mathiau

Member
Aug 4, 2020
328
229
Once you break a T3 the alignment of the text in the sidebarr that the corruption of the chosen becomes wonky
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I suppose this is because you are using centered alignment for this and not left alignment
 

mathiau

Member
Aug 4, 2020
328
229
During Meet sex-scenes, forsaken will take the "spread legs" action multiple times when you fuck them
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Not really an issue but Unicorn Lard keeps triggering after you won the loop
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Also very minor (and possibly something I'm the only one to consider an issue) but it feels weird to me that most of the entries of Chosens' character profiles are entry entirely are written in the passive voice but the Innocence entry of an hypnotised Chosen can say "the command that you have implemented". Especially considering that in that specific cases the player is referred too as "the Deamon Lord" and not "you" in every other entries.
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Aug 18, 2020
85
10
Heya, is there a way to activate cheats for campaign mode? I think on Release 34 I tried getting cheats in single play but the option didn't show up after the fianl showdown+loss and now I'm a bit worried the feature has been removed?
 

dekeche

Member
Aug 5, 2018
140
56
Is anyone willing to share what angst they tend to have chosen at around day 12? I've gotten an Inferno Pepper on my latest run, and I kind of want some numbers to compare a normal run against getting a free 2 turn surround at the start of every battle.

I suspect that angst will by higher, but I want some hard numbers to confirm that. Going into the day 12 4/2 commander, I had my chosen at 21.8k,82.8k, and 58.1k.
 

Ragsmu

Member
May 22, 2018
392
290
Is anyone willing to share what angst they tend to have chosen at around day 12? I've gotten an Inferno Pepper on my latest run, and I kind of want some numbers to compare a normal run against getting a free 2 turn surround at the start of every battle.

I suspect that angst will by higher, but I want some hard numbers to confirm that. Going into the day 12 4/2 commander, I had my chosen at 21.8k,82.8k, and 58.1k.
i have day 14 save with 13.8M 279k 1.74M but thats 2 days later
 

dekeche

Member
Aug 5, 2018
140
56
i have day 14 save with 13.8M 279k 1.74M but thats 2 days later
I think those two days make a really big difference, Day 12 is probably the earliest you can get a 4/2 commander without items. I'm trying to figure out how much of an effect sending in a 2/1 commander for ~10 days effect the chosen angst going into the 12 day. It might be interesting to see what the angst values are around day 15, to see if that early boost scales, or if it becomes a rounding error.
 

Ragsmu

Member
May 22, 2018
392
290
I think those two days make a really big difference, Day 12 is probably the earliest you can get a 4/2 commander without items. I'm trying to figure out how much of an effect sending in a 2/1 commander for ~10 days effect the chosen angst going into the 12 day. It might be interesting to see what the angst values are around day 15, to see if that early boost scales, or if it becomes a rounding error.
thing is - does that matter? if 2 days later you will be working with numbers that are hundreds of times higher anyways couple of thousands difference by day 12 does not really matter i wold say. though if you are really intersted just run a fresh game shouldnt take much to get to turn 12. also data would be based on your skilllevel and tactics too
 

dekeche

Member
Aug 5, 2018
140
56
thing is - does that matter? if 2 days later you will be working with numbers that are hundreds of times higher anyways couple of thousands difference by day 12 does not really matter i wold say. though if you are really intersted just run a fresh game shouldnt take much to get to turn 12. also data would be based on your skilllevel and tactics too
I suppose what I'm trying to determine is if the Pepper is a "free commander to scale early" or just a -1 EE cost per commander. The first sounds like a really good bonus. The second sounds rather weak.
 
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Ragsmu

Member
May 22, 2018
392
290
I suppose what I'm trying to determine is if the lard is a "free commander to scale early" or just a -1 EE cost per commander. The first sounds like a really good bonus. The second sounds rather weak.
Well, as i was saying you need to run the test yourself to count skill factor into data. ppl playing slightly differently so your own results are where it is. My suggestion is to make a save with an item and run through while using it. and then same save from day 1 without using it. and you'll have your data
 
Oct 4, 2019
14
2
So in the 36 update apparently you can chose an item on a new campaign game but i'm getting thrown directly into combat and afterwards i don't see any menu to chose the item.
anyone got any idea where it is?
 

dekeche

Member
Aug 5, 2018
140
56
So in the 36 update apparently you can chose an item on a new campaign game but i'm getting thrown directly into combat and afterwards i don't see any menu to chose the item.
anyone got any idea where it is?
Isn't the item you get random? You can find the item you have under Info->Items
 

Microface

New Member
Aug 10, 2021
10
21
How to use the Forsaken depends a lot on their Disgrace, which is the stat that determines their cost. High disgrace = low cost. All of this was on the last patch and items may really change this up, I don't know.

Extreme low cost--extremely low damage. Talking 1-3 EE cost. The high number of surround turns you get on these can be used in the first days of a loop to get all Forsaken out early. If they focus on a single damage type they might be able to pay for themselves with a T0 bonus (+2 EE for core circumstance level 2), so try it. I used a PLEA-focused commander here in a loop, that had a rather insane Trauma modifier on it (see below).

Low cost (single digit, I aim for about 4EE)--low damage. So you'll need a damage multiplier to do anything useful with them. An easy damage multiplier is--focusing on a single type of damage, which is worth 1000% (10x). So your little tiny Forsaken need to be trained so that they give massive damage to one circumstance only. For similar EE, they compare very favorably to Demons with a Suppressor equipped for the same cost, since you aren't paying extra for turns or captures. Get them a lot of experience in a single type of damage. It's helpful to keep their Obedience low if that is an option for you. I don't worry too much about whether these have a bonus, but I'm not playing too deep into campaign loops right now--if I were, I'd try to eventually get Distorted Forsaken into these roles for the +50% bonus to Circ damage.

Medium cost--medium damage. These are Forsaken that cost in the 10-35 range (my most recent save used 12). I give these experience in 2 damage types. This is a range where it really is helpful to have a Distorted chosen because you can take advantage of both bonuses. Can be useful when you don't have the upgrades for multiple captures/many turns--often these are cheaper than various 3-capture basic commanders.

High cost--high damage. I'm thinking 35-125 EE cost here. I don't really find much use for Forsaken at this level, though they might be more helpful against the Superior/Animalistic Chosen, I honestly don't know. Does anyone out there use chosen in this range effectively? Can they get Orgies started with some savings over 3-capture long duration basic commanders?

Very High cost--Very High Damage, but that's not really what you care about. 125EE or more. I put these chosen into Positions and summon them only when I have one or (preferably) multiple Chosen ready for one or more T4 breaks. You can get some pretty extreme bonuses here, but since these depend on the minor/major/core of whatever Chosen show up, this may not be an option for you. The damage that these Forsaken do is not really the relevant part of what I use them for.
Just as a for instance:

One of my R35 saves has someone giving these bonuses out at over 800% for the first and over 30% for the second. Like, that Forsaken is insanely good at making little low-cost Forsaken that can be summoned over and over again in the early part of loops, generating multiple future surrounds, as long as she performs the relevant T4 breaks. I don't have the experience to tell you whether this works out well at say, loop 25 or whatever, but it works pretty well in early loops.

The big thing that you should be focusing on with Forsaken is finding things you can't do with a basic commander and then optimizing the fuck out of them. Like, for example, a 4EE Forsaken can be gotten well before day 12 (they don't require upgrades for multiple captures or duration) and with the right bonuses and and attack types, you can have a Forsaken that breaks, say, everyone's T2 INN, giving you an early rush of EE and breaking you out of the cycle where the game doesn't start until day 12. A 2EE Forsaken can very possibly bring all 3 Chosen to you the first day you send her out, which if you feed the Breeding Pit, can be day 1. See if you can get Forsaken that break the rules in these sorts of ways.
That was a very through explanation, thanks allot.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,216
1,366
The portrait system is coded so that it wouldn't be too hard to add extra portraits like that, but considering how hard it's been to even fill out the existing nine-portraits-per-personality-gender-species-Forsaken-transformation combination, I worry that it'd just end up as bloat.
To be fair, you don't have to fill all the portrait slots you give to modders - the default portraits can remain as they are, with slots open for those of us who are better able to focus on a small group of girls.

Just make a note of it in the files or something.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,216
1,366
That reminds me. Anyone got any tips on getting the girls to last longer during the personal meetings, or give up their cherries? I've been visiting them over and over but thus far all I've been able to do is assfuck them, and that became a possibility ages ago. Only way I know how to get their sexual barrier down is making them hate me and that makes them fly away.
 

ShadeDragon

Newbie
Jul 19, 2017
34
59
It's been awhile and I'm playing for the first time with Forsaken. I'm on my second loop and was doing training and her type changed from 100% Hate/Pleasure to Careless for a 15% split of three which seems far worse. There wasn't any sort of notice that this could happen either in the txt files or the game, how can I train her back to a 2 split instead of a 3?
 
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