Just finished playing. Very strong start, unfortunately it has that issue some western devs has, switching artstyle mid production. To be fair, it's not a bad 3D, but I was promised 2d, and the original 2d is just simply better.
Also the gallery system kinda sucks. It's incomplete, missing a few unrepeatable scenes (eg: shower scenes) and it's just picture viewer, not scene viewer, no dialogues whatsoever.
I mostly agree with that.
By far, the standout content were the 2D, more detail oriented images in the main artstyle (cover style). Often before or after some random artstyle animation kinda thing.
There were some good scenes where I felt the game's main artstyle was properly preserved throughout the scene, but overall the animations were the lesser of the bunch for me.
For the creator's next game, I hope he stays with his main art style.
Also, the lack of a proper gallery hurts it. You may be able to fully unlock the gallery, but if you missed a scene you'll never be able to view it. Say you missed one of the progression levels in the shower or something ... you can unlock the short animation, but never get any context for it. The best art, e.g. the 2D stills are also not part of the gallery.
And yes, it's a problem that often plagues Western devs. There're a few reasons for it though.
-> Overall it's a result of the Patreon model & the never ending DEV cycle. No way your output should not improve if you keep doing the same thing for 4, 5 years or more.
-> Sometimes the creator isn't actually an artist, just hiring freelancers for the job. If you hire multiple people, you get an inconsistent experience.
-> If the creator DOES do the artwork, it sort of still depends on how mature that artist is in his craft. Beginners often don't have a set style yet, still exploring and evolving. Though if you combine that with the endless DEV cycle, you get an inconsistent experience.
Best solution is generally to actually finish games in a reasonable timeframe & move on to the next project with improved skills. Something this author seems to have taken to heart.
IMO it's a much better approach than just continue milking a game by constantly 'remastering' or 'reworking' old scenes. Basically, perpetuating the endless DEV cycle even more.