Well, it seems to me that Philly is already using Daz3D, so he could do what you are suggesting. But if I'm not wrong often the people use Blender to render and animate the images created with Daz, because it is faster. I don't know why, but this is what it was told to me.It is a good option, but if you use DAZ3D Studio, there is no need to export or convert to Blender at all, because DAZ3D Studio also has tools available for this kind of animation with physics simulation. You just need to look for these tools.
EDIT
Ah, I have forgotten: too many clothes™.
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