for each other a great deal, but that is definitely the exception and not the rule for triads formed that way. So yeah, Mallory is done fairly dirty in the poly version and while I absolutely love Jaye and think she's one of the best LI's I've ever come across, I think Mallory is equally amazing and deserved a whole lot better.
 

Rehwyn

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AFAIC the only way to end this would be with a poly ending with Jaye and Mallory. It's very satisfying in that you are able to freely love these two amazing women and they are able to love you back. BUT along with most people, I think that the method of getting to said poly ending is stupid and makes no damn sense. As someone who is poly, the couple's priviledge and Jaye being the one to make the decision without all of them sitting and talking it out before hand is INCREDIBLY toxic. I do believe that if these were real people based on the personalities shown that their relationship could go on to be fully successful that way because they do genuinely all care for each other a great deal, but that is definitely the exception and not the rule for triads formed that way. So yeah, Mallory is done fairly dirty in the poly version and while I absolutely love Jaye and think she's one of the best LI's I've ever come across, I think Mallory is equally amazing and deserved a whole lot better.
It definitely started out as hierarchal poly for sure (which I don't prefer either, but it's unfortunately pretty common). The method of getting there felt more like some circumstances where an established long-time couple opens their relationship to a third. Strictly speaking that's not the case since MC and Jaye are only now getting together, but I could see due to their long history it was kind of what the devs were going for.

I got the impression that as time went on and they got more comfortable together in the epilogue things became more equitable though. It felt like it had become non-hierarchal by the end, at least to me.
 

LukashaV

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Feb 19, 2025
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It definitely started out as hierarchal poly for sure (which I don't prefer either, but it's unfortunately pretty common). The method of getting there felt more like circumstances where an established long-time couple opens their relationship. Strictly speaking that's not the case since MC and Jaye are only now getting together, but I could see due to their long history it was kind of what they were going for.

I got the impression that as time went on and they got more comfortable together in the epilogue things became more equitable though.
That's my feeling too. Like I said, I think they would be successful based on who they are as people. But that is definitely not normally the case and that still doesn't make the way they got there healthy or right.
 

Rehwyn

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That's my feeling too. Like I said, I think they would be successful based on who they are as people. But that is definitely not normally the case and that still doesn't make the way they got there healthy or right.
Obviously personal experiences are very informative to how readers will react, and like I said my preference would have been for it to be non-hierarchal from the start. I do think a lot of people in first-time poly relationships end up having to figure things like that out as they go though, unless they have other positive poly relationships to learn and model their own from (and there's very few openly public ones or ones in media). Personally, I saw it as just growing pains in their relationship, since they end up in a good spot for the three of them.

That said, not trying to invalidate your personal experience and preference, but at least based on available studies, any disparity between hierarchal and non-hierarchal poly satisfaction doesn't seem significant on average:
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So that's why I don't disbelieve that Mal could be satisfied with the arrangement even at the start.

Anyways, differing opinions are of course valid. But it's for these reasons it didn't bother me too much narratively how they got to poly.

Edit: On a related note, now that I've learned it's possible, I think I prefer the poly route where you tell Mal you want to play it by ear (open relationship) rather than that you thought it was just about helping her (friendzone). So long as you do everything else the same (including telling Jaye you want "all the things"), Mal decides on her own to (temporarily) bow out when she and Jaye meet in the hall and the rest proceeds as normal. Feels a bit better to me than just flat out saying MC doesn't feel anything romantically for Mal.
 
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felicemastronzo

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I think Firebreak won't be set in the same timeline, but in an alternate universe. (At least that's what I remember the devs clarifying). Though I expect that there will be easter eggs and cameos from Jaye, Alex, Mallory and Amanda.
I was referring to the space mission to retrieve treasures from the asteroyd. If firebreak is going to be this there are no limits to what can happen. That it is a parallel universe only serves the authors to be freer
 

Rehwyn

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I think Firebreak won't be set in the same timeline, but in an alternate universe. (At least that's what I remember the devs clarifying). Though I expect that there will be easter eggs and cameos from Jaye, Alex, Mallory and Amanda.
The devs have said that they plan to try to import the world state from CS saves for people that have played it, so it's 100% in the same timeline.
 

Bootyman92

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I forgot to mention it, you're right.

In the end, it's basically the sum of the separate endings of the two girls, with the bonus of the scene with all three of them, which is entertaining and worthwhile.


For me, this “multiple” relationship remains flawed by its origin, which leads the characters to behave in a rather questionable manner. The moment when Jaye and MC explain to Mallory that they want her to stay there with them is very cringe-worthy, and even the practice of taking turns that they start with comes from the worst harem games seen around here.

I consider it a gift to the players, but I wasn't thrilled by it.
Can understand that. I'm personally a bit miffed with how they handled the throuple, especially with that curveball of convoluting the whole process of getting them together to begin with. But I did like how it all ended because a relationship with the both of them was what I wanted, even if I do believe it could've been written and handled a LOT better.
 

Anteron

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I only did the Jaye ending. Didn't do multiple saves before and wasn't willing to go through all the old stuff again (much of which would have been the same.)
 

LukashaV

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I only did the Jaye ending. Didn't do multiple saves before and wasn't willing to go through all the old stuff again (much of which would have been the same.)
This is exactly why I feel every game should have a harem/poly option or at a minimum the ability to "date" all LI's without making a choice (like the mod for BaD lets you do). I don't have the time, patience, or lack of ADHD to allow me to play a game 4 or 5 or whatever times and go through all the same stuff over and over and over again.
 
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LukashaV

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Sounds very much like a you issue there ;)

So tell us, why should the devs pander to you hmmm?
I didn't say they should pander to me specifically.

But I would be very very curious to get some data analytics that show how many times people play through these games. I personally don't want to play through more than once or twice myself. I can easily see a lot of people willing to play through 2 or 3 times. But 5? 6? More? I think the percentage of players willing to do that is pretty small.

And then there's just the fact of basic human decency. Any dev that's sadistic enough to force people to do all those playthroughs is not a nice person.

Here's a good comparison: Baldur's Gate 3. People play that multiple multiple times. But they're not forced to. They can get a vast majority of the game on one playthrough. And the devs even put in mod support which allows people to accomplish so much more in the game. And because each ACT is pretty non-linear overall, you can play it completely different ways which makes each playthrough less of a chore and more like playing a different game each time.

But your average AVN does not have a tremendous amount of different content for each possible way to play it. What maybe 5%, 10%, maybe even 15% is different depending on which LI you choose or whether you choose to be the "nice guy" or the "asshole" or whatever. Most of these playthroughs are repetitive bullshit. Sure, I can press Ctrl and zip through all the same stuff I've already seen and only engage with the game for 10 sec when I have a new choice to make. But that doesn't sound like having fun actually playing a game to me.

So no, devs shouldn't pander to me. But they should pander to as many players as possible. So that includes the ones who have no problem playing through multiple times. But that also includes the ones who don't have the time or ability to do that (maybe they're disabled in a way that makes it way more difficult to go through the game over and over). It also includes the people that want to use mods (so devs that purposefully try to break mods in their games are pretty much assholes). The more players a dev can get to buy their game makes them more money. So a dev making choices to purposefully alienate a big portion of possible players is making dumb choices. And they're still allowed to make those dumb choices if they really really want. But I'm definitely going to think less of the ones that do.
 

Maviarab

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I think the percentage of players willing to do that is pretty small.
Baldur's Gate 3. People play that multiple multiple times.
:FacePalm: :FacePalm: :FacePalm:
And it's all the same story. Same as when I play the original BG games for the 55th time...just like most other gamers replay games over and over and over...making different choices and decisions, romancing different characters. Ever heard of Mass Effect? Or, all the gamers who replay the same game...that don't have many options or choices....because they like the fecking game. I suppose hand on heart you're gonna bullshit us you have never watched a film more than once eh? ;)

Tab also exists for those lazy folk like yourself btw (just in case you didn't know) ;)

But they should pander to as many players as possible.
No, they should make the game they want to make. Catering to as many people as possible is only going to make their story/game worse, as has been proven with any game that tried to do it...over many, many, many years.
 
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