From my point of view this happens: developers today want to make a game as if they had the equipment of a great company when in reality it is only one person, instead of gradually increasing the quality of the game as they gain experience or resources to build their own team, they prefer that from the beginning it has a high quality (which is fine), but what happens afterwards is that they launch updates every half year, they do not meet the agreed deadlines or in the worst case, end up leaving the game due to stress or some other problem.
(Sorry if I made a mistake when writing, English is not my mother tongue)
I agree with you. In my opinion, the wisest thing to do when you're starting off is build up a fanbase by providing regular, decent updates as often as you can. That can be every 2 months, every 3, every 4...
If you need to decrease quality a bit or reduce the content to meet those deadlines, so be it. You can still provide a very good game if the concept and story are clear in your mind while also producing very sexy renders. People will notice you're promising and start supporting you anyway.
For me, not putting out an update even after 7 months is an ill-considered strategy. Or maybe I'm the one who's wrong considering the amount of money some con artists like I****r or G*****p are making. Maybe it's an effective marketing strategy to make anticipation grow.
(Speaking about perfectionists, your English is more than good enough for you not having to apologize. Judging by your user name, probably we both speak the same language anyway.)