IDK if this game is what you're looking for dude, this guy likes Japanese-style shonen romance tropes, like "Love Hina" or "Girls Bravo" type stuff, IDK much about PUA stuff and their personality profiles. I do believe in personality types and predictable human behavior but from what I know about PUA stuff I wouldn't want to play a game with personality profiles developed from that over the types of characters Eroniverse makes.I'm aware the game is a work in progress and I made my remark because it has a lot going for it already and a lot of potential. That actually includes the writing as an expose dumb is a indicative of having thought about the story. It's just the form of the story and the compactness. Writing is hard and writing is rewriting. Creating a story has expansion periods where interesting stuff gets added, but also contraction periods that throw away parts that do not make sense or are too boring.
From a story point of view the action starts right away with a row, a slap and a punch then goes to a scene with a girlfriend, then goes to the house for the actual game. The row and the slap establishes that his stepmother really dislikes him and thus seducing her would be hard. The punch establishes that his father is a bantered, but what use is that? The father is not in the story after that, but I might have missed it. Also only a punch is somewhat unbelievable as an unrestrained aggressive male would have pounded him into submission and a restrained one would have verbally scolded him.
The girlfriend could make sense as an extra mental hurdle to seducing the others, but little loyalty is established so that's not really a problem. Also she is not in the house and currently he can't get to her. Little conflict there I see.
The story so far combined with it's title seems to suggest it's essence is "attractive shy guy gets used by multiple beautiful woman" and the type of game is "Seduce multiple girls in a space".
The current story seems to follow the screenplay theory where first the "normal" situation is shown then some escalating incident would throw the hero into the chaos of the main story except for that the first 2 scenes aren't normal and I as a player expect to see a place where the hero is "confined".
In my view the "Intro" would be the scene of the lock-down and the killer robot emerging. Alternatively the hero could wake up in bed and stumble upon the robot scene when trying to go out. The same goes for stumbling upon the step-mother, running away and then roll the flashback of the row, the slap and then a real dominating pummeling by his dad. Also stumbling on the step-sister, being asked to deliver a message to his "girlfriend to be", him avoiding the robot by, going out of the garden/ out a roof window / crawling via the cellar ( hell even a magic ring or inter-dimensional travel for all I care), then arriving at would be girlfriend, bam, roll girlfriend scene.
It's not that I think that this is the only way to tell the story and the creator of the game is free to whatever he pleases, but a little thought and a little creative tweaking may do the game some good.
Thanks for pointing to theIDK if this game is what you're looking for dude, this guy likes Japanese-style shonen romance tropes, like "Love Hina" or "Girls Bravo" type stuff, IDK much about PUA stuff and their personality profiles. I do believe in personality types and predictable human behavior but from what I know about PUA stuff I wouldn't want to play a game with personality profiles developed from that over the types of characters Eroniverse makes.
The shonen protagonists his characters are based off of are usually overly-self-conscious, somewhat passive guys who either become less passive as the story progresses or some aspect of their personality is revealed to the female characters that renders them more appealing to them. The female characters usually range from shy and conservative (sometimes with a hidden personality type that they are ashamed of) to aggressive and domineering.
But if you feel you have some insights to offer feel free to try to reach him on discord or @ him on Twitter. You're probably not going to get through to him here.
I personally like his storytelling style, independent of any nostalgia from his narrative approach and my appreciation for 2000's shonen manga. I'm not too particular about fetishes/narrative styles as long as there aren't any cumbersome game systems implemented, and Eroniverse has never had an issue on that front. Anyway, the backstory is reliant on the context of a narrative that's allegorical to the current real world pandemic. So in addition to being based on a comic book style (which all of his previous games have been as well), it relies on establishing a context that mirrors current events to create the structure within which the game systems exist.Thanks for pointing to theYou must be registered to see the linksmanga category, like "You must be registered to see the links" or "You must be registered to see the links" type stuff. I tried to read up on it and it'sYou must be registered to see the linksandYou must be registered to see the links. Most of my anime and manga knowledge stems from the mid 90ties, so I'm a bit rusty.
I only mentioned the Pandora's box, because of the multiple dimensions it has can be used as a tool for writing differentiated characters. Basing the characters on tropes instead of "real" PUA stuff may be better, because that is what players expect.
Infusing the story with some "reality" is by no means mandatory for a story. It already has some bizarre aspect I find interesting, but I wouldn't mind if all the girls fall to their knees at the first sign of his magic unicorn c*ck. It would be hilarious if some characters took a swan dive at first sight.
My point is mainly about the STRUCTURE of the story. If you compare this to "Space Rescue: Code Pink" both are confined in an area, although one is a house and the other is a spaceship, both have a hero that does stuff and gets girls, although the setting is completely different. Space Resque makes the player stumble upon the backstory, this game force feeds the backstory in a rather wordy manner. In a way my issue is mainly about the ergonomics of the game and somewhat about respect to the player. Respect is rather relative as the game isn't finished and the expectation is that it's ruff.
Maybe I'll reach out to him. The wordiness is just a faze and outlining, in whatever way, would cure it fast. I was kind of hoping I could hint at improvements in a forum, as being direct might be soul crushing. As a rule I admire everybody who is trying to create something even if it's not up to par jet.
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Agree, but i think it would be good if it's implemented after ending also hope there is free roaming in the game after the endingYeah looks prety goodadd pregnancy
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