Wack Daddy, I just started playing, but a couple things jumped out at me right away.
play music "audio/s2music.mp3" fadein 3.0 volume 0.01
Try avoid using a volume parameter with music. In this case the volume is set waaay to quiet, but aside from that when the song reloads (lets say I get up to grab a coffee or something), it will then reload the music ignoring the 0.01 volume you set, and play it at full volume. If you have songs at different volumes in your game, set them to the same volume (you can use 'normalize' in most audio programs - Audacity is a good free one) first, and then allow the player to set the volume in the settings menu.
Also some of the the transitions are kinda long. I get when telling a story that at points you want a dramatic pause, but keep in mind for most people playing, that after about a second of nothing happening on the screen, people are just going to click the mouse to keep things moving. 0.5 makes a good slight pause, 1.0 or 1.5 for longer ones.
You could also consider using 'show' instead of 'scene'. The scene below is Clint kissing June in the field, where you showed the kiss over several images:
scene c1s2_15 with dissolve
j "Awwww..."
scene c1s2_16
pause
scene c1s2_17
pause
scene c1s2_17_1
pause
scene c1s2_17_2
j "You're amazing."
Using 'scene', I have to click the mouse through each pose. However, you could use 'show' like this:
j "Awwww..."
show c1s2_16
pause (0.5)
show c1s2_17
pause (0.5)
show c1s2_17_1
pause (0.5)
show c1s2_17_2
pause (0.5)
j "You're amazing."
This gives the appearance of a gif where they go through the kiss without me having to click.
For the handjob scene with the parents you can use the same technique, although there are better (but more complicated) ways of doing this.
Anyways, I'm jumping back in the game, love what I've seen so far.