- May 5, 2017
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RPGM games are basically web game anyways, no matter what version you play WIN/MAC/Linux all the "Game" is doing is basically making a container to run a web browser and then runes the `index.html` file through it. So if you alraedy have the Mac version you can just try running the `index.html` file by itself and see if that's any better.Has the web browser version been updated on his Patreon lately? Those always seem to work better than the mac releases anyway.
You get an error in the json package if you do that.RPGM games are basically web game anyways, no matter what version you play WIN/MAC/Linux all the "Game" is doing is basically making a container to run a web browser and then runes the `index.html` file through it. So if you alraedy have the Mac version you can just try running the `index.html` file by itself and see if that's any better.
in `package.json'? that's weird do you have a screenshot of said error or exactly what the error says? All I know is that Mac and RPGM do not play together very well at times, well Mac in general…but that's my bias and not the point, so there are many issues that can arise.You get an error in the json package if you do that.
I can run a log again, since Console was what I was using to try to track down the error and what says it's a package.json error, but the text on the page literally just says:in `package.json'? that's weird do you have a screenshot of said error or exactly what the error says? All I know is that Mac and RPGM do not play together very well at times, well Mac in general…but that's my bias and not the point, so there are many issues that can arise.
RPGM games pretty much do all the work with .json and .js files so they're not that hard to manipulate if the need be, there is also an RPGM game save editor that you can use if need be for new updates so that you don't have to do that much grinding and yeah they should be able to run fine on any browser. The main issue is that there might be some permission issues that might arise and that's what really messes up with Mac. For example the save issue is the way Mac runs some games (specially RPGM) is that it for some reason runs them from a private directory and that makes the save file read-only which causes issues cause you won't be able to write to it meaning that you will not be able to save.I can run a log again, since Console was what I was using to try to track down the error and what says it's a package.json error, but the text on the page literally just says:
Error
unable to load data/Actors.json
But I got it to work in Safari (once it asked me to update my preferences to allow the game to control my browser). It still won't let me save, for some reason, but it's at least running. And by hitting the javascript console for $gameVariables._data, you can alter the parameters enough that it's not too much of a pain in the ass to run through the whole game each time you load it. As far as I can tell, the event progression runs a little through $gameSwitches a little through $gameSelfSwitches and a bit through the Common Events script, so I'm trying to figure out if there's a way to console.log all those states and be able to reset the important ones manually so, should another update come out, I'm not grinding through the whole thing.
Thank's for the mega link.Here we go!
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