When there is a single thing to choose and you press 1, the game fast forwards to choosing the first choice that has a "press number" next to it. So it seems there is no keypad or number advancing on the single choices, even with space or enter.
So I think I fixed this by just removing the '1' option from single choices. Instead you just press the Right arrow key to move forward. To be honest, that's how I thought it'd work before too, so hopefully it's working as intended now.
Yellow in restaurant on day 2 then try to leave.
You've been slacking off, someone else already discovered this bug on another forum! I'm not mad, I'm just disappointed
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Having the back and forth buttons be a bit further from the refresh browser button would be nice.
I'm not sure what you mean with this one. Aren't you just talking about the actual browser layout? I don't think I can change that. If you know of a way to, feel free to link me a guide and I'll mess around with it.
I am unsure if the second day at the shop if some items from the first day vanish?
Yeah, certain items aren't available because it turns out writing a response for characters to react to whenever you could potentially give them an item is really annoying. If the game was more of a sandbox where context didn't really matter, the shop and money would have been able to have a bigger impact. But as it stands, developing an actual inventory system is one of the things I've had to sacrifice.
"heard about women disappearing" Is hard to get both parts, because if it is saved for last the second one doesn't pop up.
I might have fixed this one in my latest build as well, but I'll go back and double-check before it gets released just in case.
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I'm assuming this is all the error related to yellow in the restaurant, right? If it happened somewhere else in-game, let me know asap.
Sounds like you have quite a clear plan for the game, at least in the short run. Will there be a time table too, by any chance?
If you're talking about a development road map, the best I can do is point you to Patreon where I release outlines of upcoming releases for $1+ patrons. If you're asking when the next update will be, I'm working on one for tomorrow night that's just a short fourth day and then I'm working on a bigger release that'll span three days at the end of the month.
I've noticed that it sometimes slips into calling her your mom even on a run where I only typed in "cheat" rather than "cheatrelated" which is kinda of annoying. But on a whole I gotta say this game is a lot better than a lot of other games that are so geared towards incest that the dialogue ends up feeling absolutely absurd and nonsensical coming from your "landlady" and "roomate".
For skill checks btw. What's normally the required threshold for your stats in the game so far? IE if you manage to get to 5 in all stats are you fairly good to go? Are there currently any checks that require more than 5 in a stat? With your plans for how this game is meant to scale what do you imagine will end up being the highest / most difficult stat check by the time you consider this story complete?
IE will we need to aim for 10 points in our stats? 20? 50? 100? Personally I'm hoping that it caps out much nearer to 10 than otherwise. Btw it would be a really nice QoL improvement if the game let you know how many points you gained towards your next point in the different stats. It would really help a lot for figuring out how your choices are influencing your stats and what sorts of choices you should be aiming towards if you want to get a stat up to a certain level before a particular point in the game.
Hmm in terms of planned game endings are there any plans for poly relationships / harems? Cause yeah to be honest knowing which girls would ultimately be the most comfortable with sharing the MC in the end game would certainly simplify a lot of my decisions in terms of which relationships I'd spend time / efforts on cultivating.
Mrs. Maywood should only be referred to as Mom/Mommy when you use purple lights on her to make her roleplay like that (that applies to all characters, including Monica). If you find instances where that isn't the case and I missed an if statement somewhere, then let me know and I'll fix it.
For the first few days the checks are for 5, and sometimes for 3 for secondary skills. The fourth day that I'm making right now ups the ante to 7 in a lot of cases though, with some still testing at 5. I originally didn't show the under-the-hood stat growth because I didn't want people getting worked up about why did stat x grow when I picked choice y, etc. etc. But I do sympathize with trying to plan out your routes and not wanting to guess, so I'll add an exp counter to the side so you can see how your growth is. It won't announce anything at the bottom of a passage, like leveling up a stat does now, so you'll have to do a little mental math, but it'll be better than nothing.
In terms of planned content, there will absolutely be harems and poly relationships. I do want catty in-fighting too between people that don't want to share you, but because this is a game with mind control and lust spells, it's basically a requirement that there's an ending where everyone's in your bed. Now, having said that, there is a bit of a caveat, because not everyone is a good person and there will be people trying to kill/hunt you later on. So actually getting literally 'everyone' in one sitting might be tougher than it sounds.
This is so true. If it's an *actual* option, I'll choose non-incest every time, but I frequently end up downloading the patch just to stop the protagonist from talking about how taboo it is to sleep with his landlady. And don't even get me started on that one game where the "landlady" tells you that you have a responsibility to follow in your "landlord's" footsteps.
I'm on team incest, but this bothers me a lot as well. Same with the reverse, when a patch doesn't go far enough and having sex with your mom becomes indistinguishable from just banging the landlady. That's why I do try to come up with interesting descriptions for both sides -- playing up the mom angle or the married woman angle depending on what the player activated. But like I said above, if you catch me slipping in areas where it shouldn't be, let me know and I'll fix it when I can.