Thanks for pointing to the
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manga category, like "
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" or "
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" type stuff. I tried to read up on it and it's
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and
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. Most of my anime and manga knowledge stems from the mid 90ties, so I'm a bit rusty.
I only mentioned the Pandora's box, because of the multiple dimensions it has can be used as a tool for writing differentiated characters. Basing the characters on tropes instead of "real" PUA stuff may be better, because that is what players expect.
Infusing the story with some "reality" is by no means mandatory for a story. It already has some bizarre aspect I find interesting, but I wouldn't mind if all the girls fall to their knees at the first sign of his magic unicorn c*ck. It would be hilarious if some characters took a swan dive at first sight.
My point is mainly about the STRUCTURE of the story. If you compare this to "
Space Rescue: Code Pink" both are confined in an area, although one is a house and the other is a spaceship, both have a hero that does stuff and gets girls, although the setting is completely different. Space Resque makes the player stumble upon the backstory, this game force feeds the backstory in a rather wordy manner. In a way my issue is mainly about the ergonomics of the game and somewhat about respect to the player. Respect is rather relative as the game isn't finished and the expectation is that it's ruff.
Maybe I'll reach out to him. The wordiness is just a faze and outlining, in whatever way, would cure it fast. I was kind of hoping I could hint at improvements in a forum, as being direct might be soul crushing. As a rule I admire everybody who is trying to create something even if it's not up to par jet.