I may be running out of creativity for all the useless forsaken I keep getting:
Anyway, hello from Loop 19, where all the choices are bad. I may be able to beat this loop if I'm willing to deal with doing full T4 breaks on 2 Undead, but this is where I'm at for now. The top option seemed easier to me, but now that I'm in it, I don't see how to win. Nightclaw, if you beat Loop 18 as you're expecting, this will mean that we are tied.
Hey, I think I have found may way through city #2, Hiroshima. Also, the fact that my highest Luxuries matches yours, Nightclaw, indicates that this might be a maximum level of Luxuries in the same way that day 20 seems to be the highest level of Preparedness and I think 50% is the highest level of Damage Mitigation.
The trouble with both of these cities is that the multiplier on Trauma resolution also serves as a multiplier on how much trauma you need for the next level. I spent all my early-loop resources to achieve a 5-turn Orgy and only got 2EE per Chosen:
But, in the top city, I'm losing 2EE per turn, so I have no idea how to claw back enough EE to get the tools I use for T3 breaks (Nursery Hives, Human Collaborators, and Networked Consciousness) before I'm down to not gaining any EE at all.
Anyway, neat run! Items were a lot better, Forsaken were notably not as good. Here's my backpack:
While Crown's Pantsu made the final battles far quicker, I don't think it actually made me get any further. 2 uses of Threaten instead of 4 and I didn't have to use any Commander/Forsaken for the loops after it, but there wasn't a battle I couldn't have won easily without it.
Resonance was absolutely standout here for generating T3 breaks.
Some notable Forsaken:
She's the best of my <5EE, but they all look similar. At that Disgrace, she costs 2EE, and with Tempt she can break right throguh an INN core and set them up for a follow-up. Others costed 3 and 4 to break MOR and EXPO, and I never got a low-level one for INJU since I had an item for that. On the other two I left the single-stat Defiler that breaks T2s. She's also a replacement for one I got after the first fight--hence V 2.0.
I like to have exactly one Rampant Chosen, and here she is:
She's notable for storing EE when fighting Undead, for often being able to get non-Core MOR/DIG breaks without the assistance of the other weak Chosen, and for growing every loop as I feed all the unused EE to her at the end. At a natural cost of 4EE, she was easy to use in the beginning of loops as well, but not very much in the midgame. Here's her breaking her Tiktok filter word kayfabe:
A really important thing is to able to set up an Orgy quickly. I had two Forsaken for that purpose:
Hers is useful because blasting up Hate doesn't cause normal and Superior Chosen to explode, giving me a bit more flexibility. Her cost was fine at 21EE.
But, sometimes, you do need them to explode. So, you call an appropriately-named Forsaken.
I am a simple man with unrefined tastes, I suppose. At 45EE cost, "I've heard Big Assplodey is no joke!"
She came with a hanger-on, though:
Of course there were various other Forsaken that I kept around because they gave big bonuses (some referenced above), but I was always waiting for the perfect Forsaken to use them on because switching around my Positions in the middle of a loop is such a pain. And a ton were thrown away.
I cleaned this saves.sav up as much as I could. It's definitely got at least one snapshot in every loop, usually 2.
CSdev
A few bugs showed up--I had some Aversion Undead that I wanted to reprogram but couldn't (I understand this is fixed in upcoming version). I had some game-crashing Negotiation bugs as well that I reported earlier in the thread. Despite the Level 5 Residual Energy Achievement saying it needs 60 sacrifices, I got it to trigger at 40 (including extra value for different species)--not sure what the intended behavior is.
I do like the ability to retry fights, but I often have to navigate back to loading because at the start of the fight, two important decisions have already been made: which Chosen I'm targeting, and (in the case of a base Commander, which happens less and less) which move I'm starting with. I've often also spent EE in ways that I thought would work but ended up not working. I, personally, would rather have a button that restarts the whole day, rather than a button that restarts just the fight, if you're taking suggestions.
To continue our earlier discussion:
The use case for Showy Publicist is supposed to be when you have one Chosen who's heavily corrupted, but another Chosen is much tougher (because she's an advanced species, for example). This will only become more relevant as the lategame species come out. That said, it probably should scale better with higher EE cost - a 55G ANGST bonus costs well over ten times the EE that a 10G ANGST bonus does, which really doesn't make sense. I was just hesitant to add non-linear scaling when pretty much all the other bonuses are linear.
So the use case is:
1) I've got a Chosen that I've managed to raise to 100M, 1G, 10G, or 100G SHAM.
2) I've done that through only Defiler+ actions (It'd be really hard to get this done through ordinary Defilers, and an Orgy would bring them all up around this threshold).
3) I've got a chosen whose ANGST just won't go up.
Even in such a system, all ANGST brings out is extra damage and a higher EE downtime action. I'm fairly sure you're planning for that, but it seems to me that what I'd need in this situation would be more Trauma to allow a T3 break, not just Angst. But, again, I don't have all the mechanics here so I'm probably missing the point.
Things I noticed this time that I didn't before:
A Total Vulnerability Break overrides a usage of Explode, if the Chosen would Explode normally that turn.
I think I've got a better sense of when Animalistic Chosen use specific moves. Single-damage Forsaken that can Release (Superior or better) are great for this--if you've got a Chosen that's got a priority on one move, they'll often use it again after a Capture/Release.
An Unbreakable Friendship isn't, if there are still breaks left that relate the two Chosen. I can be less cautious about T1/T2 breaks than I have in the past because T3/T4 breaks can give me what I need, generally.
In loops with 2 Undead, I'd generally like to find a Distortion for both of them that doesn't fully break DIG.